Commit graph

95904 commits

Author SHA1 Message Date
Jason Ekstrand
f3c91874fa anv: Support v3 of VK_EXT_vertex_attribute_divisor
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
(cherry picked from commit 6f00785765)
2018-09-12 01:03:47 +03:00
Jason Ekstrand
8d7c88997f vulkan: Update the XML and headers to 1.1.84
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
(cherry picked from commit 34a17a48d4)
2018-09-12 01:03:18 +03:00
Marek Olšák
ad3151a02d ac: revert new LLVM 7.0 behavior for fdiv
Cc: 18.2 <mesa-stable@lists.freedesktop.org>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
(cherry picked from commit a5f35aa742)
2018-09-12 00:53:35 +03:00
Marek Olšák
7b2e888770 radeonsi: fix printing a BO list into ddebug reports
important for debugging

Cc: 18.1 18.2 <mesa-stable@lists.freedesktop.org>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
(cherry picked from commit 662db03577)
2018-09-12 00:53:01 +03:00
Marek Olšák
f580738655 r600: fix HTILE for NPOT textures with mipmapping
Cc: 18.1 18.2 <mesa-stable@lists.freedesktop.org>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
(cherry picked from commit da72b6296c)
2018-09-12 00:52:29 +03:00
Marek Olšák
1aa9e7f973 winsys/radeon: fix CMASK fast clear for NPOT textures with mipmapping on SI/CI
Cc: 18.2 <mesa-stable@lists.freedesktop.org>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
(cherry picked from commit d4e52281aa)
2018-09-12 00:50:56 +03:00
Marek Olšák
075313416a radeonsi: fix HTILE for NPOT textures with mipmapping on SI/CI
VI uses addrlib so it's unaffected.

Cc: 18.1 18.2 <mesa-stable@lists.freedesktop.org>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
(cherry picked from commit a1b9a00f82)
2018-09-12 00:49:32 +03:00
Jason Ekstrand
bd6303a440 anv: Clamp scissors to the framebuffer boundary
The Vulkan 1.1.81 spec says:

    "It is legal for offset.x + extent.width or offset.y + extent.height
    to exceed the dimensions of the framebuffer - the scissor test still
    applies as defined above. Rasterization does not produce fragments
    outside of the framebuffer, so such fragments never have the scissor
    test performed on them."

Elsewhere, the Vulkan 1.1.81 spec says:

    "The application must ensure (using scissor if necessary) that all
    rendering is contained within the render area, otherwise the pixels
    outside of the render area become undefined and shader side effects
    may occur for fragments outside the render area. The render area
    must be contained within the framebuffer dimensions."

Unfortunately, there's some room for interpretation here as to what the
consequences are of having the render area set to exactly the
framebuffer dimensions and having a scissor that is larger than the
framebuffer.  Given that GL and other APIs provide automatic clipping to
the framebuffer, it makes sense that applications would assume that
Vulkan does this as well.  It costs us very little to play it safe and
just clamp client-provided scissors to the framebuffer dimensions.
Fortunately, the user is required to provide us with at least one
scissor so we don't need to handle the case where they don't.

Fixes: fb2a5ceb32 "anv: Emit DRAWING_RECTANGLE once at driver..."
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 465e5a868c)
2018-09-08 01:30:13 +03:00
Eric Anholt
ded225eb98 v3d: Fix setup of the VCM cache size.
There were two bugs working together to make things mostly work: I wasn't
dividing the VPM output size available by the size of a batch (vertex),
but I also had the size of the VPM reduced by a factor of 8.

Fixes dEQP-GLES3.functional.vertex_array_objects.all_attributes and it
seems also my intermittent varying failures.

Fixes: 1561e4984e ("v3d: Emit the VCM_CACHE_SIZE packet.")
(cherry picked from commit a91b158bd9)
2018-09-08 01:29:23 +03:00
Sergii Romantsov
3f20c0a004 i965/tools: 32bit compilation with meson
Building of 32bit mesa with meson causes issue:
"implicit declaration of function ‘__builtin_ia32_clflush’".
Fixed by adding msse2 compilation flag.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107843
Fixes: 314879f7fe (i965: Fix asynchronous mappings on !LLC platforms.)
Signed-off-by: Sergii Romantsov <sergii.romantsov@globallogic.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
(cherry picked from commit 97fcccb25e)
[Andres Gomez: resolve trivial conflicts]
Signed-off-by: Andres Gomez <agomez@igalia.com>

Conflicts:
	src/intel/tools/meson.build
2018-09-08 01:28:20 +03:00
Jason Ekstrand
5333eba63a anv: Disable the vertex cache when tessellating on SKL GT4
I have no idea if I'm correct about what's going wrong or if this is the
correct fix.  However, in my multiple weeks of banging my head on this
hang, a VUE reference counting bug seems to match all the symptoms and
it definitely fixes the hang.

