Commit graph

4202 commits

Author SHA1 Message Date
Alyssa Rosenzweig
fd021a618f pan/va: Replace MKVEC.v4i8 with MKVEC.v2i8
This is the instruction that the hardware actually supports. Do the rename, use
the more specific accurate model in the IR, and rework the Valhall texturing
code to emit MKVEC.v2i8 instead of MKVEC.v4i8.

Will fix:

   dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.*

Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17101>
2022-06-21 22:42:34 +00:00
Alyssa Rosenzweig
c570693c19 pan/va: Pack MKVEC.v2i8 byte lanes
They are in a different place, but the encoding is otherwise as usual. This will
be required for texture gathers with dynamic offsets.

Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17101>
2022-06-21 22:42:34 +00:00
Alyssa Rosenzweig
10301885ab pan/bi: Constant fold MKVEC.v2i8
Constant MKVEC.v2i8 will be generated during texturing on Valhall, just like
constant MKVEC.v4i8 is currently generated.

Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17101>
2022-06-21 22:42:34 +00:00
Alyssa Rosenzweig
2833d0472a pan/bi: Model MKVEC.v2i8
Valhall does not have Bifrost's 4-source MKVEC.v4i8. Instead, it has a (somewhat
limtied) 3-source MKVEC.v2i8. The full MKVEC.v4i8 may be lowered to a pair of
MKVEC.v2i8 instructions.

For good code quality on both Bifrost and Valhall, we need to model both
instructions in their full generality.

Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17101>
2022-06-21 22:42:34 +00:00
Alyssa Rosenzweig
6792b15971 pan/bi: Remove FRSCALE from IR
It's just LDEXP in different clothing.

Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17101>
2022-06-21 22:42:34 +00:00
Alyssa Rosenzweig
21bedd2c97 pan/va: Rename RSCALE to LDEXP
This avoids needless variation from Bifrost. While at it, fix the opcode
definition: there are no abs/neg/swizzle modifiers on the signed integer source,
and there's no clamp. However, there are round and infinity modes, like on
Bifrost.

Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17101>
2022-06-21 22:42:34 +00:00
Alyssa Rosenzweig
0da28ee2c7 pan/va: Implement sample positions FAU packing
This will fix:

dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.default_framebuffer

Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17101>
2022-06-21 22:42:34 +00:00
Alyssa Rosenzweig
9dd0bc92b5 pan/va: Lower FADD_RSCALE.f32 to FMA_RSCALE.f32
We generate FADD_RSCALE.f32 in our sample variables implementations. Valhall
doesn't have a dedicated FADD_RSCALE.f32 implementation, it should be aliased to
FMA_RSCALE.f32. Handle that alias in isel lowering. This will fix:

   dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.*

Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17101>
2022-06-21 22:42:34 +00:00
Alyssa Rosenzweig
1a882ecdab pan/bi: Align accesses with packed TLS
When lowering vars to scratch, we need to be careful with alignment on Valhall,
where packed TLS access must not straddle a 16-byte boundary. Fixes regressions
when enabling indirect access to temps on Valhall.

Fixes: 6761dbf891 ("panfrost: Use packed TLS on Valhall")
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17101>
2022-06-21 22:42:34 +00:00
Alyssa Rosenzweig
5ee1179c94 pan/bi: Fix LD_BUFFER.i16 definition
This was missing the message, breaking UBO-to-push and who-knows-what-else, when
enabling fp16 const buffers.

Fixes: 3dc2095b07 ("pan/bi: Model LD_BUFFER instructions")
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17101>
2022-06-21 22:42:34 +00:00
Alyssa Rosenzweig
40accfd3b7 pan/va: Unit test va_mark_last
This pass is super easy to unit test, so we have no excuse not to test
thoroughly. va_mark_last only inserts annotations in a shader without any
annotations, so our test cases are simply annotated shaders. The CASE macro just
has to compare the case against the case with the annotations stripped and added
back with va_mark_last.

In retrospect, I should have used that technique for the flow control insertion
tests too.

Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17091>
2022-06-21 22:19:59 +00:00
Alyssa Rosenzweig
4b7e337b45 pan/va: Mark last register reads
On Valhall, register reads may be marked as "last" [1]. Setting the last flag
promises the hardware that the value of the register is no longer required. This
may enable hardware optimizations. In particular, it may permit the hardware to
avoid register file writes if a write to the marked register is still in the
forwarding buffer. This may improve power efficiency.

In principle, this is trivial: run liveness analysis and mark killed sources,
like we would in an SSA-based register allocator. In practice, there are a few
wrinkles to avoid hazards around staging registers and 64-bit register pairs,
requiring some additional data flow analysis and fix ups. However, nothing here
is particularly "hard", and all the ideas are already in use for the Bifrost
scheduler and the Bifrost/Valhall scoreboard analyses.

[1] In Mesa's compiler, this is called discard for historical reasons.

Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17091>
2022-06-21 22:19:59 +00:00
Alyssa Rosenzweig
d4377e1255 pan/va: Use validate_register_pair for BLEND pack
Instead of open-coding. Noticed by inspection.

Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17091>
2022-06-21 22:19:59 +00:00
Alyssa Rosenzweig
b48933d641 pan/va: Include BLEND for va_swap_12
This helps "contain the crazy" and avoids special casing BLEND in compiler
passes. The Valhall instruction is roughly the same as its Bifrost counterpart,
as long as we fix up the source order (as we already do for bitwise operations)
everything works out.

Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17091>
2022-06-21 22:19:59 +00:00
Alyssa Rosenzweig
738a1572d2 pan/va: Move va_flow_is_wait_or_none to common
We want to use this helper in the "mark last" pass too.

Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17091>
2022-06-21 22:19:59 +00:00
Alyssa Rosenzweig
1b29a99b7b pan/va: Add header guards to valhall_enums.h
Otherwise we can't #include in multiple places.

Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17091>
2022-06-21 22:19:59 +00:00
Alyssa Rosenzweig
c5a8736552 pan/bi: Constify bi_is_staging_src argument
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17091>
2022-06-21 22:19:59 +00:00
Alyssa Rosenzweig
2075bff4e8 pan/bi: Mark bi_postra_liveness_ins as MUST_CHECK
Post-RA liveness relies on the caller updating the live variable with the
results of bi_postra_liveness_ins. It is not automatic, as with regular
liveness. This means ignoring the result of bi_postra_liveness_ins is surely an
error. Mark it as MUST_CHECK to catch that error at compile time.

Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17091>
2022-06-21 22:19:59 +00:00
Alyssa Rosenzweig
43d00c2971 pan/va: Unit test barrier handling
Add a unit test for the quirk discovered in the previos commit, because this
will cause flakes (instead of fails) if we get it wrong. Better have a
deterministic fail mode.

Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17091>
2022-06-21 22:19:59 +00:00
Alyssa Rosenzweig
8c6b9b9c92 pan/va: Workaround quirk of barrier handling
For some unknown reason, waiting for general slots (at least for memory stores)
doesn't work properly on a BARRIER instruction. We need to wait for all general
slots right before issuing the BARRIER in addition to the general wait on the
BARRIER itself. I don't know if this is a hardware bug or some hideous
gate-saving quirk, but I observe the Mali-G78 DDK using the same workaround,
which implies this really is necessary.

Fixes rare flakes in:

   dEQP-GLES31.functional.compute.shared_var.work_group_size.float_128_1_1

Note that the flakes from that test are extremely timing dependent. Without this
change, that test is racy but we almost always win the race. Reproducing the
issue reliably requires high system load (e.g. running the CTS in the
background) and simultaneously running that test a large number of times.

