Commit graph

869 commits

Author SHA1 Message Date
Tom Stellard
f2606413ec gallium: Add struct pipe_llvm_program_header v3
This structure is used as a header that precedes LLVM bytecode programs
that are passed to the drivers.

v2:
  - s/pipe_compute_program/pipe_llvm_program/

v3:
  - Rename to struct pipe_llvm_program_header
  - Drop the char * prog member

Reviewed-by: Francisco Jerez <currojerez@riseup.net>
2012-06-01 11:28:10 -04:00
Francisco Jerez
c4c51153bc gallium/compute: Add PIPE_COMPUTE_CAP_IR_TARGET v4
v2: Tom Stellard
  - Update CAP description

v3: Tom Stellard
  - TGSI targets should pass an empty string for this CAP.

v4: Tom Stellard
  - TGSI targets can ignore this CAP.

Reviewed-by: Francisco Jerez <currojerez@riseup.net>
2012-06-01 11:27:53 -04:00
Tom Stellard
1d118a2a76 gallium: Add PIPE_SHADER_IR_LLVM to enum pipe_shader_ir v2
v2:
  - s/PIPE_SHADER_IR_LLVM_R600/PIPE_SHADER_IR_LLVM/

Reviewed-by: Francisco Jerez <currojerez@riseup.net>
2012-06-01 11:26:57 -04:00
Christoph Bumiller
f80c2874ec gallium: add st_api feature mask to prevent advertising MS visuals
v2: use a define for the maximum sample count
v3: also test odd sample counts (r300 supports MS3)

While multisample renderbuffers are supported by mesa, MS visuals
are not, so we need a way to tell dri/st not to advertise them even
if the gallium driver does support multisampled surfaces.

Otherwise applications selecting these non-functional visuals would
run into trouble ...

Reviewed-by: Brian Paul <brianp@vmware.com>
2012-05-29 15:01:41 +02:00
Marek Olšák
b496136af8 gallium: remove user_buffer_create from the interface
Nothing uses it now.
2012-05-12 23:13:45 +02:00
Christoph Bumiller
5c9bccc97e clover, gallium: add PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK
This is not necessarily the product of MAX_BLOCK_SIZE[i].

Reviewed-by: Tom Stellard <thomas.stellard@amd.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
2012-05-12 19:33:48 +02:00
Marek Olšák
bb4c5d72d7 Merge branch 'gallium-userbuf'
Conflicts:
	src/gallium/docs/source/screen.rst
	src/gallium/drivers/nv50/nv50_state.c
	src/gallium/include/pipe/p_defines.h
	src/mesa/state_tracker/st_draw.c
2012-05-11 16:38:13 +02:00
José Fonseca
96956dc507 gallium/tgsi: s/TGSI_BUFFER/TGSI_TEXTURE_BUFFER/
For consistency.

Reviewed-by: Brian Paul <brianp@vmware.com>
2012-05-11 14:37:00 +01:00
José Fonseca
223831ca14 gallium/tgsi: Redefine the TGSI_TEXTURE_UNKNOWN texture target.
Some code relies on the existing of an invalid texture target. It seems
safer to bring it back than to deal with unintended consequences.

This partially reverts commit a4ebb04214.

Reviewed-by: Brian Paul <brianp@vmware.com>
2012-05-11 14:36:20 +01:00
Francisco Jerez
57c048f291 gallium/compute: Drop TGSI dependency.
Add a shader cap for specifying the preferred shader representation.
Right now the only supported value is TGSI, other enum values will be
added as they are needed.

This is mainly to accommodate AMD's LLVM compiler back-end by letting
it bypass the TGSI representation for compute programs.  Other drivers
will keep using the common TGSI instruction set.

Reviewed-by: Tom Stellard <thomas.stellard@amd.com>
2012-05-11 12:39:42 +02:00
Francisco Jerez
2644952bd4 gallium/tgsi: Introduce the "LOCAL" register declaration modifier.
This change will be useful to implement function parameter passing on
top of TGSI.  As we don't have a proper stack, a register-based
calling convention will be used instead, which isn't necessarily a bad
thing given that GPUs often have plenty of registers to spare.

Using the same register space for local temporaries and
inter-procedural communication caused some inefficiencies, because in
some cases the register allocator would lose the freedom to merge
temporary values together into the same physical register, leading to
suboptimal register (and sometimes, as a side effect, instruction)
usage.

The LOCAL declaration modifier specifies that the value isn't intended
for parameter passing and as a result the compiler doesn't have to
give any guarantees of it being preserved across function boundaries.

