Due to rebasing not recognizing it as a conflict, it ended up having
the same value as nir_io_assign_color_input_bases_after_all_other_inputs.
Fixes: 9a2f1be814 - nir: add FRAG_RESULT_DUAL_SRC_BLEND and an option to use it
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38916>
This is potentially nicer for some drivers. AMD drivers will use it.
mesa_frag_result_get_color_index will be used often.
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38604>
This calls nir_separate_merged_clip_cull_io in zink, which is better
than having to handle separate clip & cull arrays in all passes.
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38452>
v2: Add a comment around has_f2[ui]_sat explaining which opcodes it
enables. Suggested by Georg. Cast u_uintN_max and friends to double in
nir_opcodes.py. This ensures that an exact conversion is made.
Eliminate duplicate conversions from half float to double. Both noticed
by Georg.
v3: Apply "NaN should be zero" fix suggested by Georg.
Co-authored-by: Georg Lehmann <dadschoorse@gmail.com>
Reviewed-by: Georg Lehmann <dadschoorse@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37186>
The Intel Gfx12.x generation of GPU has an architecture feature called
EU fusion in which 2 subgroups run lock step. A typical case where
this happens is a compute shader with 1x1x1 local workgroup size and a
dispatch command of 2x1x1. In that case 2 threads will be run in lock
step for each of the workgroup.
This has been the sources of some troubles in the backend because one
subgroup can run with all lanes disabled, requiring care for SEND
messages using the NoMask flag (execution regardless of the lane mask).
We found out that other things are happening when 2 subgroups run
together :
- the HW will use the surface/sampler handle from only one subgroup
- the HW will use the sampler header from only one subgroup
So one of the fused subgroup can access the wrong surface/sampler if
the value is different between the 2 subgroups and that can happen
even with subgroup uniform values.
Fortunately we can flag SEND instructions to disable the fusion
behavior (most likely at a performance cost).
This change introduce a new divergence mode that tries to compute
things divergent between subgroups so that we can flag instructions
accordingly.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37394>
On r600 ternary operations can't use the fabs source modifier, so
converting "fadd(fabs(fmul(a, b), c)" to "ffma(fabs(a), fabs(b), c)"
adds one more instruction in the backend, hence avoid this.
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37440>
Add late optimization to fuse f2i32 and fround_even operations into a
single f2i32_rtne instruction when the intermediate fround_even result
is only used once. This eliminates redundant rounding since f2i32_rtne
performs round-to-nearest-even conversion directly.
Signed-off-by: Christian Gmeiner <cgmeiner@igalia.com>
Tested-by: Simon Perretta <simon.perretta@imgtec.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37426>
This was added with the goal to eventually replace the per
pass subgroup/ballot size options, but that won't work because
some backends don't have a fixed subgroup size across the compilation
process.
It was also mostly added to hack around mesa state tracker behavior,
and we have a better solution there now.
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37164>
The goal here is to generate addresses that are a right-shifted version
of the actual byte address and record the shift amount in the
offset_shift index. While we could just insert a ushr at the end of
deref chains, this will prevent the shift to be optimized away in many
cases. Instead, we try to extract the shift from the array strides and
struct offsets that make up the deref chain, and only insert a ushr when
absolutely necessary (i.e., for casts). This means we have to walk the
entire deref chain at once for accesses that support offset_shift and we
don't use the standard algorithm of replacing each deref one at a time.
To be able to legally right-shift casts, we use the alignment
information and never shift more than what the alignment could support.
It should also be noted that casts generally have two sources: something
provided by the driver (e.g., a Vulkan resource index) or a variable
pointer coming from a phi/bcsel. For the latter, the entire access chain
consists of multiple parts that are ended by either a phi/bcsel or an
access. Only the part the ends in an access is handled by this new
algorithm; the other parts are handled as usual. This is necessary
because we have no way to encode the offset shift or to even know how
much we would be able to shift without knowing how it is accessed.
This commit adds the general implementation for lowering accesses using
offset_shift and adds a compiler option for drivers to enable it for
SSBO accesses.
Signed-off-by: Job Noorman <jnoorman@igalia.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35092>
glsl needs to plumb this from the backend. we should clean up
nir_lower_subgroups to use this later but I don't have time to churn everything
right now.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Marek Olšák <maraeo@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36649>
The two backends (ir3, dxil) using the lowering have
info->fs.uses_sample_shading matching set when sample shading is used -- the VK
drivers pass the rasterization state flag into the compiler, while
freedreno and d3d12 have caps->force_persample_interp so the frontend
creates a shader variant with info->fs.uses_sample_shading set.
This means that we can drop the sample-id SHL/AND in the pixel-rate
shading case, which in turn means that drivers don't need to have a
load_sample_id() that doesn't trigger sample-rate shading (which Adreno
doesn't have).
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36429>
this lets the backend implement bounded loads (i.e. robust SSBOs) in a way
that's more clever than a full branch. similar idea to
load_global_constant_bound which should eventually be merged into this.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Job Noorman <job@noorman.info>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35720>
If nir_opt_vectorize_io isn't called, 16-bit IO is broken.
This is a workaround to keep RADV working and consume incorrect NIR
while other drivers consume correct NIR.
Hopefully this will be removed ASAP.
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35315>
This change relocates the fdot lowering from the generic NIR to the lima,
since lima is the only consumer of this particular lowering. This avoids
potential conflicts with the similar fdot lowering already present in
nir_lower_alu_width.
Signed-off-by: Christian Gmeiner <cgmeiner@igalia.com>
Reviewed-by: Erico Nunes <nunes.erico@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34757>
If the optional flag is set, compaction groups TES inputs based on which
outputs they are used for:
- inputs generating only POS/CLIP outputs are first
- inputs generating both POS/CLIP and VAR outputs are next
- inputs generating only VAR outputs are last
shader-db with ACO:
143 shaders have -1.44% average decrease in code size.
There are fewer input loads and more of them are vec4 instead of vec1-3.
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32262>