gen9 does not handle denorms in void extent blocks correctly. We need
to flush them to zero.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25800>
We will reuse astc emu for gen9 astc workaround. This commit contains
minor cleanups and has no functional change.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25800>
Enabling FCV on MTL breaks a number of games and benchmarks. Let's
disable it for now till we can root cause the issue.
Closes: #9987
Fixes: 26c2c9 ('anv: enable FCV for Gen12.5')
Signed-off-by: Rohan Garg <rohan.garg@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25863>
This helps fix a performance regression on games such as F1 22 and RDR2.
Turning on non zero fast clears causes additional partial resolves for
these games that degrades performance. Let's turn off non zero fast
clears till we can eliminate the partial resolves.
Signed-off-by: Rohan Garg <rohan.garg@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25863>
At image bind time, we require BOs to meet aux-map alignment
requirements in order to enable CCS on images. This is a heuristic
controlled by anv_bo_allows_aux_map().
To improve the chances of getting a properly aligned BO, we make use of
the dedicated allocation extension. Firstly, we report to applications a
preference for dedicated memory if an image would like to use the aux
map. Secondly, we align the VMA for dedicated allocations to meet
aux-map requirements.
To make enabling modifiers much easier on integrated gfx12, report
dedicated allocations as a requirement for modifiers which specify CCS.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> (v1)
Reviewed-by: Jianxun Zhang <jianxun.zhang@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25003>
At image bind time, if an image's addresses can be placed into the
aux-map without causing conflicts with a pre-existing mapping, do so.
The code aux management code in the binding function operates on a
per-plane basis. So, use the per-plane CCS memory range from the image
rather than the CCS memory region for the entire BO.
Another way to avoid aux-map conflicts is to rely solely on having a
dedicated allocation for an image. Unfortunately, not all workloads
change their behavior when drivers report a preference for dedicated
allocations. In particular, 3DMark Wild Life Extreme does not make more
dedicated allocations and such a solution was measured to perform ~16%
worse than this solution. With this solution, I did not measure a loss
of CCS on that benchmark.
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/6304
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> (v1)
Reviewed-by: Jianxun Zhang <jianxun.zhang@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25003>
This makes images a bit larger by reserving space to store the
compression control surface when the device uses an aux-map.
This space is not used currently because anv still maps main surface
addresses to space at the end of the anv_bo.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jianxun Zhang <jianxun.zhang@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25003>
Move the determination of the image binding for CCS to a larger scope,
so that it can be reused for other aux usages in
add_aux_surface_if_supported().
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jianxun Zhang <jianxun.zhang@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25003>
When the view format is the same as the image format, and the format is
emulated, change the format to the decompressed format.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25467>
Add anv_astc_emu_decompress to decompress the raw texel data to the
hidden plane. Call anv_astc_emu_decompress from anv_CmdCopyImage2 and
anv_CmdCopyBufferToImage2.
v2: support transfer queue and add missing flushes (Lionel)
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25467>
When an image is created with an emulated format, add a hidden plane to
the image. The hidden plane will be used for decompressed data.
v2: assert no sparse residency
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> (v1)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25467>
Add optional anv_state_stream to anv_image_view_init. This is useful
for internal image views whose lifetimes are tied to the lifetime of a
command buffer.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25467>
Now that we have proper handling of FCV_CCS_E everywhere, we can turn
this on for Gen12.5.
This helps fix a performance regression where enabling fast
clears to non-zero values with CCS_E caused additional partial resolves,
regressing performance on certain games. Performance is helped on the
following games:
- F1'22: +45%
- RDR2: +6%
Signed-off-by: Rohan Garg <rohan.garg@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25589>
This giant patch implements a huge chunk of the Vulkan Sparse
Resources API. I previously had this as a nice series of many smaller
patches that evolved as the xe.ko added more features, but once I was
asked to squash some of the major reworks I realized I wouldn't be
able easily rewrite history, so I just squased basically the whole
series into a giant patch. I may end up splitting this again later if
I find a way to properly do it.
If we want to support the DX12 API through vkd3d we need to support
part of the the Sparse Resources API. If we don't, a bunch of Steam
games won't work.