Cc: mesa-stable@lists.freedesktop.org
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107280
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit b08b4b2b25)
2018-09-08 01:21:05 +03:00
Jason Ekstrand
9909102335 anv: Re-emit vertex buffers when the pipeline changes
Some of the bits of VERTEX_BUFFER_STATE such as access type, instance
data step rate, and pitch come from the pipeline.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit c643c5e18d)
2018-09-08 01:19:30 +03:00
Jason Ekstrand
320dd62ce1 i965: Workaround the gen9 hw astc5x5 sampler bug
gen9 hardware has a bug in the sampler cache that can cause GPU hangs
whenever an texture with aux compression enabled is in the sampler cache
together with an ASTC5x5 texture.  Because we can't control what the
client binds at any given time, we have two options: resolve the CCS or
decompresss the ASTC.  Doing a CCS or HiZ resolve is far less drastic
and will likely have a smaller performance impact.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Tested-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
(cherry picked from commit f9e630e23d)
2018-09-08 01:17:49 +03:00
Eric Anholt
8ed365a7ff v3d: Fix SRC_ALPHA_SATURATE blending for RTs without alpha.
Fixes
dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.rgb_func_alpha_func.dst.src_alpha_saturate_src_alpha_saturate
and friends with --deqp-egl-config-name=rgb565d0s0

Cc: "18.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit f73f748323)
2018-09-08 01:16:18 +03:00
Sergii Romantsov
9dff29fda5 intel: compiler option msse2 and mstackrealign
Seems in case of 32-bit library, usage of msse2 makes
some stack corruption or incorrect instructions.
Usage with mstackrealign fixes that case.

v2: Fixed meson.

v3: Definition of c_sse2_args moved on the top (L.Landwerlin).
    Added mstackrealign for Android's mks where msee4.1 is used.

v4: Added for Vulkan also.

v5: Commit message correction.

CC: <mesa-stable@lists.freedesktop.org>
Fixes: 6b05c080f2 (i965: Compile with -msse3)
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107779
Signed-off-by: Sergii Romantsov <sergii.romantsov@globallogic.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
(cherry picked from commit d709f12792)
2018-09-08 01:12:43 +03:00
Andres Gomez
4c977744ba Revert "Revert "glsl: skip stringification in preprocessor if in unreachable branch""
This reverts commit 2fd6f06faa.

Take back 28a3731e3f ("glsl: skip stringification in preprocessor if in
unreachable branch") after b9fe8ff23d ("glsl: fixer lexer for
unreachable defines") has made it to the branch.

Signed-off-by: Andres Gomez <agomez@igalia.com>
2018-09-08 01:08:18 +03:00
Timothy Arceri
8a471fe120 glsl: fixer lexer for unreachable defines
If we have something like:

   #ifdef NOT_DEFINED
   #define A_MACRO(x) \
	if (x)
   #endif

The # on the #define is not skipped but the define itself is so
this then gets recognised as #if.

Until 28a3731e3f this didn't happen because we ended up in
<HASH>{NONSPACE} where BEGIN INITIAL was called stopping the
problem from happening.

This change makes sure we never call RETURN_TOKEN_NEVER_SKIP for
if/else/endif when processing a define.

Cc: Ian Romanick <idr@freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107772
Tested-By: Eero Tamminen <eero.t.tamminen@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit b9fe8ff23d)
2018-09-08 01:02:28 +03:00
Andrii Simiklit
4ddc689d68 mesa/util: add missing va_end() after va_copy()
MSDN:
"va_end must be called on each argument list that's initialized
 with va_start or va_copy before the function returns."

Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107810
Fixes: c6267ebd6c "gallium/util: Stop bundling our snprintf implementation."
Signed-off-by: Andrii Simiklit <andrii.simiklit@globallogic.com>
(cherry picked from commit 2930b76cfe)
2018-09-08 01:02:28 +03:00
Andrii Simiklit
841dc893ca mesa/util: don't ignore NULL returned from 'malloc'
We should exit from the function 'util_vasprintf'
with error code -1 for case where 'malloc'
returns NULL

Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Fixes: 864148d69e "util: add util_vasprintf() for Windows (v2)"
Signed-off-by: Andrii Simiklit <andrii.simiklit@globallogic.com>
(cherry picked from commit 65cfe698b0)
2018-09-08 01:02:28 +03:00
Andrii Simiklit
d55da359fa mesa/util: don't use the same 'va_list' instance twice
The first usage of the 'va_list' instance could change it.

Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Fixes: 864148d69e "util: add util_vasprintf() for Windows (v2)"
Signed-off-by: Andrii Simiklit <andrii.simiklit@globallogic.com>
(cherry picked from commit 570cacba7a)
2018-09-08 01:02:28 +03:00
Andrii Simiklit
e1695569de apple/glx/log: added missing va_end() after va_copy()
Each invocation of va_copy() must be matched by a
corresponding invocation of va_end()

Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Fixes: 51691f0767 "darwin: Use ASL for logging"
Signed-off-by: Andrii Simiklit <andrii.simiklit@globallogic.com>
(cherry picked from commit 267ed29288)
2018-09-08 01:02:28 +03:00
Mathias Fröhlich
884fa13865 tnl: Fix green gun regression in xonotic.
Fix an other regression of
mesa: Make gl_vertex_array contain pointers to first order VAO members.
The regression showed up with drivers using the tnl module and
was reproducible using xonotic-glx -benchmark demos/the-big-keybench.dem.

Fixes: 64d2a20480
    mesa: Make gl_vertex_array contain pointers to first order VAO members.
Tested-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
(cherry picked from commit a6232b6932)
2018-09-08 01:02:28 +03:00
Jason Ekstrand
432a95b65f anv/pipeline: Only consider double elements which actually exist
The brw_vs_prog_data::double_inputs_read field comes directly from
shader_info::double_inputs which may contain inputs which are not
actually read.  Instead of using it directly, AND it with inputs_read
which is only things which are read.  Otherwise, we may end up
subtracting too many elements when computing elem_count.

Cc: mesa-stable@lists.freedesktop.org
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103241
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
(cherry picked from commit 7b26741806)
2018-09-08 01:02:28 +03:00
Gert Wollny
fb41d6e95c winsys/virgl: correct resource and handle allocation (v2)
Fixes crash with
  piglit/bin/map_buffer_range-invalidate CopyBufferSubData \
                               increment-offset -auto -fbo

* Resize the resource storage already when the count is equal to the
  allocated size, fixes:

  Invalid write of size 8
  at 0xB72E4CF: virgl_drm_add_res (virgl_drm_winsys.c:629)
  by 0xB72E4CF: virgl_drm_emit_res (virgl_drm_winsys.c:663)
  by 0xB72A44A: virgl_encode_resource_copy_region (virgl_encode.c:776)
  by 0xB40CD12: st_copy_buffer_subdata (st_cb_bufferobjects.c:585)
  by 0xB244A3B: _mesa_CopyBufferSubData (bufferobj.c:2940)
  by 0x109A1E: upload (invalidate.c:169)
  by 0x109C2F: piglit_display (invalidate.c:215)
  by 0x4F80FBE: run_test (piglit_fbo_framework.c:52)
  by 0x4F66E5F: piglit_gl_test_run (piglit-framework-gl.c:229)
  by 0x10949D: main (invalidate.c:47)
  Address 0xbe07d30 is 0 bytes after a block of size 4,096 alloc'd
  at 0x4C31B25: calloc (in
       /usr/lib/valgrind/vgpreload_memcheck-amd64-linux.so)
  by 0xB72DAAF: virgl_drm_cmd_buf_create (virgl_drm_winsys.c:567)

* Also resize the space allocated for the handles, fixes:

  Invalid write of size 4
  at 0xB72E4F0: virgl_drm_add_res (virgl_drm_winsys.c:631)
  by 0xB72E4F0: virgl_drm_emit_res (virgl_drm_winsys.c:663)
  by 0xB72A44A: virgl_encode_resource_copy_region (virgl_encode.c:776)
  by 0xB40CD12: st_copy_buffer_subdata (st_cb_bufferobjects.c:585)
  by 0xB244A3B: _mesa_CopyBufferSubData (bufferobj.c:2940)
  by 0x109A1E: upload (invalidate.c:169)
  by 0x109C2F: piglit_display (invalidate.c:215)
  by 0x4F80FBE: run_test (piglit_fbo_framework.c:52)
  by 0x4F66E5F: piglit_gl_test_run (piglit-framework-gl.c:229)
  by 0x10949D: main (invalidate.c:47)
  Address 0xbe08570 is 0 bytes after a block of size 2,048 alloc'd
  at 0x4C2FB0F: malloc (
    in /usr/lib/valgrind/vgpreload_memcheck-amd64- linux.so)
  by 0xB72DAC8: virgl_drm_cmd_buf_create (virgl_drm_winsys.c:572)

