The kernel is moving to a $class$instance naming scheme in preparation
for accommodating more rings in the future in a consistent manner. It is
already using the naming scheme internally, and now we are looking at
updating some soft-ABI such as the error state to use the new naming
scheme. This of course means we need to teach aubinator_error_decode how
to map both sets of ring names onto its register maps.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Cc: Michel Thierry <michel.thierry@intel.com>
Cc: Michal Wajdeczko <michal.wajdeczko@intel.com>
Cc: Tvrtko Ursulin <tvrtko.ursulin@linux.intel.com>
Cc: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Michel Thierry <michel.thierry@intel.com>
We were walking the sections, printing the batches, and then freeing
them in one pass. If the batch happens to reference any earlier
sections (which it almost certainly will since it's at the end), we will
access freed memory.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
The shared framework can now do everything that aubinator_error_decode
ever did and more. It's time to make the switch.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Previously, if a group was nested in another group such that it didn't
start on a dword boundary, we would decode it as if it started at the
start of its first dword. This changes things to work even more in
terms of bits so that we can properly decode these structs. This
affects MOCS, attribute swizzles, and several other things.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
This is a bit more annoying than your average shader - we need to look
at MEDIA_INTERFACE_DESCRIPTOR_LOAD in the batch buffer, then hop over
to the dynamic state buffer to read the INTERFACE_DESCRIPTOR_DATA, then
hop over to the instruction buffer to decode the program.
Now that we store all the buffers before decoding, we can actually do
this fairly easily.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
while loops skip the first field of the instruction/structure, which
is not what the code intended. It works out because the field we're
looking for doesn't happen to be first, but we ought to do it right
regardless.
Found while writing the next patch, where Kernel Start Pointer is
the first field of INTERFACE_DESCRIPTOR_DATA.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
This makes aubinator_error_decode's shader dumping work like aubinator.
Instead of printing them after the fact, it prints them right inside the
3DSTATE_VS/HS/DS/GS/PS packet that references them. This saves you the
effort of cross-referencing things and jumping back and forth.
It also reduces a bunch of book-keeping, and eliminates the limitation
that we could only handle 4096 programs. That code was also broken and
failed to print any shaders if there were under 4096 programs.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
This lets us complete parsing and storing of each buffer's data before
we begin decoding the batchbuffer. This makes it possible to inspect
the state buffer and program buffer, so we can properly decode any
indirect state or shader programs.
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Based on a similar patch to intel_error_decode by Chris Wilson.
While we're de-duplicating the gtt_offset calculation, we can simplify
it to assume two hex digits are there - the kernel has done this since
v4.6, and we already require error states from v4.10.
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Also change count from a pointer into a value. We were supposed to
be resetting it to 0 (and failed to), but that's gone since we dropped
the pre-ascii85 handling.
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Error state files used to look like:
render ring --- gtt_offset = 0x0e8f6000
00000000 : 69040000
00000004 : 79090000
...
00007ffc : 00000000
--- ringbuffer = 0x00001000
There were thousands of lines between sections. The file format changed
with Kernel 4.10, and now has a single ascii85-encoded line following
each section heading. This is much easier to parse.
There are a bunch of bugs in our handling of the old style format,
where we'd decode the wrong data, at the wrong time. Fixing all of
these is going to be a giant pain. It's also a lot of extra code
complexity. In order to properly decode indirect state, or compute
shaders, we'll also need to parse data in advance of decoding, which
is going to be a giant pain with this ad-hoc "decode everywhere!"
mentality. So, let's just drop support for the older file format.
This unfortunately requires an error state generated by Kernel 4.10 or
later. That's probably not the end of the world, as we encourage users
to upgrade to the latest kernel when encountering GPU hangs anyway. It
might be a giant pain for people with LTS kernels, though...
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
The dashes "---" may occur within an ascii85 block, but only an ascii85
block starts with ':' or '~'.
Ported from Chris Wilson's intel-gpu-tools commit:
bceec7e1d8a160226b783c6344eae8cbf4ece144
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
We renamed "Function Enable" to "Enable", which broke our detection
of whether shaders are enabled or not. So, we'd see a bunch of HS/DS
packets with program offsets of 0, and think that was a valid TCS/TES.
Fixes: c032cae9ff (genxml: Rename "Function Enable" to "Enable".)
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
If we have more programs than what we can store,
aubinator_error_decode will assert. Instead let's have a rolling
window of programs.
v2: Fix overflowing issues (Eric Engestrom)
v3: Go through programs starting at idx_program (Scott)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Scott D Phillips <scott.d.phillips@intel.com>
Since we're going to stop aubinator without a valid device id, better
report an error. This also silences a Coverity warning.
CID: 1405004
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
We're using both exit(1) & exit(EXIT_FAILURE), settle for one, same
for success.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Decoding with aubinator encountered a command of 0xffffffff. With the
previous code, it caused aubinator to jump 255 + 2 dwords to start
decoding again.
Instead we can attempt to detect the known instruction formats. If the
format is not recognized, then we can advance just 1 dword.
v2:
* Update aubinator_error_decode
* Actually convert the length variable returned into a *signed* integer
in aubinator.c, intel_batchbuffer.c and aubinator_error_decode.c.
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
The call to gen_print_group should provide a pointer to the beginning
of the the structure data, not the start of the batch data.
Cc: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
This is pretty much the same tool as what i-g-t has, only with a more
fancy decoding of the instructions/registers. It also doesn't support
anything before gen4.
v2 (from Matt): Drop authors
Remove undefined automake variable
v3: Fix incorrect offsets for dword > 1 (Jordan)
v4: Fix decompression error with large blobs (Jordan)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Matt Turner <mattst88@gmail.com>