A690 seem to have broken UBWC for depth/stencil, it requires
depth flushing where we cannot realistically place it, like between
ordinary draw calls writing read/depth. WSL blob seem to use ubwc
sometimes for depth/stencil.
Some tests that this fixes:
dEQP-VK.pipeline.monolithic.stencil.format.d24_unorm_s8_uint.states.fail_repl.pass_decw.dfail_inv.comp_never
dEQP-VK.api.image_clearing.core.partial_clear_depth_stencil_attachment.single_layer.d32_sfloat_s8_uint_separate_layouts_depth_64x11
dEQP-VK.api.image_clearing.dedicated_allocation.partial_clear_depth_stencil_attachment.single_layer.d16_unorm_33x128
dEQP-VK.glsl.builtin_var.fragdepth.point_list_d32_sfloat_s8_uint_no_depth_clamp
Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26226>
The blend state is considered to be dynamic when no
VkPipelineColorBlendStateCreateInfo is passed in at pipeline creation.
Fixes:
VUID-VkGraphicsPipelineCreateInfo-renderPass-06055 when running
"Quern - Undying thoughts" when the GFX level enables blending.
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26718>
Python 3.12 started giving a SyntaxWarning for unrecognized escapes such
as "\w". This might become a SyntaxError in a future python version.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Georg Lehmann <dadschoorse@gmail.com>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26850>
These macro define is compute from literals, so use ALIGN_POT instead of ALIGN function
so that it's can be computed at compile time
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26864>
align is a function and when we want use it, the align variable will shadow it
So replace it with other names
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26864>
also remove a redundant trace point and adjust the position for another
to better tell whether fixes have been applied to the pipeline info
Signed-off-by: Yiwei Zhang <zzyiwei@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26751>
To make sure C-ABI compat,
struct _mesa_glsl_parse_state;
struct gl_shader_program;
struct gl_builtin_uniform_desc;
are wrapped with extern "C"
And getting _mesa_glsl_initialize_variables c-compat for consistence
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26804>
Xe2 allows route of LD messages from Sampler to LSC to improve
performance when some restrictions are met.
BSpec: 57023
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26801>
The indirect BO of clear color is also removed along with clear value
address and its enabling.
Other delta in struct RENDER_SURFACE_STATE are deferred to their
functional enabling changes.
Signed-off-by: Zhang, Jianxun <jianxun.zhang@intel.com>
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Signed-off-by: Rohan Garg <rohan.garg@intel.com>
Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26801>
This will allow us to use it in Xe2 genxml.
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26801>
This will allow us to use it in Xe2 genxml.
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26801>
On Xe2+, PIPELINE_SELECT is getting deprecated (Bspec 55860), as a
result we don't have to do the stalling flushes while switching between
different pipelines.
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26637>
On Xe2+, PIPELINE_SELECT is getting deprecated (Bspec 55860), as a
result we don't have to do the stalling flushes while switching between
different pipelines.
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26637>
Don't rely on the current default (which is 2048 bytes) buffer size for
blocks -- which ends up being too small for most shaders. Since we
already rely on value_id_bound to allocate an array of vtn_value, use
that to estimate a better value.
In addition to space for the array, we approximate the extra size of
extra data structures with the size of vtn_ssa_value, and skip it to the
next size (double it) to cover the CFG related allocations. This
results in only single system allocation necessary to back the temporary
data for the majority of the shaders.
Parsing code was slightly reordered so we can validate and read the
value_id_bound before the temporary allocator is created.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25279>