when a new resource is created for an extant swapchain, the existing
acquire (if any) should be transferred to the resource to ensure
expected behavior
this should be enough to fix piglit's glx-make-current
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22431>
* if the proposed box is smaller than an existing box then don't add it,
* if the proposed box is adjacent to an existing box, expand
* if the proposed box is larger than an existing box, replace
this reduces the chances of having a ton of copy boxes to iterate over
also add a perf warning in case a ton of copy boxes exist
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21665>
some drivers may provide this in heaps that get used by non-staging resources,
so avoid extra copies in that case
unlike the previous attempt at this optimization, this utilizes the screen-based
context for thread-safe transfers, which should avoid races/crashes
fix#8171
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21452>
previously descriptor buffers were sized to allow for 25,000 descriptors
this is a great number.
but in some scenarios it's overkill, and it's theoretically possible that
it might be underkill in others (citation needed), so add some handling
for both cases to save small amounts of vram on average and not crash
in the distant future when hypercomputers try running drawoverhead
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21246>
this extension was added for the purpose of emulating the GL ext,
and using it is reasonably straightforward
the only (somewhat) invasive part is modifying the renderpass/dynamic hashes
to have samplecounts in the key, but this is also not too much work
now only fbfetch requires real renderpasses, and everything else is dynamic
fixes#7559
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20883>
internal_format is the "real" format of a resource, and the "real" format
of imported resources is the external-facing format, not the pipe format
this ensures the correct format is available for internal ops, such as nplanes queries
Fixes: 2e2775c11b ("zink: fix PIPE_RESOURCE_PARAM_NPLANES with format modifier")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20753>
Some format modifiers change the number of planes used by an image.
For instance AMD DCC modifiers uses 2 or 3 planes. However the
format modifier was ignored in the PIPE_RESOURCE_PARAM_NPLANES
get_param hook.
Fix this by using get_dmabuf_modifier_planes() instead of
util_format_get_num_planes().
This fixes wlroots-based compositors under zink.
Signed-off-by: Simon Ser <contact@emersion.fr>
Fixes: c025cb9ee9 ("zink: fix dmabuf plane returns")
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20395>
this should be bug-free, as it passes cts/piglit/gaming on multiple drivers,
but since it's new, it stays behind an env var for at least one release
Acked-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20489>
some apps (most notably Wolfenstein: The New Order) have broken multi-context
buffer usage in which one context will attempt to write to a buffer while
another context holds unflushed usage, and the unflushed context will never
flush until the buffer write completes
it's impossible to handle this scenario correctly without deadlocking,
so add some handling to try waiting and then yolo the buffer write if
a deadlock would occur
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19141>
some allocations require a different memory heap even when using the
same memory bits, so allow iterating over heaps of the same memory type
to find the one that works
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19281>
it's possible for drivers to have multiple heaps with identical flags,
so this will enable passing the heap that should actually be used for
allocation
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19281>
an implicit feedback loop occurs when an app happens to bind the same image
as both a framebuffer attachment and a sampler for the same draw
an explicit feedback loop occurs when an app uses fbfetch to read data back
from the framebuffer using input attachments
fbfetch is already handled, but implicit feedback loops require more work:
* detecting them happens on-the-fly
* pipeline variants are required
this handles implicit feedback loops by detecting them at draw time during
barrier updates and then flagging pipeline state change to trigger variant creation.
the bits are then unset when the framebuffer/sampler binds are removed
fixes#7309
fixes (tu):
KHR-GL46.texture_barrier.disjoint-texels
KHR-GL46.texture_barrier.overlapping-texels
KHR-GL46.texture_barrier.same-texel-rw-multipass
KHR-GL46.texture_barrier_ARB.disjoint-texels
KHR-GL46.texture_barrier_ARB.overlapping-texels
KHR-GL46.texture_barrier_ARB.same-texel-rw-multipass
Reviewed-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18787>
instead of incurring all the overhead of tracking lifetimes for these,
it makes more sense to just let them delete whenever and then store
the vk object onto its parent image/buffer to be deleted when that gets
freed, as the parent object's lifetime will always be >= the view's lifetime
Reviewed-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18664>