For now we only support the xe.ko backend, but the vast majority of
the code is KMD-independent and so an i915.ko implementation would use
most of what's here, just extending the part that binds and unbinds
memory.
v2+: There's no way to sanely track the version history of this patch
in this commit message. Please refer to Gitlab.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23045>
When applying barriers for image transitions, we're currently
considering all possible usages of an image. But when running on a
compute only queue for example, the usage of an image will never be
one of those :
- VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT
- VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT
- VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT
- VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT
- VK_IMAGE_USAGE_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR
Removing unused usages for the compute queue allows us to reduce the
scope of the VK_IMAGE_LAYOUT_GENERAL for example. This a bunch of
transition operation that are completely useless when dealing with
barriers on the compute queue.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25092>
We kept those tilings disabled up to know. Now that ISL has proper
support for them, remove this.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23620>
Ys & Yf are both implemented in ISL now, we still have some Yf issues
to investigate. Instead of disabling them in ISL, we disable them in
the two drivers.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23620>
ISL makes a bunch of decision on programming (MOCS,
RENDER_SURFACE_STATE values) based on this flag. It's important to set
it if we're going to use an image as storage.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable
Reviewed-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23620>
The default MediaCodec software video decoder returns frames in this
format.
Signed-off-by: Chris Spencer <spencercw@gmail.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24388>
Currently, we try to fetch the color aspect of the format and convert that
to an ISL format, which is then used to convert the pixel stride to bytes.
This does not work with planar formats because they don't have a color
aspect, and the planes can be of different sizes anyway, so may not have
the same byte stride. Change to calculate the stride individually for each
plane.
Signed-off-by: Chris Spencer <spencercw@gmail.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24388>
Now isl_surf_supports_ccs helper handles DEBUG_NO_CCS check and
isl_surf_get_hiz_surf handles DEBUG_NO_HIZ, so we don't
need to check it everywhere.
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24731>
We're about to start using YCRCB_NORMAL and YCRCB_SWAPUV for 8-bit
interleaved YCbCr and, while ISL claims CCS_E support, it's not well
tested and we don't think it's working yet for all of ANV's use-cases.
Disable it for now in ANV and only for YUV formats.
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24619>
Since !24096 landed, we can just use ycbcr_info to get information
of an image of the P010 format.
Signed-off-by: Hyunjun Ko <zzoon@igalia.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24265>
Replace the aux_usage field with two booleans: one for render
compression and one for media compression.
This more accurately describes how CCS_E is used on gfx12. On those
platforms, the FCV feature may be enabled or disabled, but ISL's
modifier table has been using the FCV aux-usage for every gfx12 render
compression modifier. Instead, set the newly-added render compression
boolean to true.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24120>
We're going to enable the DG2 modifier. Account for the reduced plane
count that exists with it.
Also add an assert to make it clearer that the aux in use is CCS.
Otherwise, it may not be obvious because of the generic compression
names being used here.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24120>
The whole point of vkGetDeviceImageMemoryRequirementsKHR is to avoid
creating an image so we should completely avoid any allocation like
the private binding.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 4075dd16ab ("anv: implement vkGetDeviceImageMemoryRequirementsKHR")
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23720>
The spec does not have such requirement, but anv requires it for
validating the offset. However, for DRM_FORMAT_YVU420, chroma channels
can be swapped upon import to match B/R channel order of
VK_FORMAT_G8_B8_R8_3PLANE_420_UNORM.
This fixes some sw codec path in Instagram when interop with gpu.
v2: fix image memory requirement for re-ordered explicit import
Signed-off-by: Yiwei Zhang <zzyiwei@chromium.org>
Reviewed-by: Emma Anholt <emma@anholt.net> (v1)
Reviewed-by: Matt Tuner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23643>
Rename the isl_aux_usage enum to clarify that it is optional on gfx125.
The new name comes from the Alchemist docs, where the feature is
referred to as "Fast Clear Optimization (FCV)".
The rename was done with this command:
git grep -l "GFX12_CCS_E" | xargs sed -ie "s/GFX12_CCS_E/FCV_CCS_E/g"
Reviewed-by: Rohan Garg <rohan.garg@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23220>
I thought I removed those, it seems my rebase got screwed up :(
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 64f20cec28 ("anv: prepare image/buffer views for non indirect descriptors")
Acked-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23317>
When in direct descriptor mode, the descriptor pool buffers will hold
surface states directly. We won't allocate surface states in image &
buffer views.
Instead views will hold a packed RENDER_SURFACE_STATE ready to copied
into the descriptor buffers.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21645>
Account for the aux usage in various places now that we set the aux
usage correctly.
Signed-off-by: Rohan Garg <rohan.garg@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22076>
This is especially for p010 format, which isn't supported for YCbCr
conversion yet.
Signed-off-by: Hyunjun Ko <zzoon@igalia.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22202>