/* * Copyright © 2014 Connor Abbott * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #ifndef NIR_SCHEDULE_H #define NIR_SCHEDULE_H #include "nir.h" #ifdef __cplusplus extern "C" { #endif typedef struct nir_schedule_options { /* On some hardware with some stages the inputs and outputs to the shader * share the same memory. In that case the scheduler needs to ensure that * all output writes are scheduled after all of the input writes to avoid * overwriting them. This is a bitmask of stages that need that. */ unsigned stages_with_shared_io_memory; /* The approximate amount of register pressure at which point the scheduler * will try to reduce register usage. */ int threshold; } nir_schedule_options; void nir_schedule(nir_shader *shader, const nir_schedule_options *options); #ifdef __cplusplus } /* extern "C" */ #endif #endif /* NIR_SCHEDULE_H */