load_preamble is intended to be almost free (costing at most a move), and it
does not have special bounds checking requirement, so it's ok to select with it.
With this, drivers that use nir_opt_preamble together with a late call to
peephole_select can optimize sequences like:
if (x) {
<uniform-on-uniform calculation>
} else {
<different uniform-on-uniform calculation>
}
to simply
bcsel(x, <uniform register 0>, <uniform register 1>)
rather than emitting needless control flow / branching over some moves.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20597>
This is heavily copy-pasted from a patch of Ian Romanick, including the
commit message.
Previously, this pass always generated fcsel for bcsel. This was the
only place that generate fcsel, so various drivers assumed (and needed!)
that src0 was a Boolean with 0.0 or 1.0 as the only values.
Specifically, many DX9 / GL_ARB_vertex_program platforms lack a CMP
instruction in vertex shaders. In those cases, they would use LRP to
implement fcsel. The bummer is that many plaforms have a real fcsel
instruction, and those platforms would benefit from other places
generating that opcode.
Instead of leaving assumptions in drivers about the sources of an opcode
that they can't really support, allow them to control the way the
lowering pass translates bcsel. Two flags are used to control this:
- If the driver sets has_fused_comp_and_csel in nir_options, fcsel_gt
will be used. Since the Boolean value is 0.0 or 1.0, this is
equivalent to fcsel.
- If the parameter has_fcsel_ne is set, fcsel will be used. This is the
old path.
- Otherwise, the lowering pass assumes we're on a crufty, old DX9 vertex
program, and it emits flrp.
With this, the assumptions about src0 of fcsel in NTT can be removed.
If a platform can't handle fcsel, it should ensure that the lowering
pass won't generate it.
No change in shader-db.
Signed-off-by: Pavel Ondračka <pavel.ondracka@gmail.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20162>
This acts as a depth/stencil write. The AGX compiler checks outputs_written to
determine what conservative depth settings the driver needs. Nominally, this
should work: the original store_output(FRAG_RESULT_DEPTH) intrinsic causes the
DEPTH outputs_written bit to be set, so the metadata is still correct after
lowering store_output to store_zs_agx. However, there are a handful of places
that call nir_gather_info late, which *resets* the existing outputs_written
value and regathers, causing Asahi to use the wrong conservative depth settings
when shuffling NIR pass order and breaking gl_FragDepth.
To fix, handle store_zs_agx conservatively when gathering info so we don't have
to play games with the pass order or stashing info in a sideband.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20563>
This works like store_global, but lets us optimize address arithmetic. Like
load_agx, it is formatted to match the hardware semantic. We don't make use of
any clever formats in this series, though.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20558>
Don't turn gl_access_qualifier coming from NIR back into GL enums,
losing information in the process.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20612>
Because these are being included across subdir boundaries, the name
"decode" is potentially pretty overloaded. Instead, prefix them with
"isaspec_". Also, since they're both weird includes now and not really
complete files in their own right, give them a descriptive suffix.
Acked-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20525>
The way the isaspec decoder used to work was that it would generate a
header and a C file, each with ISA-specific stuff in it. Then that would
get built together with a stand-alone decode.c file which lives in the
isaspec folder, not the driver's folder. In order for decode.c to find
the ISA-specific headers, it would also generate a glue header which had
to be named isaspec-isa.h. This effectively meant that you can't have
multiple isaspec definitions in the same folder.
To solve this, we make do it the other way around and make the generated
header and C files include the stand-alone files. This is a bit awkward
because it means including a C file from another C file but it's better
for the build system.
Acked-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20525>
This also cleans up some of our python script execution conventions and
handles mako errors better. Copied a bit from vk_entrypoints_gen.py.
Acked-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20525>
We really shouldn't rely on these being global variables. Pass them
along instead.
Acked-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20525>
We already skip emitting ftrunc in nir_lower_int_to_float when there is
ffloor, fround or any other integer-making opcode preceding f2i32. However
if lower_ffloor is set for driver that doesn't support integers, the lowered
x - ffract(x) patterns would not be recognized and extra ftruct would be
emitted, doing unnecessary rounding.
This optimization only works if there is no non-trivial swizzling used for
the fadd, fneg and ffract involved, which seems to be 99% of the cases according
to my testing.
This is needed to enable nir ffloor lowering on r300 driver without regressions.
I'm not sure if this helps anybody else, the only hardware which sets
lower_ffloor and converts ints to floats (and can't do trunc) are some old
etnaviv cards, so maybe it will help there a bit.
