Commit graph

108 commits

Author SHA1 Message Date
Kristian Høgsberg
b734e0bcc5 vk: Add support for driver-internal custom pipelines
This lets us disable the viewport, use rect lists and repclear.
2015-05-11 23:25:29 -07:00
Kristian Høgsberg
ad132bbe48 vk: Fix 3DSTATE_VERTEX_BUFFER emission
Set VertexBufferIndex to the attribute binding, not the location.
2015-05-11 23:25:29 -07:00
Kristian Høgsberg
6a895c6681 vk: Add 32 bpc signed and unsigned integer formats 2015-05-11 23:25:29 -07:00
Kristian Høgsberg
55b9b703ea vk: Add anv_batch_emit_merge() helper macro
This lets us emit a state packet by merging to half-backed versions,
typically one from the pipeline object and one from a dynamic state
objects.
2015-05-11 23:25:28 -07:00
Kristian Høgsberg
099faa1a2b vk: Store bo pointer in anv_image and anv_buffer
We don't need to point back to the memory object the bo came from.
Pointing directly to a bo lets us bind images and buffers to other
bos - like our allocator bos.
2015-05-11 23:25:28 -07:00
Kristian Høgsberg
4f25f5d86c vk: Support not having a vertex shader
This lets us bypass the vertex shader and pass data straight into
the rasterizer part of the pipeline.
2015-05-11 23:25:28 -07:00
Kristian Høgsberg
20ad071190 vk: Allow NULL as a valid pipeline layout
Vertex buffers and render targets aren't part of the layout so having
an empty layout is pretty common.
2015-05-11 22:12:56 -07:00
Kristian Høgsberg
769785c497 Add vulkan driver for BDW 2015-05-09 11:38:32 -07:00