Minimal shader-db impact. In particular, no cycle count regressions.

total instructions in shared programs: 2699419 -> 2699458 (<.01%)
instructions in affected programs: 22014 -> 22053 (0.18%)
helped: 2
HURT: 25
helped stats (abs) min: 1.0 max: 1.0 x̄: 1.00 x̃: 1
helped stats (rel) min: 0.12% max: 0.12% x̄: 0.12% x̃: 0.12%
HURT stats (abs)   min: 1.0 max: 3.0 x̄: 1.64 x̃: 1
HURT stats (rel)   min: 0.07% max: 2.82% x̄: 0.69% x̃: 0.49%
95% mean confidence interval for instructions value: 1.01 1.87
95% mean confidence interval for instructions %-change: 0.38% 0.88%
Instructions are HURT.

total cvt in shared programs: 14468.81 -> 14469.42 (<.01%)
cvt in affected programs: 221.33 -> 221.94 (0.28%)
helped: 2
HURT: 25
helped stats (abs) min: 0.015625 max: 0.015625 x̄: 0.02 x̃: 0
helped stats (rel) min: 0.18% max: 0.18% x̄: 0.18% x̃: 0.18%
HURT stats (abs)   min: 0.015625 max: 0.046875 x̄: 0.03 x̃: 0
HURT stats (rel)   min: 0.10% max: 4.44% x̄: 1.06% x̃: 0.79%
95% mean confidence interval for cvt value: 0.02 0.03
95% mean confidence interval for cvt %-change: 0.57% 1.36%
Cvt are HURT.

total quadwords in shared programs: 1462496 -> 1462528 (<.01%)
quadwords in affected programs: 4632 -> 4664 (0.69%)
helped: 0
HURT: 4
HURT stats (abs)   min: 8.0 max: 8.0 x̄: 8.00 x̃: 8
HURT stats (rel)   min: 0.35% max: 7.69% x̄: 4.03% x̃: 4.03%
95% mean confidence interval for quadwords value: 8.00 8.00
95% mean confidence interval for quadwords %-change: -2.71% 10.76%
Inconclusive result (%-change mean confidence interval includes 0).

Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17091>
2022-06-21 22:19:59 +00:00
Alyssa Rosenzweig
7fa545528d pan/va: Simplify insert flow tests
Test cases for insert flow are necessarily the reference test cases with the
NOPs stripped out. That means we don't need to duplicate the test bodies.
Deduplicate.

Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17091>
2022-06-21 22:19:59 +00:00
Alyssa Rosenzweig
35fcf8d3d7 pan/va: Move VA_NUM_GENERAL_SLOTS to common
This definition is a hardware property. It's not specific to the flow control
insertion pass, so move it to common code where other passes can use it.

Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17091>
2022-06-21 22:19:59 +00:00
Alyssa Rosenzweig
b6a30b72ab panfrost: Implement provoking vertices on Valhall
Starting with Valhall, the provoking vertex state is specified per-framebuffer
(batch) instead of per-draw. We use the pan_tristate infrastructure to translate
between desktop OpenGL's per-draw semantics to Valhall's per-framebuffer
semantic. This is notably not required for GLES or Vulkan.

If the provoking vertex is unset when the tiler context is generated, it could
be set (incompatibly) later in the batch, and the tiler context's provoking
vertex field would no longer match the framebuffer's. That would violate a
hardware invariant. To ensure that doesn't happen, we make sure to set provoking
vertexes *before* generating the tiler context so it can't change after.

Fixes arb-provoking-vertex-render on Valhall.

Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17068>
2022-06-20 18:38:16 +00:00
Icecream95
ec70291da9 panfrost: Stop using sparse_array for batch BOs
Iterating over a util_sparse_array is very expensive; replace this
with a standard dynarray.

Using the sparse 'nodearray' datastructure instead was tested, but
found to be slower in some cases.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16988>
2022-06-14 23:44:02 +00:00
David Heidelberg
96f0944a69 ci/panfrost: add Blender, Warzone2100, Freedoom and Unvanquished traces
Signed-off-by: David Heidelberg <david.heidelberg@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16909>
2022-06-14 11:52:45 +00:00
Alyssa Rosenzweig
9bdd0854ea panvk: Use common CmdBeginRenderPass
The runtime already handles this.

Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16950>
2022-06-13 17:27:36 +00:00
Alyssa Rosenzweig
f00e0bfd8a panvk: Simplify depth clear preload condition
Easier to understand and equivalent in practice.

Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16950>
2022-06-13 17:27:36 +00:00
Alyssa Rosenzweig
ec2bf34d97 panvk: Fix stencil clears of combined ZS images
If we have a combined Z/S image, the image has depth, so we proceed down the
depth path, which does not set clear.s even though there's *also* a stencil
component. Unify the control flow to fix this.

Fixes (among others):

dEQP-VK.api.image_clearing.core.clear_depth_stencil_image.single_layer.d24_unorm_s8_uint_multiple_subresourcerange

Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16950>
2022-06-13 17:27:36 +00:00
Alyssa Rosenzweig
588ee38351 panvk: Clear Z/S attachments without a shader
Rather than generating shaders to clear depth and stencil attachments, run the
rasterizer without a shader and configure the depth/stencil hardware to do the
clear. These settings are known to be efficient on Valhall, presumably the
depth/stencil pipeline on Bifrost is similar enough that it is also the
efficient way there. It's certainly much simpler.

Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Acked-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16950>
2022-06-13 17:27:36 +00:00
Alyssa Rosenzweig
03c34a8887 panvk: Remove unused pushmaps
These were removed in an earlier series containing ae77c207e0 ("panvk: Use push
constants for copy shaders"), but the unused variables hung around.

Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16950>
2022-06-13 17:27:36 +00:00
Alyssa Rosenzweig
2136643a51 panvk: Don't specialize clear shaders for RT
On Bifrost and newer, blend descriptors are decoupled from render target. That
means we can always use a clear shader reading from blend_descriptor_0 and
specify the desired render target in the sole blend descriptor we pass.

Likewise on Bifrost and newer we don't need blend descriptors when we don't
blend, which is the case for the Z/S clears.

This reduces the number of shaders compiled on startup from 468 to 426.

Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16950>
2022-06-13 17:27:36 +00:00
Alyssa Rosenzweig
44223e5f28 panfrost: Disable CRC at <16x16 tile sizes
The hardware writes one CRC per (effective) tile, the tile size of the CRC
buffer is the same as the configured effective tile size. However, all our CRC
infrastructure assumes 16x16 tiles. In case CRC is used with smaller tiles,
buffer overflows and incorrect rendering are all possible. Don't use CRC at
smaller tile sizes. Note disabling CRC correctly invalidates any bound CRC
buffers.

Fixes: 2e97d7c835 ("panfrost: Transaction elimination support")
Closes: #6332
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16983>
2022-06-13 15:46:12 +00:00
Alyssa Rosenzweig
cac0578ee5 panfrost: Inline pan_fbd_has_zs_crc_ext
It has a single user -- in a section of code that only runs for MFBD GPUs and
that has already decided whether to use CRCs -- so inlining it simplifies its
definition greatly and may avoid redeciding the CRC setting.

[Note for mesa-stable maintainers: This is not a bug fix but is marked for
backport so the next patch applies cleanly.]

Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16983>
2022-06-13 15:46:12 +00:00
Denis Pauk
79b88852c8 panvk: Return VK_ERROR_INCOMPATIBLE_DRIVER for Midgard
Midgard is unsupported after merge of !16915

Signed-off-by: Denis Pauk <pauk.denis@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16991>
2022-06-13 14:44:16 +00:00
Alyssa Rosenzweig
c43882ad54 panfrost: Allow pixels using discard to be killed
info.fs.sidefx considers discard() to be a side effect. That definition is...
dubious at best. It certainly isn't the definition needed for forward pixel
kill. The only reason pixels couldn't be killed by FPK is if the shader has side
effects in the sense of writing to memory. Use that more precise condition so
FPK works more often.

Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Closes: #5607
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16984>
2022-06-13 14:23:55 +00:00
Jason Ekstrand
a09e08ae95 panvk: Use the common AcquireNextImage implementation
The only reason for the wrapper was so that we could dummy signal the
semaphore and fence.  Now that the WSI code always dos this for us, we
can drop our wrapper.

Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4037>
2022-06-10 01:33:12 +00:00
Alyssa Rosenzweig
c0d6539827 panvk: Drop support for Midgard
We've discussed this at length and have agreed that Midgard + Vulkan is DOA, but
have let the code linger. Now it's getting in the way of forward progress for
PanVK... That means it's time to drop the code paths and commit t to not
supporting it.

Midgard is only *barely* Vulkan 1.0 capable, Arm's driver was mainly
experimental. Today, there are no known workloads today for hardware of that
class, given the relatively weak CPU and GPU, Linux, and arm64. Even with a
perfect Vulkan driver, FEX + DXVK on RK3399 won't be performant.

There is a risk here: in the future, 2D workloads (like desktop compositors)
might hard depend on Vulkan. It seems this is bound to happen but about a decade
out. I worry about contributing to hardware obsolescence due to missing Vulkan
drivers, however such a change would obsolete far more than Midgard v5...
There's plenty of GL2 hardware that's still alive and well, for one. It doesn't
look like Utgard will be going anywhere, even then.

For the record: I think depending on Vulkan for 2D workloads is a bad idea. It's
unfortunately on brand for some compositors.

Getting conformant Vulkan 1.0 on Midgard would be a massive amount of work on
top of conformant Bifrost/Valhall PanVK, and the performance would make it
useless for interesting 3D workloads -- especially by 2025 standards.

If there's a retrocomputing urge in the future to build a Midgard + Vulkan
driver, that could happen later. But it would be a lot more work than reverting
this commit. The compiler would need significant work to be appropriate for
anything newer than OpenGL ES 3.0, even dEQP-GLES31 tortures it pretty bad.
Support for non-32bit types is lacklustre. Piles of basic shader features in
Vulkan 1.0 are missing or broken in the Midgard compiler. Even if you got
everything working, basic extensions like subgroup ops are architecturally
impossible to implement.

On the core driver side, we would need support for indirect draws -- on Vulkan,
stalling and doing it on the CPU is a nonoption. In fact, the indirect draw code
is needed for plain indexed draws in Vulkan, meaning Zink + PanVK can be
expected to have terrible performance on anything older than Valhall. (As far as
workloads to justify building a Vulkan driver, Zink/ANGLE are the worst
examples. The existing GL driver works well and is not much work to maintain. If
it were, sticking it in Amber branch would still be less work than trying to
build a competent Vulkan driver for that hardware.)

Where does PanVK fit in? Android, for one. High end Valhall devices might run
FEX + DXVK acceptably. For whatever it's worth, Valhall is the first Mali
hardware that can support Vulkan properly, even Bifrost Vulkan is a slow mess
that you wouldn't want to use for anything if you had another option.

In theory Arm ships Vulkan drivers for this class of hardware. In practice,
Arm's drivers have long sucked on Linux, assuming you could get your hands on a
build.  It didn't take much for Panfrost to win the Linux/Mali market.

The highest end Midgard getting wide use with Panfrost is the RK3399 with the
Mali-T860, as in the Pinebook Pro. Even by today's standards, RK3399 is showing
its limits. It seems unlikely that its users in 10 years from now will also be
using Vulkan-required 2030 desktop environment eye candy. Graphically, the
nicest experience on RK3399 is sway or weston, with GLES2 renderers.
Realistically, sway won't go Vulkan-only for a long-time.

Making ourselves crazy trying to support Midgard poorly in PanVK seems like
letting perfect (Vulkan support) be the enemy of good (Vulkan support). In that
light, future developers making core 2D software Vulkan-only (forcing software
rasterization instead of using the hardware OpenGL) are doing a lot more
e-wasting than us simply not providing Midgard Vulkan drivers because we don't
have the resources to do so, and keeping the broken code in-tree will just get
in the way of forward progress for shipping PanVK at all.

There are good reasons, after all, that turnip starts with a6xx.

(If proper Vulkan support only began with Valhall, will we support Bifrost
long term? Unclear. There are some good arguments on both sides here.)

Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Acked-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Acked-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16915>
2022-06-08 18:43:06 +00:00
Alyssa Rosenzweig
10a2406232 pan/perf: Fix performance counters on G57
The performance counter layout depends on the number of L2 blocks and the number
of shader cores. It doesn't make a ton of sense to hardcode these into the XML
files. Instead, let's make the coutner offsets in the XML files relative to the
categories (blocks), so we can calculate the offsets of the categories
themselves at runtime based on the computed layout. This fixes performance
counters on Mali-G57 as implemented on MT8192.

There is little code change here, mainly churn from changing the XML definition.
Postprocessing for the XML to make it suitable for Mesa uses Antonio Caggiano's
https://gitlab.freedesktop.org/panfrost/hwc-helper tool.

Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Antonio Caggiano <antonio.caggiano@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16803>
2022-06-08 13:57:18 +00:00
Alyssa Rosenzweig
0ecbfcc892 panfrost: Add panfrost_query_l2_slices helper
The number of L2 performance counter blocks equals the number of L2 slices, so
add a query to get this. This information isn't needed by the Mesa driver, so
don't get it in the default device initialization path.

Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Antonio Caggiano <antonio.caggiano@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16803>
2022-06-08 13:57:18 +00:00
Alyssa Rosenzweig
58b408611f panfrost: Remove is_64b assignments
These are redundant with GenXML defaults, they're just noise.

Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16916>
2022-06-08 13:42:42 +00:00
Alyssa Rosenzweig
ae4841c105 panfrost: Remove redundant first_tag access
This already happens in the common prepare_rsd call.

Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16916>
2022-06-08 13:42:42 +00:00
Alyssa Rosenzweig
c999a9daa8 panfrost: Deduplicate indirect dispatch structs
The input is specified in two identical structs, tear that apart.

Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16916>
2022-06-08 13:42:42 +00:00
Alyssa Rosenzweig
ae77c207e0 panvk: Use push constants for copy shaders
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16916>
2022-06-08 13:42:42 +00:00
Alyssa Rosenzweig
1a0217e3fb panvk: Use push constants for clear
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16916>
2022-06-08 13:42:42 +00:00
Alyssa Rosenzweig
f227fb6da2 panfrost: Use push constants for indirect draws
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16916>
2022-06-08 13:42:42 +00:00
Alyssa Rosenzweig
43884a9b09 panfrost: Use push constants for indirect dispatch
Much simpler than creating a UBO and relying on it getting optimized to a push
constant, with possible reordering.

Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16916>
2022-06-08 13:42:42 +00:00
Alyssa Rosenzweig
90beea75f6 pan/bi: Don't reorder push with no_ubo_to_push
Otherwise, load_push_constant won't work properly. This could probably be made
to work if we tried hard enough, but we still don't want reordering for internal
(meta) shaders which are layed out deliberately.

Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16916>
2022-06-08 13:42:42 +00:00
Alyssa Rosenzweig
17ea1642e2 pan/bi: Implement load_push_constant
Bifrost supports "fast access uniforms" loaded from a single contiguous buffer.
This maps directly to Vulkan push constants, with some caveats:

* No indirect access. Indirects need to be lowered to a UBO pull.
* Strict alignment requirements. These will be met in practice.

Implement the NIR intrinsic and map it to the native hardware construct.

Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16916>
2022-06-08 13:42:42 +00:00
Jason Ekstrand
420717b2ce panvk: Use vk_image_buffer_copy_layout
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16873>
2022-06-07 17:57:42 +00:00
Emma Anholt
464b32c030 glsl: Drop the div-to-mul-rcp lowering for floats.
NIR has fdiv, and all the NIR backends have to have lower_fdiv set
appropriately already since various passes (format conversions,
tgsi_to_nir, nir_fast_normalize(), etc.) might generate one.

This causes softpipe and llvmpipe to now do actual divides, since
lower_fdiv is not set there.  Note that llvmpipe's rcp implementation is a
divide of 1.0 by x, so now we're going to be just doing div(x, y) instead
of mul(x, div(1.0, y)).

Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16823>
2022-06-07 02:38:42 +00:00