Signed-off-by: Pavel Ondračka <pavel.ondracka@gmail.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20208>
It is combined with slot location to identify a varying
when using VARYING_SLOT_VARx_16BIT.
Acked-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20157>
As far as I can tell, every driver that supports GLSL 1.30 or
GL_EXT_gpu_shader4 (and therefore also enables support for
GL_MESA_shader_integer_functions) also sets the NIR lower_bit_count
flag.
Reviewed-by: Emma Anholt <emma@anholt.net>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20323>
As far as I can tell, every driver that supports GLSL 1.30 or
GL_EXT_gpu_shader4 (and therefore also enables support for
GL_MESA_shader_integer_functions) also sets the NIR
lower_bitfield_reverse flag.
Reviewed-by: Emma Anholt <emma@anholt.net>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20323>
As far as I can tell, every driver that supports GLSL 1.30 or
GL_EXT_gpu_shader4 (and therefore also enables support for
GL_MESA_shader_integer_functions) also sets some subset of the various
NIR lower_bitfield_extract and lower_bitfield_insert flags.
v2: Declaration of 'result' still needs to be added to the IR. Noticed
by marge.
v3: Fix 'git rebase --autosquash' putting the v2 fix in the wrong
place. I've never seen that happen before. :(
Reviewed-by: Emma Anholt <emma@anholt.net> [v1]
Reviewed-by: Matt Turner <mattst88@gmail.com> [v1]
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20323>
Specifically when shrinking load_const with number of components
> 5, if the final number of components is not allowed (for example 8->6)
it would report false for progress even if we actually did some
reshuffling and also it would skip on the rewrite of the readers.
Signed-off-by: Pavel Ondračka <pavel.ondracka@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20213>
This will clean code like:
vec3 32 ssa_8 = frcp ssa_7.www
vec3 32 ssa_9 = fmul ssa_7.xyz, ssa_8
into
vec1 32 ssa_8 = frcp ssa_7.w
vec3 32 ssa_9 = fmul ssa_7.xyz, ssa_8.xxx
This helps r300 driver because we can only do single channel for math
ops at a time, so the first version would result in three frcp
instructions. The nir_opt_shrink_vectors comments even claim the pass
should be doing this, however it actually does it only for nir_op_vecx
instructions, so extend this for generic alu instructions.
RV530 shader-db:
total instructions in shared programs: 135032 -> 133707 (-0.98%)
instructions in affected programs: 46121 -> 44796 (-2.87%)
helped: 452
HURT: 26
total temps in shared programs: 17051 -> 17033 (-0.11%)
temps in affected programs: 1509 -> 1491 (-1.19%)
helped: 91
HURT: 30
12.02->12.08 (+0.5%) fps gain in Unigine Sanctuary (n=5) with RV530
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/7051
Signed-off-by: Pavel Ondračka <pavel.ondracka@gmail.com>
Reiewed-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20213>
Without this change a fieldname like '{DST::align=12}' was not used for
encoding. Change the regex to include such fieldnames and remove the fieldname
property in a later step.
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20462>
Some HW may be able to fold only some of dst types, e.g.
for Adreno folding i32 -> i16 could cause a different result since
folded variant clamps the result instead of masking it.
Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Reviewed-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20396>
nir_lower_is_helper_invocation lowers intrinsic_is_helper_invocation
and uses load_helper_invocation (which is lowered by nir_lower_system_values).
While nir_lower_system_values may lower SYSTEM_VALUE_HELPER_INVOCATION
into intrinsic_is_helper_invocation.
So they depend on each other. Break the dependency by making
nir_lower_is_helper_invocation aware of lower_helper_invocation option
and emitting lowered load_helper_invocation when required.
Happens with SPIR-V 1.6 for which gl_HelperInvocation is translated into
"BuiltIn HelperInvocation" + "Volatile", which nir_lower_system_values
translates into is_helper_invocation.
Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19677>
Like lower_to_fragment_fetch_amd option in lower tex,
this is for radeonsi to lower MS image ops.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18666>
Like nir_texop_fragment_mask_fetch_amd, this is used to load multi
sample image fmask data for AMD GPU.