Ignoring the LOCAL flag doesn't change the semantics of a valid
program in any way, because local variables are just supposed to get a
more relaxed treatment.  IOW, this should be a backwards-compatible
change.
2012-05-11 12:39:41 +02:00
Francisco Jerez
c2d31a83a8 gallium/tgsi: Add support for atomic opcodes. 2012-05-11 12:39:41 +02:00
Francisco Jerez
9e550c3423 gallium/tgsi: Add support for barriers. 2012-05-11 12:39:41 +02:00
Francisco Jerez
581ddbcf93 gallium/tgsi: Define system values used to query the compute grid parameters. 2012-05-11 12:39:41 +02:00
Francisco Jerez
b8e808f1ef gallium/tgsi: Add resource write-back support.
Define a new STORE opcode with a role dual to the LOAD opcode, and add
flags to specify that a shader resource is intended for writing.
2012-05-11 12:39:41 +02:00
Francisco Jerez
82c90b2da8 gallium/tgsi: Add support for raw resources.
Normal resource access (e.g. the LOAD TGSI opcode) is supposed to
perform a series of conversions to turn the texture data as it's found
in memory into the target data type.

In compute programs it's often the case that we only want to access
the raw bits as they're stored in some buffer object, and any kind of
channel conversion and scaling is harmful or inefficient, especially
in implementations that lack proper hardware support to take care of
it -- in those cases the conversion has to be implemented in software
and it's likely to result in a performance hit even if the pipe_buffer
and declaration data types are set up in a way that would just pass
the data through.

Add a declaration flag that marks a resource as typeless.  No channel
conversion will be performed in that case, and the X coordinate of the
address vector will be interpreted in byte units instead of elements
for obvious reasons.

This is similar to D3D11's ByteAddressBuffer, and will be used to
implement OpenCL's constant arguments.  The remaining four compute
memory spaces can also be understood as raw resources.
2012-05-11 12:39:41 +02:00
Francisco Jerez
a4ebb04214 gallium/tgsi: Define the TGSI_BUFFER texture target.
This texture type was already referred to by the documentation but it
was never defined.  Define it as 0 to match the pipe_texture_target
enumeration values.
2012-05-11 12:39:40 +02:00
Francisco Jerez
63428372ca gallium/tgsi: Introduce the compute processor. 2012-05-11 12:39:40 +02:00
Francisco Jerez
1279923d72 gallium/tgsi: Move interpolation info from tgsi_declaration to a separate token.
Move Interpolate, Centroid and CylindricalWrap from tgsi_declaration
to a separate token -- they only make sense for FS inputs and we need
room for other flags in the top-level declaration token.
2012-05-11 12:39:40 +02:00
Francisco Jerez
5f55cbc7d9 gallium: Add context hooks for binding shader resources. 2012-05-11 12:39:40 +02:00
Francisco Jerez
a5f44cc8c2 gallium/tgsi: Split sampler views from shader resources.
This commit splits the current concept of resource into "sampler
views" and "shader resources":

"Sampler views" are textures or buffers that are bound to a given
shader stage and can be read from in conjunction with a sampler
object.  They are analogous to OpenGL texture objects or Direct3D
SRVs.

"Shader resources" are textures or buffers that can be read and
written from a shader.  There's no support for floating point
coordinates, address wrap modes or filtering, and, unlike sampler
views, shader resources are global for the whole graphics pipeline.
They are analogous to OpenGL image objects (as in
ARB_shader_image_load_store) or Direct3D UAVs.

Most hardware is likely to implement shader resources and sampler
views as separate objects, so, having the distinction at the API level
simplifies things slightly for the driver.

This patch introduces the SVIEW register file with a declaration token
and syntax analogous to the already existing RES register file.  After
this change, the SAMPLE_* opcodes no longer accept a resource as
input, but rather a SVIEW object.  To preserve the functionality of
reading from a sampler view with integer coordinates, the
SAMPLE_I(_MS) opcodes are introduced which are similar to LOAD(_MS)
but take a SVIEW register instead of a RES register as argument.
2012-05-11 12:39:39 +02:00
Francisco Jerez
d9d82dcd00 gallium: Basic compute interface.
Define an interface that exposes the minimal functionality required to
implement some of the popular compute APIs.  This commit adds entry
points to set the grid layout and other state required to keep track
of the usual address spaces employed in compute APIs, to bind a
compute program, and execute it on the device.

