Using shuffle_from_32bit_read instead of 16-bit shuffle functions
avoids the need of retype. At the same time new function are
ready for 8-bit type SSBO reads.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
shuffle_from_32bit_read can manage the shuffle/unshuffle needed
for different 8/16/32/64 bit-sizes at VARYING PULL CONSTANT LOAD.
To get the specific component the first_component parameter is used.
In the case of the previous 16-bit shuffle, the shuffle operation was
generating not needed MOVs where its results where never used. This
behaviour passed unnoticed on SIMD16 because dead_code_eliminate
pass removed the generated instructions but for SIMD8 they cound't be
removed because of being partial writes.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
These new shuffle functions deal with the shuffle/unshuffle operations
needed for read/write operations using 32-bit components when the
read/written components have a different bit-size (8, 16, 64-bits).
Shuffle from 32-bit to 32-bit becomes a simple MOV.
shuffle_src_to_dst takes care of doing a shuffle when source type is
smaller than destination type and an unshuffle when source type is
bigger than destination. So this new read/write functions just need
to call shuffle_src_to_dst assuming that writes use a 32-bit
destination and reads use a 32-bit source.
As shuffle_for_32bit_write/from_32bit_read components take components
in unit of source/destination types and shuffle_src_to_dst takes units
of the smallest type component, we adjust components and first_component
parameters.
To enable this new functions it is needed than there is no
source/destination overlap in the case of shuffle_from_32bit_read.
That never happens on shuffle_for_32bit_write as it allocates a new
destination register as it was at shuffle_64bit_data_for_32bit_write.
v2: Reword commit log and add comments to explain why first_component
and components parameters are adjusted. (Jason Ekstrand)
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This new function takes care of shuffle/unshuffle components of a
particular bit-size in components with a different bit-size.
If source type size is smaller than destination type size the operation
needed is a component shuffle. The opposite case would be an unshuffle.
Component units are measured in terms of the smaller type between
source and destination. As we are un/shuffling the smaller components
from/into a bigger one.
The operation allows to skip first_component number of components from
the source.
Shuffle MOVs are retyped using integer types avoiding problems with
denorms and float types if source and destination bitsize is different.
This allows to simplify uses of shuffle functions that are dealing with
these retypes individually.
Now there is a new restriction so source and destination can not overlap
anymore when calling this shuffle function. Following patches that migrate
to use this new function will take care individually of avoiding source
and destination overlaps.
v2: (Jason Ekstrand)
- Rewrite overlap asserts.
- Manage type_sz(src.type) == type_sz(dst.type) case using MOVs
from source to dest. This works for 64-bit to 64-bits
operation that on Gen7 as it doesn't support Q registers.
- Explain that components units are based in the smallest type.
v3: - Fix unshuffle overlap assert (Jason Ekstrand)
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
All of the affected shaders are geometry shaders... the same ones from
the similar fs changes.
The "No changes on any other platforms" comment below is not quite
right. Without the previous change to register coalescing, this
optimization caused quite a few regressions in tests that either used
gl_ClipVertex or used different interpolation modes. I observed that
with both patches applied,
glsl-1.10/execution/interpolation/interpolation-none-gl_BackSecondaryColor-smooth-vertex.shader_test
was one instruction shorter. I suspect other shaders would be similarly
affected. Since this is all based on NOS, shader-db does not reflect
it.
Haswell
total instructions in shared programs: 12954955 -> 12954918 (<.01%)
instructions in affected programs: 3603 -> 3566 (-1.03%)
helped: 37
HURT: 0
helped stats (abs) min: 1 max: 1 x̄: 1.00 x̃: 1
helped stats (rel) min: 0.21% max: 2.50% x̄: 1.99% x̃: 2.50%
95% mean confidence interval for instructions value: -1.00 -1.00
95% mean confidence interval for instructions %-change: -2.30% -1.69%
Instructions are helped.
total cycles in shared programs: 410012108 -> 410012098 (<.01%)
cycles in affected programs: 3540 -> 3530 (-0.28%)
helped: 5
HURT: 0
helped stats (abs) min: 2 max: 2 x̄: 2.00 x̃: 2
helped stats (rel) min: 0.28% max: 0.28% x̄: 0.28% x̃: 0.28%
95% mean confidence interval for cycles value: -2.00 -2.00
95% mean confidence interval for cycles %-change: -0.28% -0.28%
Cycles are helped.