We will lower multi sample image load and samples_identical intrinsics
to use it latter for radeonsi. RADV does not need this because it
always expand fmask images before dispatch compute shader.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18666>
error messages:
src/compiler/glsl/glcpp/glcpp-parse.c:1691:9: error: variable 'glcpp_parser_nerrs' set but not used [-Werror,-Wunused-but-set-variable]
int yynerrs = 0;
^
src/compiler/glsl/glsl_parser.cpp:2370:9: error: variable '_mesa_glsl_nerrs' set but not used [-Werror,-Wunused-but-set-variable]
int yynerrs = 0;
^
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19875>
This removes the ALU-only restriction on the "weak" GVN introduced by
the previous commit. This makes it slightly more aggressive, allowing
it to coalesce things like UBO loads (still within sister then/else
blocks). This also can have surprisingly large cascading effects.
I was concerned that this might increase register pressure, but
shader-db and fossil-db show effectively no change in spills/fills,
so it seems to be fine.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19823>
Full global value numbering (GVN) can be pretty aggressive, moving
values far away from their original locations, even out of loops,
and can extend their live ranges a lot. So we've left it disabled.
This patch introduces a weaker form of GVN: we only allow coalescing
identical values when they appear on either side of the same if/else
construct. For now, we also only allow ALU instructions.
This allows nir_opt_gcm to clean up identical instructions appearing
on both sides of if/then/else control flow. But it avoids aggressively
combining every other occurrence of a value in the program.
This can still have surprisingly large cascading effects, as simple
constructs are cleaned up, leading to more opportunities to do the
same clean up, up a chain of nested ifs. It also enables greater use
of the select peephole as ifs are cleaned up.
shader-db and fossil-db results show a reduction in spills/fills on
Icelake, so it doesn't seem to be hurting register pressure.
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19823>
There are a lot of optimizations in opt_algebraic that match ('ine', a,
0), but there are almost none that match i2b. Instead of adding a huge
pile of additional patterns (including variations that include both ine
and i2b), always lower i2b to a != 0.
At this point in the series, it should be impossible for anything to
generate i2b, so there /should not/ be any changes.
The failing test on d3d12 is a pre-existing bug that is triggered by
this change. I talked to Jesse about it, and, after some analysis, he
suggested just adding it to the list of known failures.
v2: Don't rematerialize i2b instructions in dxil_nir_lower_x2b.
v3: Don't rematerialize i2b instructions in zink_nir_algebraic.py.
v4: Fix zink-on-TGL CI failures by calling nir_opt_algebraic after
nir_lower_doubles makes progress. The latter can generate b2i
instructions, but nir_lower_int64 can't handle them (anymore).
v5: Add back most of the hunk at line 2125 of nir_opt_algebraic.py. I
had accidentally removed the f2b(bf2(x)) optimization.
v6: Just eliminate the i2b instruction.
v7: Remove missed i2b32 in midgard_compile.c. Remove (now unused)
emit_alu_i2orf2_b1 function from sfn_instr_alu.cpp. Previously this
function was still used. 🤷
No shader-db changes on any Intel platform.
All Intel platforms had similar results. (Ice Lake shown)
Instructions in all programs: 141165875 -> 141165873 (-0.0%)
Instructions helped: 2
Cycles in all programs: 9098956382 -> 9098956350 (-0.0%)
Cycles helped: 2
The two Vulkan shaders are helped because of the "new" (('b2i32',
('ine', ('ubfe', a, b, 1), 0)), ('ubfe', a, b, 1)) algebraic pattern.
Acked-by: Jesse Natalie <jenatali@microsoft.com> [earlier version]
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Tested-by: Daniel Schürmann <daniel@schuermann.dev> [earlier version]
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15121>
The shaders affected here are ones that were previously affected when
i2b was unconditionally lowered in opt_algebraic. There are a few places
where some transformations happen in a different order, so some
algebraic patterns are missed.
