For some reason, we started with headings for some of these, and then
switched to definition lists midway though.
Let's stick with the definition lists, as that looks a bit more tidy.
Reviewed-by: Eric Engestrom <eric@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19460>
This is required for d3d10+, which has depth_clamp always enabled
regardless of depth_clip (in contrast to OpenGL, where enabling
depth_clamp disables depth_clip). There doesn't seem to be a GL
extension for it, but it will be used for lavapipe to implement
VK_EXT_depth_clip_enable.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12260>