/* * Copyright © 2017 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * on the rights to use, copy, modify, merge, publish, distribute, sub * license, and/or sell copies of the Software, and to permit persons to whom * the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include #include #include "pipe/p_defines.h" #include "pipe/p_state.h" #include "pipe/p_context.h" #include "pipe/p_screen.h" #include "util/u_atomic.h" #include "compiler/nir/nir.h" #include "compiler/nir/nir_builder.h" #include "intel/compiler/brw_compiler.h" #include "intel/compiler/brw_nir.h" #include "iris_context.h" static unsigned get_new_program_id(struct iris_screen *screen) { return p_atomic_inc_return(&screen->program_id); } struct iris_uncompiled_shader { struct pipe_shader_state base; unsigned program_id; }; static void * iris_create_shader_state(struct pipe_context *ctx, const struct pipe_shader_state *state) { struct iris_context *ice = (struct iris_context *)ctx; struct iris_screen *screen = (struct iris_screen *)ctx->screen; assert(state->type == PIPE_SHADER_IR_NIR); nir_shader *nir = state->ir.nir; struct iris_uncompiled_shader *cso = calloc(1, sizeof(struct iris_uncompiled_shader)); if (!cso) return NULL; nir = brw_preprocess_nir(screen->compiler, nir); cso->program_id = get_new_program_id(screen); cso->base.type = PIPE_SHADER_IR_NIR; cso->base.ir.nir = nir; return cso; } static void iris_delete_shader_state(struct pipe_context *ctx, void *hwcso) { struct iris_uncompiled_shader *cso = hwcso; ralloc_free(cso->base.ir.nir); free(cso); } void iris_init_program_functions(struct pipe_context *ctx) { ctx->create_vs_state = iris_create_shader_state; ctx->create_tcs_state = iris_create_shader_state; ctx->create_tes_state = iris_create_shader_state; ctx->create_gs_state = iris_create_shader_state; ctx->create_fs_state = iris_create_shader_state; ctx->delete_vs_state = iris_delete_shader_state; ctx->delete_tcs_state = iris_delete_shader_state; ctx->delete_tes_state = iris_delete_shader_state; ctx->delete_gs_state = iris_delete_shader_state; ctx->delete_fs_state = iris_delete_shader_state; }