All Broadwell and newer Intel platforms had similar results. (Ice Lake shown)
total instructions in shared programs: 19914369 -> 19914566 (<.01%)
instructions in affected programs: 92375 -> 92572 (0.21%)
helped: 0 / HURT: 90
total cycles in shared programs: 853851470 -> 853867215 (<.01%)
cycles in affected programs: 12400663 -> 12416408 (0.13%)
helped: 28 / HURT: 69
Haswell and Ivy Bridge had similar results. (Haswell shown)
total instructions in shared programs: 16710721 -> 16710700 (<.01%)
instructions in affected programs: 108010 -> 107989 (-0.02%)
helped: 57 / HURT: 103
total cycles in shared programs: 884299412 -> 884306546 (<.01%)
cycles in affected programs: 12986423 -> 12993557 (0.05%)
helped: 87 / HURT: 102
total spills in shared programs: 14937 -> 14925 (-0.08%)
spills in affected programs: 12 -> 0
helped: 9 / HURT: 0
total fills in shared programs: 17569 -> 17557 (-0.07%)
fills in affected programs: 12 -> 0
helped: 9 / HURT: 0
Sandy Bridge
total instructions in shared programs: 13902341 -> 13902347 (<.01%)
instructions in affected programs: 7311 -> 7317 (0.08%)
helped: 3 / HURT: 8
total cycles in shared programs: 741795500 -> 741792266 (<.01%)
cycles in affected programs: 273308 -> 270074 (-1.18%)
helped: 9 / HURT: 2
No shader-db changes on any other Intel platform.
No fossil-db changes on any Intel platform.
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15121>
In a future commit, nit_type_conversion_op won't be able to handle i2b
(and in a much later commit f2b), so switch many users to the fully
featured function.
No shader-db or fossil-db changes on any Intel platform.
v2: Use the actual bit size of the source to determine the conversion
op. With mediump, the "planned" bit size and the actual bit size might
be different. Fixes many, many Vulkan CTS assertion failures on any
platform that sets mediump_16bit_alu (e.g., Freedreno).
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com> [v1]
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15121>
In a future commit, nit_type_conversion_op won't be able to handle i2b
(and in a much later commit f2b), so switch many users to the fully
featured function.
No shader-db or fossil-db changes on any Intel platform.
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15121>
In a future commit, nit_type_conversion_op won't be able to handle i2b
(and in a much later commit f2b), so switch many users to the fully
featured function.
In gl_nir_lower_packed_varyings, all of the type conversions are between
int32 and uint32 types. In NIR, those are just moves, so elide them.
No shader-db or fossil-db changes on any Intel platform.
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15121>
Previously these would return result->bit_size of 32 even though the
type might have been int16_t or uint16_t. This prevents many assertion
failures in "glsl: Use nir_type_convert instead of
nir_type_conversion_op" on zink.
Fixes: 5e922fbc16 ("glsl_to_nir: fix bitfield_extract with 16-bit operands")
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15121>
There are a lot of optimizations in opt_algebraic that match ('ine', a,
0), but there are almost none that match i2b. Instead of adding a huge
pile of additional patterns (including variation that include both ine
and i2b), just emit a != 0 instead of i2b(a).
I think that the changes to the unit tests weaken them slightly, but
perhaps that's okay?
No shader-db changes on any Intel platform. The GLSL paths use other
means to generate i2b operations, but the SPIR-V paths use nir_i2b.
Presumably since 4676b3d3dd (nir: Use nir_test_mask instead of
i2b(iand)), no fossil-db changes either.
v2: Use nir_ine_imm. Suggested by Jesse.
Acked-by: Jesse Natalie <jenatali@microsoft.com>
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Tested-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15121>
No shader-db or fossil-db changes on any Intel platform.
v2: Add missed i2b1 in ir3_nir_opt_preamble.c.
v3: Add missed i2b1 in ac_nir_lower_ngg.c.
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Acked-by: Jesse Natalie <jenatali@microsoft.com>
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Tested-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15121>
v2: Remove the ineg from the b2i in the ior pattern. Suggested by
Jason.
All Ivy Bridge and newer Intel platforms had similar results. (Ice Lake shown)
total instructions in shared programs: 19914441 -> 19914369 (<.01%)
instructions in affected programs: 63507 -> 63435 (-0.11%)
helped: 24 / HURT: 0
total cycles in shared programs: 853869766 -> 853851470 (<.01%)
cycles in affected programs: 10551542 -> 10533246 (-0.17%)
helped: 24 / HURT: 0
All Intel platforms had similar results. (Ice Lake shown)
Instructions in all programs: 141163061 -> 141092683 (-0.0%)
Instructions helped: 14103
Instructions hurt: 55
Cycles in all programs: 9132376195 -> 9133183045 (+0.0%)
Cycles helped: 13775
Cycles hurt: 380
Spills in all programs: 18286 -> 18284 (-0.0%)
Spills helped: 1
Fills in all programs: 30647 -> 30643 (-0.0%)
Fills helped: 1
Gained: 133
Lost: 130
Acked-by: Jesse Natalie <jenatali@microsoft.com>
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Tested-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15121>