Ivy Bridge
total instructions in shared programs: 11679387 -> 11679351 (<.01%)
instructions in affected programs: 3292 -> 3256 (-1.09%)
helped: 36
HURT: 0
helped stats (abs) min: 1 max: 1 x̄: 1.00 x̃: 1
helped stats (rel) min: 0.21% max: 2.50% x̄: 2.04% x̃: 2.50%
95% mean confidence interval for instructions value: -1.00 -1.00
95% mean confidence interval for instructions %-change: -2.34% -1.74%
Instructions are helped.
No changes on any other platforms.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
This prevents regressions in a bunch of clipping and interpolation tests
caused by the next patch (i965/vec4: Optimize OR with 0 into a MOV).
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
fs_visitor::set_gs_stream_control_data_bits generates some code like
"control_data_bits | stream_id << ((2 * (vertex_count - 1)) % 32)" as
part of EmitVertex. The first time this (dynamically) occurs in the
shader, control_data_bits is zero. Many times we can determine this
statically and various optimizations will collaborate to make one of the
OR operands literal zero.
Converting the OR to a MOV usually allows it to be copy-propagated away.
However, this does not happen in at least some shaders (in the assembly
output of shaders/closed/UnrealEngine4/EffectsCaveDemo/301.shader_test,
search for shl).
All of the affected shaders are geometry shaders.
Broadwell and Skylake had similar results. (Skylake shown)
total instructions in shared programs: 14375452 -> 14375413 (<.01%)
instructions in affected programs: 6422 -> 6383 (-0.61%)
helped: 39
HURT: 0
helped stats (abs) min: 1 max: 1 x̄: 1.00 x̃: 1
helped stats (rel) min: 0.14% max: 2.56% x̄: 1.91% x̃: 2.56%
95% mean confidence interval for instructions value: -1.00 -1.00
95% mean confidence interval for instructions %-change: -2.26% -1.57%
Instructions are helped.
total cycles in shared programs: 531981179 -> 531980555 (<.01%)
cycles in affected programs: 27493 -> 26869 (-2.27%)
helped: 39
HURT: 0
helped stats (abs) min: 16 max: 16 x̄: 16.00 x̃: 16
helped stats (rel) min: 0.60% max: 7.92% x̄: 5.94% x̃: 7.92%
95% mean confidence interval for cycles value: -16.00 -16.00
95% mean confidence interval for cycles %-change: -6.98% -4.90%
Cycles are helped.
No changes on earlier platforms.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
getopt_long flag parameter is an int pointer, so if we use bool to store
those values, when getopt_long writes to one of them, it might end up
overwriting the next one.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
The UBO push analysis pass incorrectly assumed that all values would fit
within a 32B chunk, and only recorded a bit for the 32B chunk containing
the starting offset.
For example, if a UBO contained the following, tightly packed:
vec4 a; // [0, 16)
float b; // [16, 20)
vec4 c; // [20, 36)
then, c would start at offset 20 / 32 = 0 and end at 36 / 32 = 1,
which means that we ought to record two 32B chunks in the bitfield.
Similarly, dvec4s would suffer from the same problem.
v2: Rewrite the accounting, my calculations were wrong.
v3: Write a comment about partial values (requested by Jason).
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com> [v1]
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net> [v3]
If the application asks for the maximum number of fragment input
components (128), use all of them plus some builtins that are
passed in the VUE, then we exceed the maximum number of used VUE
slots (32) and we break one assert that checks this limit.
Also, with separate shader objects, we add CLIP_DIST0, CLIP_DIST1
builtins in brw_compute_vue_map() because we don't know if
gl_ClipDistance is going to be read/write by an adjacent stage.
Fixes VK-GL-CTS CL#2569.
Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
The UBO push analysis pass incorrectly assumed that all values would fit
within a 32B chunk, and only recorded a bit for the 32B chunk containing
the starting offset.
For example, if a UBO contained the following, tightly packed:
vec4 a; // [0, 16)
float b; // [16, 20)
vec4 c; // [20, 36)
then, c would start at offset 20 / 32 = 0 and end at 36 / 32 = 1,
which means that we ought to record two 32B chunks in the bitfield.
Similarly, dvec4s would suffer from the same problem.
