Commit graph

3 commits

Author SHA1 Message Date
Kristian Høgsberg
4f25f5d86c vk: Support not having a vertex shader
This lets us bypass the vertex shader and pass data straight into
the rasterizer part of the pipeline.
2015-05-11 23:25:28 -07:00
Kristian Høgsberg
20ad071190 vk: Allow NULL as a valid pipeline layout
Vertex buffers and render targets aren't part of the layout so having
an empty layout is pretty common.
2015-05-11 22:12:56 -07:00
Kristian Høgsberg
769785c497 Add vulkan driver for BDW 2015-05-09 11:38:32 -07:00