Fixes: 4b15b5e803 ("virgl: resize resource bo allocation if we need to.")

v2: - Use REALLOC macro and avoid memory leak when re-allocation fails
    - add Fixes tag (both Emil Velikov)
    - reorder commit message

Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
(cherry picked from commit 9b0e8d8723)
2018-09-08 01:02:28 +03:00
Andres Gomez
2fd6f06faa Revert "glsl: skip stringification in preprocessor if in unreachable branch"
This reverts commit c52bcfa61c.

This revealed the bug reported at:
https://bugs.freedesktop.org/show_bug.cgi?id=107772

Signed-off-by: Andres Gomez <agomez@igalia.com>
2018-09-07 18:22:09 +03:00
Juan A. Suarez Romero
552aaefff2 egl/wayland: do not leak wl_buffer when it is locked
If color buffer is locked, do not set its wayland buffer to NULL;
otherwise it can not be freed later.

Rather, flag it in order to destroy it later on the release event.

v2: instruct release event to unlock only or free wl_buffer too (Daniel)

This also fixes dEQP-EGL.functional.swap_buffers_with_damage.* tests.

CC: Daniel Stone <daniel@fooishbar.org>
Reviewed-by: Daniel Stone <daniels@collabora.com>
(cherry picked from commit 54a9622dd5)
2018-09-04 23:39:10 +03:00
Marek Olšák
7e0efcec63 st/mesa: help fix stencil border color for GL_DEPTH_STENCIL textures
GL_STENCIL_INDEX uses GL_INTENSITY for the border color, which is nicer
to hardware that doesn't read the stencil border value from the X channel.

This fixes a bunch of dEQP tests on Vega & Raven.

Cc: 18.1 18.2 <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 725e8ad559)
2018-09-04 23:32:36 +03:00
Ernestas Kulik
aa9d0fdbf6 u_vbuf: Fix leak
Reported by Coverity: data is heap-allocated, but only freed in the
info->index_size != 0 branch.

Signed-off-by: Ernestas Kulik <ernestas.kulik@gmail.com>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
Cc: 18.2 <mesa-stable@lists.freedesktop.org>
(cherry picked from commit ea1e50cc16)
2018-09-04 23:31:44 +03:00
Mauro Rossi
ebbd7bcfdf egl/android: do not indent HAVE_DRM_GRALLOC preprocessor directive
Fixes: 3f7bca44d9 ("egl/android: #ifdef out flink name support")
Fixes: c7bb82136b ("egl/android: Add DRM node probing and filtering")
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Signed-off-by: Mauro Rossi <issor.oruam@gmail.com>
(cherry picked from commit ac0856ae41)
2018-09-03 16:34:44 +03:00
Bas Nieuwenhuizen
f847a26873 radv: Fix CMASK dimensions.
Mirrors

1e40f69483 "ac/surface: fix CMASK fast clear for NPOT textures with mipmapping on SI/CI/VI"

CC: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
(cherry picked from commit 233718a199)
2018-09-03 16:33:58 +03:00
Bas Nieuwenhuizen
a9377d363a radv: Use a lower max offchip buffer count.
No clue what gets fixed by this but both radeonsi and amdvlk do it.

CC: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
(cherry picked from commit ab64891f4c)
2018-09-03 16:32:43 +03:00
Bas Nieuwenhuizen
706e2a0215 radv: Add VEGA20 support.
Just mirror the radeonsi bits. Since this is just adding the extra
switch entries for new HW I think this should be fine for stable.

CC: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
(cherry picked from commit 4dc244eb44)
2018-09-03 16:32:05 +03:00
Jason Ekstrand
e54a52b8ff anv/blorp: Do more flushing around HiZ clears
We make the flush after a HiZ clear unconditional and add a flush/stall
before the clear as well.

Cc: mesa-stable@lists.freedesktop.org
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107760
Reviewed-by: Chad Versace <chadversary@chromium.org>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
(cherry picked from commit 62378c5e9e)
2018-09-03 16:31:18 +03:00
Ian Romanick
fae5e7198e i965/vec4: Clamp indirect tes input array reads with 0x0fffffff
Page 190 of "Volume 7: 3D Media GPGPU Engine (Haswell)" says the valid
range of the offset is [0, 0FFFFFFFh].