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Fixes to avoid building error after change in image->planes[] structure,
{bo,bo_offset} has to be replaced by address.{bo,offset}
and update is needed also in the assert() for debug builds.
external/mesa/src/intel/vulkan/anv_android.c:188:21:
error: no member named 'bo' in 'struct anv_image::(anonymous at external/mesa/src/intel/vulkan/anv_private.h:2647:4)'
image->planes[0].bo = bo;
~~~~~~~~~~~~~~~~ ^
1 error generated.
Fixes: bf34ef16ac ("anv: Use an address for each anv_image plane")
Signed-off-by: Mauro Rossi <issor.oruam@gmail.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Changes to avoid building error:
external/mesa/src/intel/vulkan/anv_android.c:131:72:
error: too few arguments to function call, expected 5, have 4
result = anv_bo_cache_import(device, &device->bo_cache, dma_buf, &bo);
~~~~~~~~~~~~~~~~~~~ ^
1 error generated.
(v2) Set the correct bo_flags based on support of 48bit addresses and soft-pin
Fixes: b0d50247a7 ("anv/allocator: Set the BO flags in bo_cache_alloc/import")
Fixes: e7d0378bd9 ("anv: Soft-pin client-allocated memory")
Signed-off-by: Mauro Rossi <issor.oruam@gmail.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
We were enabling undefined memory checking for genxml values based on
Valgrind being installed at build time, even for release builds. This
generates piles and piles of assembly whenever you touch genxml.
With gcc 7.3.1 and -O3 and -march=native on a Kabylake with Valgrind
installed at build time:
text data bss dec hex filename
5978385 262884 13488 6254757 5f70a5 libvulkan_intel.so
3799377 262884 13488 4075749 3e30e5 libvulkan_intel.so
That's a 36% reduction in text size.
Fixes: 047ed02723 (vk/emit: Use valgrind to validate every packed field)
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
We follow the same convention as isl_format_get_layout in having two
assertions to ensure that only valid formats are passed in. We also
check against the array size of the table because some valid formats
such as CCS formats will may be past the end of the table. This fixes
some potential out-of-bounds array access even in valid cases.
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
We add two assertions instead of one because the first assertion that
format != ISL_FORMAT_UNSUPPORTED is more descriptive and checks for a
real but unsupported enumerant while the second ensures that they don't
pass in garbage values. We also update some other helpers to use
isl_format_get_layout instead of using the table directly so that they
get bounds checking too.
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
There were some places that were calling anv_semaphore_impl_cleanup and
neither deleting the semaphore nor setting the type back to NONE. Just
set it to NONE in impl_cleanup to avoid these issues.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=106643
Fixes: 031f57eba "anv: Add a basic implementation of VK_KHX_external..."
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
commit 92f01fc5f9 made i965 start emitting
VF cache invalidates when the high bits of vertex buffers change. But
we were not tracking vertex buffers emitted by BLORP. This was papered
over by a mistake where I emitted VF cache invalidates all the time,
which Chris fixed in commit 3ac5fbadfd.
This patch adds a new hook which allows the driver to track addresses
and request a VF cache invalidate as appropriate.
v2: Make the driver do the PIPE_CONTROL so it can apply workarounds
(caught by Jason Ekstrand). Rebase on anv bug fix.
v3: Don't screw up the boolean (caught by Jason Ekstrand).
Fixes: 92f01fc5f9 ("i965: Emit VF cache invalidates for 48-bit addressing bugs with softpin.")
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
On gen8+, we have to VF cache flush whenever a vertex binding aliases a
previous binding at the same index modulo 4GiB. We deal with this in
Vulkan by ensuring that vertex buffers and the dynamic state (from which
BLORP pulls its vertex buffers) are in the same 4GiB region of the
address space. That doesn't work if we're reading clear colors with the
VF unit. In order to work around this we switch to using MI commands to
copy the clear value into the vertex buffer we allocate for the normal
constant data.
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
The memcpy had the wrong size and this was causing crashes on 32-bit
builds of the driver.
Fixes: 6a9525bf67 "intel/eu: Switch to a logical state stack"
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=106830
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Looks like we forgot to update this bit of the driver for softpin.
