This changes allow us to support memory pool of bos with
ANV_BO_ALLOC_AUX_CCS set.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33558>
This is implementing the functions in anv_slab_bo and actually
enabling memory pool.
This is heavily based on Iris memory pool implementation, the main
difference is that the concept of heaps only exist in anv_slab_bo, we
have function that takes the anv_bo_alloc_flags and decides what heap
to place that bo.
Some anv_bo_alloc_flags blocks memory pool, we can relax and remove
some flags from this denied list later.
This feature can be disabled in runtime by setting
ANV_DISABLE_SLAB=true, this can help us to easily check if bugs
are due to this feature or not.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33558>
Allocating larger buffers allows KMD/HW to enable optimizations
that makes access to memory faster, also because of minimum alignment
required in some cases we allocate 4k or 64k long buffers for
usages that only needs a few bytes, wasting a lot of memory.
Memory pool takes care of both of those things and here I'm
adding the base infrastruture to implement this feature.
The next patch will implement the functions in anv_slab_bo.c, spliting
it in two to make review easier.
The idea here is take the same approach as Iris and use pb_slab.h.
In 99% of the places it will be transparent that anv_bo is actually
a slab of a larger and real anv_bo, the remaning 1% of the places are
handled here.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33558>
That will make easy to implement memory pool in the next patches as we
need to calculate the VMA aligment without the KMD alignment requirement
for memory pool.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33558>
This function will be needs in two places in the next patches.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33558>
Commit 3fc79582a1db ("drm/i915: Increase I915_PARAM_MMAP_GTT_VERSION version to indicate support for partial mmaps")
increased the I915_PARAM_MMAP_GTT_VERSION version, with that we can
detect what kernel version has the partial mmap fix or not and limit
the usage of this workaround.
This time o mmap will be used in memory pool, so here adding this
propertly to enable or not the feature.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33558>
This brings back c9e33e5cbf ("intel/fs/cse: Make HALT instruction act
as CSE barrier."), from the old CSE pass into the new one.
Fixes new CTS test: dEQP-VK.subgroups.shader_quad_control.terminated_invocation
Fixes: 9690bd369d ("intel/brw: Delete old local common subexpression elimination pass")
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34643>
For Xe2+, from Bspec 64643, bit field "StackID": The maximum number of
StackIDs can be 2^12- 1.
Cc: mesa-stable
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34709>
Re-organize the configuration lists to make easier to include BFloat16
only for the Gfx125+ that support it, while keeping MTL supporting the
"lowered" configurations from pre-Gfx125.
Reviewed-by: Rohan Garg <rohan.garg@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34105>
When converting BFloat16 from/to non-Float32 type, use
the Float32 conversion as an intermediate step. Take the
opportunity to separate the unary_op/convert code-paths.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34105>
This will allow including types that don't have a nir_alu_type
equivalent, like bfloat16.
Reviewed-by: Rohan Garg <rohan.garg@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34105>
In float pointing rules adding +0.0f preserves all values except
for -0.0f, so what we want here is to add -0.0f. In the future
we should add proper support for float immediates in the assembler.
Fixes: fafdd24285 ("intel/executor: Update bfloat example")
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34105>
These stages are for the jobs that are skipped in merge pipelines,
automatically run in nightly pipelines, and are available to run
manually in other pipelines.
None of these ever run in post-merge pipelines.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34590>
Most of the churn in this commit is changing unit tests that were
testing things that are now invalid.
shader-db:
All Intel platforms had similar results. (Lunar Lake shown)
total instructions in shared programs: 17122204 -> 17122669 (<.01%)
instructions in affected programs: 120669 -> 121134 (0.39%)
helped: 0 / HURT: 124
total cycles in shared programs: 895602370 -> 895613210 (<.01%)
cycles in affected programs: 17868974 -> 17879814 (0.06%)
helped: 35 / HURT: 85
fossil-db:
All Intel platforms had similar results. (Lunar Lake shown)
Totals:
Instrs: 210736518 -> 210743769 (+0.00%)
Cycle count: 30377733040 -> 30377699060 (-0.00%); split: -0.00%, +0.00%
Max live registers: 66056852 -> 66056966 (+0.00%)
Totals from 1505 (0.21% of 706776) affected shaders:
Instrs: 1890151 -> 1897402 (+0.38%)
Cycle count: 48397408 -> 48363428 (-0.07%); split: -0.11%, +0.04%
Max live registers: 256821 -> 256935 (+0.04%)
Reviewed-by: Matt Turner <mattst88@gmail.com>
Fixes: 020b0055e7 ("i965/fs: Propagate conditional modifiers from compares to adds")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34509>
When I originally wrote that code, I didn't understand what a jerk NaN
can be.
v2: Remove the brw_type_is_uint stuff. This function is currently only
called for float types. In a later commit, integer types will be
supported but only for NZ and Z conditions. Noticed by Matt.
shader-db:
All Intel platforms had similar results. (Lunar Lake shown)
total instructions in shared programs: 17122197 -> 17122204 (<.01%)
instructions in affected programs: 1691 -> 1698 (0.41%)
helped: 0 / HURT: 4
total cycles in shared programs: 895602484 -> 895602370 (<.01%)
cycles in affected programs: 912964 -> 912850 (-0.01%)
helped: 2 / HURT: 2
fossil-db:
All Intel platforms had similar results. (Lunar Lake shown)
Totals:
Instrs: 210736388 -> 210736518 (+0.00%)
Cycle count: 30377728900 -> 30377733040 (+0.00%); split: -0.00%, +0.00%
Totals from 130 (0.02% of 706776) affected shaders:
Instrs: 169911 -> 170041 (+0.08%)
Cycle count: 18021210 -> 18025350 (+0.02%); split: -0.00%, +0.02%
Reviewed-by: Matt Turner <mattst88@gmail.com>
Fixes: 020b0055e7 ("i965/fs: Propagate conditional modifiers from compares to adds")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34509>
The previous commit converts any NOT that might have been affected by
this path into a simple MOV. Those MOVs are handled by other paths.