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 82530ce1b5)
2018-09-03 16:30:42 +03:00
Ian Romanick
c3c4448ac4 i965/vec4: Correctly handle uniform sources in generate_tes_add_indirect_urb_offset
Fixes failure in the new piglit test
tes-patch-input-array-vec2-index-invalid-rd.shader_test.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 75666605c9)
2018-09-03 16:20:18 +03:00
Christian Gmeiner
1761a6f5bc tegra: fix memory leak
Fixes: 1755f608f5 ("tegra: Initial support")
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit d0b09e2dfe)
2018-09-01 02:10:03 +03:00
Nanley Chery
14025e6570 i965/gen7_urb: Re-emit PUSH_CONSTANT_ALLOC on some gen9
According to internal docs, some gen9 platforms have a pixel shader push
constant synchronization issue. Although not listed among said
platforms, this issue seems to be present on the GeminiLake 2x6's we've
tested.

We consider the available workarounds to be too detrimental on
performance. Instead, we mitigate the issue by applying part of one of
the workarounds. Re-emit PUSH_CONSTANT_ALLOC at the top of every batch
(as suggested by Ken).

Fixes ext_framebuffer_multisample-accuracy piglit test failures with the
following options:
* 6 depth_draw small depthstencil
* 8 stencil_draw small depthstencil
* 6 stencil_draw small depthstencil
* 8 depth_resolve small
* 6 stencil_resolve small depthstencil
* 4 stencil_draw small depthstencil
* 16 stencil_draw small depthstencil
* 16 depth_draw small depthstencil
* 2 stencil_resolve small depthstencil
* 6 stencil_draw small
* all_samples stencil_draw small
* 2 depth_draw small depthstencil
* all_samples depth_draw small depthstencil
* all_samples stencil_resolve small
* 4 depth_draw small depthstencil
* all_samples depth_draw small
* all_samples stencil_draw small depthstencil
* 4 stencil_resolve small depthstencil
* 4 depth_resolve small depthstencil
* all_samples stencil_resolve small depthstencil

v2: Include more platforms in WA (Ken).

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=106865
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93355
Cc: <mesa-stable@lists.freedesktop.org>
Tested-by: Mark Janes <mark.a.janes@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 904c2a617d)
2018-09-01 02:10:02 +03:00
Samuel Pitoiset
ea6a08e7ea radv: fix passing clip/cull distances from VS to PS
CTS doesn't test input clip/cull distances for the fragment
shader stage, which explains why this was totally broken. I
wrote a simple test locally that works now.

This fixes a crash with GTA V and DXVK.

Note that we are exporting unused parameters from the vertex
shader now, but this can't be optimized easily because we don't
keep the fragment shader info...

Cc: mesa-stable@lists.freedesktop.org
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107477
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
(cherry picked from commit 6f47df3129)
2018-09-01 02:10:02 +03:00
Dave Airlie
df79d1fe8d ac/radeonsi: fix CIK copy max size
While adding transfer queues to radv, I started writing some tests,
the first test I wrote fell over copying a buffer larger than this
limit.

Checked AMDVLK and found the correct limit.

Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit 2c1f249f2b)
2018-09-01 02:10:02 +03:00
Timothy Arceri
c52bcfa61c glsl: skip stringification in preprocessor if in unreachable branch
This fixes compilation of some "No Mans Sky" shaders where the stringification
happens in branches intended for DX12.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit 28a3731e3f)
2018-09-01 02:10:02 +03:00
Jason Ekstrand
26b4f8a266 i965/screen: Allow modifiers on sRGB formats
This effectively reverts a266934935 which
was a misguided attempt at protecting intel_query_dma_buf_modifiers from
invalid formats.  Unfortunately, in some internal EGL cases, we can get
an SRGB format validly in this function.  Rejecting such formats caused
us to not allow CCS in some cases where we should have been allowing it.
This regressed the performance of some SynMark tests as well as GfxBench
ALU2, Tessellation and Manhattan 3.0 tests

There's some question of whether or not we really should be using SRGB
"fourcc" formats that aren't actually in drm_foucc.h but there's not
much harm in allowing them through here.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107223
Fixes: a266934935 "i965/screen: Return false for unsupported..."
Tested-By: Eero Tamminen <eero.t.tamminen@intel.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
(cherry picked from commit d9cf4308ce)
2018-09-01 02:10:02 +03:00
Jason Ekstrand
1feb45bc36 egl/dri2: Guard against invalid fourcc formats
We already reject attempts to import images with invalid fourcc formats
but don't really guard the queries all that well.  This makes us error
out in any calls to eglQueryDmaBufModifiersEXT if the given format is
not a valid fourcc format.  We also add an assert to ensure that drivers
don't advertise any non-fourcc formats.