Fixes: 4affeba1e9 ("anv: Soft-pin everything else")
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Instead of the state stack that's based on copying a dummy instruction
around, we start using a logical stack of brw_insn_states. This uses a
bit less memory and is way less conceptually bogus.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Prior to gen8, the flag [sub]register number is in a different spot on
3src instructions than on other instructions. Starting with Broadwell,
they made it consistent. This commit fixes bugs that occur when a
conditional modifier gets propagated into a 3src instruction such as a
MAD.
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Instead of doing a memcpy, this moves us to start with a blank
instruction (memset to zero) and copy the fields over one at a time.
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This is much cleaner than everything that wants a default value poking
at the bits of p->current directly.
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This just separates the reloc list vs. BO set cases and lets us avoid an
allocation if relocs->deps->entries == 0.
Reviewed-by: Scott D Phillips <scott.d.phillips@intel.com>
v2 (Jason Ekstrand):
- Break up Scott's mega-patch
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Scott D Phillips <scott.d.phillips@intel.com>
Co-authored-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Scott D Phillips <scott.d.phillips@intel.com>
Previously, we did this weird thing where we left space and an empty
relocation for use in a hypothetical MI_BATCH_BUFFER_START that would be
added to the secondary later. Then, when it came time to chain it into
the primary, we would back that out and emit an MI_BATCH_BUFFER_START.
This worked well but it was always a bit hacky, fragile and ugly. This
commit instead adds a helper for rewriting the MI_BATCH_BUFFER_START at
the end of an anv_batch_bo and we use that helper for both batch bo list
cloning and handling returns from secondaries. The new helper doesn't
actually modify the batch in any way but instead just adjusts the
relocation as needed.
Reviewed-by: Scott D Phillips <scott.d.phillips@intel.com>
The only reason we were calling it in the middle was that one of the
cases for figuring out the secondary command buffer execution type
wanted batch_bo->length which gets set by batch_bo_finish. It's easy
enough to recalculate and now batch_bo_finish is called in a sensible
location.
Reviewed-by: Scott D Phillips <scott.d.phillips@intel.com>
Now that we've done all that refactoring, addresses are now being
directly written into surface states by ISL and BLORP whenever a BO is
pinned so there's really nothing to do besides enable it.
Reviewed-by: Scott D Phillips <scott.d.phillips@intel.com>
It's safer to set them there because we have the opportunity to properly
handle combining flags if a BO is imported more than once.
Reviewed-by: Scott D Phillips <scott.d.phillips@intel.com>
References to pinned BOs won't need to be relocated at a later
point, so just write the final value of the reference into the bo
directly.
Add a `set` to the relocation lists for tracking dependencies that
were previously tracked by relocations. When a batch is executed, we
add the referenced pinned BOs to the exec list.
v2: - visit bos from the dependency set in a deterministic order (Jason)
v3: - compar => compare, drat (Jason)
- Reworded commit message, provided by (Jordan)
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Soft pinning lets us satisfy the binding table address
requirements without using both sides of a growing state_pool.
If you do use both sides of a state pool, then you need to read
the state pool's center_bo_offset (with the device mutex held) to
know the final offset of relocations that target the state pool
bo.
By having a separate pool for binding tables that only grows in
the forward direction, the center_bo_offset is always 0 and
relocations don't need an update pass to adjust relocations with
the mutex held.
v2: - don't introduce a separate state flag for separate binding tables (Jason)
- replace bo and map accessors with a single binding_table_pool accessor (Jason)
v3: - assert bt_block->offset >= 0 for the separate binding table (Jason)
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
The state_pools reserve virtual address space of the full
BLOCK_POOL_MEMFD_SIZE, but maintain the current behavior of
growing from the middle.
v2: - rename block_pool::offset to block_pool::start_address (Jason)
- assign state pool start_address statically (Jason)
v3: - remove unnecessary bo_flags tampering for the dynamic pool (Jason)
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Adds suppport for ARB_fragment_shader_interlock. We achieve
the interlock and fragment ordering by issuing a memory fence
via sendc.
Signed-off-by: Plamena Manolova <plamena.manolova@intel.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
v2 (Jason Ekstrand):
- Split the blorp bit into it's own patch and re-order a bit
- Use anv_address helpers
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This commit renames add_surface_state_reloc to add_surface_reloc and
makes it takes an address. We also rename add_image_view_relocs to
add_surface_state_relocs because it takes an anv_surface_state and
doesn't really care about the image view anymore.
Reviewed-by: Scott D Phillips <scott.d.phillips@intel.com>