/* * Copyright © 2025 Valve Corporation * * SPDX-License-Identifier: MIT */ #include "helpers.h" using namespace aco; BEGIN_TEST(lower_branches.remove_block.single_linear_succ_multiple_logical_succs) if (!setup_cs(NULL, GFX12)) return; while (program->blocks.size() < 7) program->create_and_insert_block(); Block* if_block = &program->blocks[0]; Block* then_logical = &program->blocks[1]; Block* then_linear = &program->blocks[2]; Block* invert = &program->blocks[3]; Block* else_logical = &program->blocks[4]; Block* else_linear = &program->blocks[5]; Block* endif_block = &program->blocks[6]; if_block->kind |= block_kind_branch; then_logical->kind |= block_kind_uniform; then_linear->kind |= block_kind_uniform; invert->kind |= block_kind_invert; else_logical->kind |= block_kind_uniform; else_linear->kind |= block_kind_uniform; endif_block->kind |= block_kind_uniform | block_kind_merge | block_kind_top_level; /* Set up logical CF */ then_logical->logical_preds.push_back(if_block->index); else_logical->logical_preds.push_back(if_block->index); endif_block->logical_preds.push_back(then_logical->index); endif_block->logical_preds.push_back(else_logical->index); /* Set up linear CF */ then_logical->linear_preds.push_back(if_block->index); then_linear->linear_preds.push_back(if_block->index); invert->linear_preds.push_back(then_logical->index); invert->linear_preds.push_back(then_linear->index); else_logical->linear_preds.push_back(invert->index); else_linear->linear_preds.push_back(invert->index); endif_block->linear_preds.push_back(else_logical->index); endif_block->linear_preds.push_back(else_linear->index); /* BB0 has a single linear successor but multiple logical successors. try_remove_simple_block() * should skip this. */ //>> ACO shader stage: SW (CS), HW (COMPUTE_SHADER) //! BB1 //! /* logical preds: BB0, / linear preds: BB0, / kind: uniform, */ //! s1: %0:s[0] = s_mov_b32 0 //! BB6 //! /* logical preds: BB1, BB0, / linear preds: BB1, / kind: uniform, top-level, merge, */ //! s_endpgm bld.reset(if_block); bld.sop1(aco_opcode::s_mov_b64, Definition(exec, s2), Operand::c64(1)); bld.branch(aco_opcode::p_cbranch_z, Operand(exec, s2), then_linear->index, then_logical->index) .instr->branch() .never_taken = true; bld.reset(then_logical); bld.sop1(aco_opcode::s_mov_b32, Definition(PhysReg(0), s1), Operand::c32(0)); bld.branch(aco_opcode::p_branch, invert->index); bld.reset(then_linear); bld.branch(aco_opcode::p_branch, invert->index); bld.reset(invert); bld.sop2(aco_opcode::s_andn2_b64, Definition(exec, s2), Definition(scc, s1), Operand::c64(-1), Operand(exec, s2)); bld.branch(aco_opcode::p_cbranch_z, Operand(exec, s2), else_linear->index, else_logical->index); bld.reset(else_logical); bld.branch(aco_opcode::p_branch, endif_block->index); bld.reset(else_linear); bld.branch(aco_opcode::p_branch, endif_block->index); bld.reset(endif_block); bld.sop1(aco_opcode::s_mov_b64, Definition(exec, s2), Operand::c64(-1)); finish_lower_branches_test(); END_TEST BEGIN_TEST(lower_branches.remove_block.update_preds_on_partial_fail) if (!setup_cs(NULL, GFX12)) return; while (program->blocks.size() < 7) program->create_and_insert_block(); //>> BB0 //! /* logical preds: / linear preds: / kind: top-level, */ //! s_cbranch_scc0 block:BB5 bld.reset(&program->blocks[0]); bld.branch(aco_opcode::p_cbranch_nz, Operand(scc, s1), 2, 1); program->blocks[1].linear_preds.push_back(0); program->blocks[2].linear_preds.push_back(0); bld.reset(&program->blocks[1]); bld.branch(aco_opcode::p_branch, 3); program->blocks[3].linear_preds.push_back(1); //! BB2 //! /* logical preds: / linear preds: BB0, / kind: */ //! s_cbranch_scc1 block:BB6 bld.reset(&program->blocks[2]); bld.branch(aco_opcode::p_cbranch_nz, Operand(scc, s1), 6, 3); program->blocks[3].linear_preds.push_back(2); program->blocks[6].linear_preds.push_back(2); /* BB3 has BB1 and BB2 as predecessors. We can replace BB1's jump with one to BB5, but not BB2's * because we can't fallthrough from BB2 to BB5. If we skip removing a predecessor from BB3, we * should still update BB3's linear predecessor vector. */ //! BB3 //! /* logical preds: / linear preds: BB2, / kind: */ //! s_branch block:BB5 bld.reset(&program->blocks[3]); bld.branch(aco_opcode::p_branch, 5); program->blocks[5].linear_preds.push_back(3); //! BB4 //! /* logical preds: / linear preds: / kind: uniform, */ //! s_endpgm //! BB5 //! /* logical preds: / linear preds: BB3, BB0, / kind: uniform, */ //! s_endpgm //! BB6 //! /* logical preds: / linear preds: BB2, / kind: uniform, */ //! s_endpgm finish_lower_branches_test(); END_TEST