Cc: mesa-stable@lists.freedesktop.org
Tested-By: Eero Tamminen <eero.t.tamminen@intel.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
(cherry picked from commit 8c1b9882b2)

Squashed with commit:

st/dri: Don't expose sRGB formats to clients

Though the SARGB8888 format is used internally through its FourCC value,
it is not a real format as defined by drm_fourcc.h; it cannot be used
with KMS or other interfaces expecting drm_fourcc.h format codes.

Ensure we don't advertise it through the dmabuf format/modifier query
interfaces, preventing us from tripping over an assert.

Signed-off-by: Daniel Stone <daniels@collabora.com>
Reported-by: Michel Dänzer <michel.daenzer@amd.com>
Fixes: 8c1b9882b2 ("egl/dri2: Guard against invalid fourcc formats")
Acked-by: Jason Ekstrand <jason.ekstrand@intel.com>
(cherry picked from commit 01c0aa9f05)
2018-09-01 02:09:54 +03:00
Jason Ekstrand
fb3303c4d7 egl/dri2: Add a helper for the number of planes for a FOURCC format
This also serves as a convenient "is this a fourcc format" check as well
which we'll take advantage of in the next commit.

Cc: mesa-stable@lists.freedesktop.org
Tested-By: Eero Tamminen <eero.t.tamminen@intel.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
(cherry picked from commit b95896f492)
2018-08-30 23:04:01 +03:00
Bas Nieuwenhuizen
332fa9f12a radv: Add missing checks in radv_get_image_format_properties.
CC: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
(cherry picked from commit 4738b6ac81)
2018-08-30 16:01:45 +03:00
vadym.shovkoplias
15c3dbd098 glsl/linker: Link all out vars from a shader objects on a single stage
During intra stage linking some out variables can be dropped because
it is not used in a shader with the main function. But these out vars
can be referenced on later stages which can lead to further linking
errors.

Signed-off-by: Vadym Shovkoplias <vadym.shovkoplias@globallogic.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105731
(cherry picked from commit 966a797e43)
2018-08-30 16:01:18 +03:00
Andrii Simiklit
452f21e6de i965/gen6/xfb: handle case where transform feedback is not active
When the SVBI Payload Enable is false I guess the register R1.4
which contains the Maximum Streamed Vertex Buffer Index is filled by zero
and GS stops to write transform feedback when the transform feedback
is not active.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107579
Signed-off-by: Andrii Simiklit <andrii.simiklit@globallogic.com>
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
(cherry picked from commit 1b0df8a460)
2018-08-30 15:57:08 +03:00
Jason Ekstrand
810c45f3fd nir/format_convert: Fix a bitmask in unpack_11f11f10f
Fixes: 4e337b42f9 "nir/format_convert: Add pack/unpack for R11F_G11F_B10F"

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 7cdf8f9339)
2018-08-30 15:57:08 +03:00
Jason Ekstrand
ffa251687c nir/algebraic: Be more careful converting ushr to extract_u8/16
If it's not the right bit-size, it may not actually be the correct
extraction.  For now, we'll only worry about 32-bit versions.

Fixes: 905ff86198 "nir: Recognize open-coded extract_u16"
Fixes: 76289fbfa8 "nir: Recognize open-coded extract_u8"
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 116b47fe3c)
2018-08-30 15:57:08 +03:00
Lionel Landwerlin
31507d0594 anv: blorp: support multiple aspect blits
Newer blit tests are enabling depth&stencils blits. We currently don't
support it but can do by iterating over the aspects masks (copy some
logic from the CopyImage function).

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 9f44745eca ("anv: Use blorp to implement VkBlitImage")
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit 5a1c23d150)
2018-08-30 15:57:08 +03:00
Marek Olšák
ccf5b1284a ac/surface: fix CMASK fast clear for NPOT textures with mipmapping on SI/CI/VI
This fixes VM faults and corruption.

Cc: 18.1 18.2 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
(cherry picked from commit 1e40f69483)
2018-08-30 15:57:08 +03:00