Otherwise we will end up with an extra instruction to compare the
result of the inot.
On BDW:
total instructions in shared programs: 13060620 -> 13060481 (-0.00%)
instructions in affected programs: 103379 -> 103240 (-0.13%)
helped: 127
HURT: 0
total cycles in shared programs: 256590950 -> 256587408 (-0.00%)
cycles in affected programs: 11324730 -> 11321188 (-0.03%)
helped: 114
HURT: 21
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
We turn these from bcsel into inot/b2f combos in order for other
optimisation passes to get further. Once we have finished turn
the ones that remain and are used in more than a single expression
back into a bcsel.
On BDW:
total instructions in shared programs: 13060965 -> 13060297 (-0.01%)
instructions in affected programs: 835701 -> 835033 (-0.08%)
helped: 670
HURT: 2
total cycles in shared programs: 256599536 -> 256598006 (-0.00%)
cycles in affected programs: 114655488 -> 114653958 (-0.00%)
helped: 419
HURT: 240
LOST: 0
GAINED: 1
The 2 HURT is because inserting bcsel creates the only use of
const 1.0 in two shaders from tri-of-friendship-and-madness.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Some optimizations, like converting integer multiply/divide into left/
right shifts, have additional constraints on the search expression.
Like requiring that a variable is a constant power of two. Support
these cases by allowing a fxn name to be appended to the search var
expression (ie. "a#32(is_power_of_two)").
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>