No shader-db or fossil-db changes on any Intel platform.
v2: Fix a bad squash. Changes that were accidentally in this commit were
supposed to be in the previous commit. Noticed by Ivan.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34509>
On Xe platforms, many fragment shaders have patterns like:
asr(8) g21<2>W g1.2<0,1,0>W 15D
...
mov(8) g11<1>UW g21<16,8,2>UW
...
not.nz.f0.0(8) null<1>D g11<8,8,1>W
Converting the NOT.NZ to MOV.Z enables copy propagation to eliminate the
original MOV. Then cmod propagation is able to eliminate the
NOT-converted-to-MOV.
It might be possible to cover this case by adding more opcodes to the
list NOT can propagate to. The next commit will show that just
converting to MOV is a better approach anyway.
v2: Fix a bad squash. Changes that were supposed to be in this commit
were accidentally in the next commit. Noticed by Ivan.
shader-db:
Meteor Lake, DG2, and Tiger Lake had similar results. (Meteor Lake shown)
total instructions in shared programs: 20069804 -> 20065167 (-0.02%)
instructions in affected programs: 592450 -> 587813 (-0.78%)
helped: 2300 / HURT: 0
total cycles in shared programs: 884534032 -> 884496201 (<.01%)
cycles in affected programs: 13064194 -> 13026363 (-0.29%)
helped: 1285 / HURT: 790
LOST: 18
GAINED: 15
fossil-db:
Meteor Lake, DG2, and Tiger Lake had similar results. (Meteor Lake shown)
Totals:
Instrs: 234506495 -> 234468664 (-0.02%)
Cycle count: 24444825202 -> 24445710703 (+0.00%); split: -0.01%, +0.01%
Max live registers: 42349793 -> 42349789 (-0.00%)
Max dispatch width: 7131344 -> 7131744 (+0.01%); split: +0.05%, -0.04%
Totals from 16673 (2.07% of 805781) affected shaders:
Instrs: 6497669 -> 6459838 (-0.58%)
Cycle count: 435877770 -> 436763271 (+0.20%); split: -0.54%, +0.74%
Max live registers: 1122972 -> 1122968 (-0.00%)
Max dispatch width: 151528 -> 151928 (+0.26%); split: +2.19%, -1.92%
No shader-db or fossil-db on any other Intel platforms.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34509>
brw_opt_constant_fold_instruction can either do nothing or replace the
instruction with a MOV of an immediate value. Previously each opcode
case would perform this replacement, and code at the bottom of the
function would verify the results.
It is much simpler if each opcode case calculates a result in a brw_reg,
and code at the bottom of the function performs the replacement. There
are two outlier cases that cannot use this pattern: MAD and
BROADCAST. These cases simply return directly from the switch-statement
after performing the replacement.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34707>
Add debug option to show current shader type being
compiled within anv_shader_bin_create.
Signed-off-by: Michael Cheng <michael.cheng@intel.com>
Reviewed-by: Casey Bowman <casey.g.bowman@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34596>
We are reaching our limit of adding flags to intel_debug
(apporaching 64 flags). Switch intel_debug to a bitset,
which gives us almost "unlimited" bits to use in the future.
v2(Michael Cheng): Fixed a few ci errors
Signed-off-by: Michael Cheng <michael.cheng@intel.com>
Reviewed-by: Casey Bowman <casey.g.bowman@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34596>
Refactored the existing debug flags to use an enum instead of
hardcoded 1ull << N macros. This is a prep step before the
eventual switch of intel_debug to a bitset.
Using enums gives us cleaner indexing and avoids annoying shift
overflow warnings. No functional changes yet.
Signed-off-by: Michael Cheng <michael.cheng@intel.com>
Reviewed-by: Casey Bowman <casey.g.bowman@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34596>
One more instruction were the MOCS value was splited into two
registes.
Cc: mesa-stable
Reviewed-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34592>
Xe2 changed the MOCS field in few instructions, those now have a field
for the MOCS index and other the encryption enable bit but ISL returns
the combination of both aka MEMORY_OBJECT_CONTROL_STATE.
To minimize changes I have added 2 macros to extract the values
from the value returned by isl.
From all the instructions changed Mesa only make use of two, so the
other instruction will be handled in the next patch.
Cc: mesa-stable
Reviewed-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34592>
Using -h will show a summarized view of the options, functions and
macros. Using --help will open `man` with the longer contets,
which is more convenient to search and gives a little bit of
formatting.
This scheme is similar to what is done for git subcommands, e.g.
`git commit -h` and `git commit --help`.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34268>
Not all images with DRM format modifiers use
ANV_IMAGE_MEMORY_BINDING_PRIVATE.
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Change-Id: Idc6bae70ec7080f96555a85dcdc0ead915b02935
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32295>
Adding a boolean "enable_64b_rt" in anv_accel_struct_header for the
interpret.py to properly decode anv_instance_leaf
Signed-off-by: Kevin Chuang <kaiwenjon23@gmail.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33047>
This change separate the encode, header, and copy shader into versions
for Xe1/2 and Xe3+, including adding compile options and handling 64bit
version of instance leaf for Xe3+.
Signed-off-by: Kevin Chuang <kaiwenjon23@gmail.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33047>