Reviewed-by: Marek Olšák <maraeo@gmail.com>
2012-05-11 12:39:39 +02:00
Marek Olšák
3ac0683d63 gallium: remove pipe_resource::user_ptr
It's unused now.
2012-04-30 01:18:49 +02:00
Marek Olšák
0b7d48cbad gallium: add void *user_buffer to pipe_constant_buffer
This reduces CPU overhead when updating constants.
2012-04-30 01:18:48 +02:00
Marek Olšák
bf469f4edc gallium: add void *user_buffer in pipe_index_buffer
Adapted drivers: i915, llvmpipe, r300, r600, radeonsi, softpipe.

User index buffers have been disabled in nv30, nv50, nvc0 and svga to keep
things working.
2012-04-30 01:14:28 +02:00
Marek Olšák
43995c9470 gallium: remove pipe_context::redefine_user_buffer 2012-04-30 01:14:28 +02:00
Marek Olšák
4552fd50d9 gallium: add void *user_buffer in pipe_vertex_buffer
This reduces CPU overhead in st_draw_vbo and removes a lot of unnecessary code
in that function which was required only to comply with the gallium interface,
but wasn't any useful really.

Adapted drivers: i915, llvmpipe, r300, softpipe.
No changes required in: r600, radeonsi.

User vertex buffers have been disabled in nv30, nv50, nvc0 and svga to keep
things working.
2012-04-30 01:14:26 +02:00
Marek Olšák
507337864f gallium: change set_constant_buffer to be UBO-friendly 2012-04-30 01:09:57 +02:00
Marek Olšák
1b749dc34f gallium: add PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT
This is required for any serious constant buffer support.
Constant buffer offsets on ATI and NVIDIA DX10 and DX11 GPUs must be
a multiple of 256.

In OpenGL, this can be queried via GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT.
2012-04-30 01:09:57 +02:00
Marek Olšák
437ab1d6df gallium: add PIPE_CAP_USER_INDEX_BUFFERS and PIPE_CAP_USER_CONSTANT_BUFFERS 2012-04-30 01:09:57 +02:00
Marek Olšák
c9a9d1ba11 gallium: add CAPs for vertex fetcher
Supported vertex formats will be queried using
is_format_supported(.., PIPE_BIND_VERTEX_BUFFER, ..).
2012-04-24 01:39:21 +02:00
Marek Olšák
e8ab3b1ce7 gallium: add user_ptr in pipe_resource
I need to access the pointer in st/mesa when I only have pipe_resource.
2012-04-24 01:39:21 +02:00
Marek Olšák
5db9cedeaf gallium: remove PIPE_TRANSFER_NOOVERWRITE, use equivalent UNSYNCHRONIZED 2012-04-18 16:19:39 +02:00
Dave Airlie
0d29fb017b gallium: rename DUAL_SOURCE_BLEND cap to MAX_DUAL_SOURCE_RENDER_TARGETS
Though I don't think we'll ever expose > 1.

Signed-off-by: Dave Airlie <airlied@redhat.com>
2012-04-13 17:19:02 +01:00
Marek Olšák
102ed41ae6 gallium: make get_query_result return union* and not void*
This replaces the cryptic void* parameter with a union.
(based on union r600_query_result)

Users of this can still pass uint64* in it, but that cannot work for every
query type, obviously. Most importantly, the code now documents what should
be expected from get_query_result.

This also adds pipe_query_data_pipeline_statistics as per the D3D11 docs.

v2: fix indentation, add comments and use the doxygen style

Reviewed-by: Brian Paul <brianp@vmware.com>
2012-03-30 17:12:51 +02:00
Christian König
4f41f8edb3 gallium: add R8G8_R8B8 and G8R8_B8R8 formats
v2: simplify implementation by using correct swizzle
v3: fix mix with successor patch

Signed-off-by: Christian König <deathsimple@vodafone.de>
2012-03-09 12:40:54 +01:00
Christian König
d6119ac9fa gallium: remove format aliases
They are incomplete and don't make to much sense.

Signed-off-by: Christian König <deathsimple@vodafone.de>
2012-03-08 11:37:02 +01:00
Marek Olšák
62f44f670b Revert "gallium: add flag PIPE_TRANSFER_MAP_PERMANENTLY"
This reverts commit 0950086376.

It was decided to refactor the transfer API instead of adding workarounds
to address the performance issues.
2012-03-05 13:47:49 +01:00
Christian König
d645dc65b6 vl/compositor: replace pipe_video_rect with u_rect
So we support things like flipping also.

Signed-off-by: Christian König <deathsimple@vodafone.de>
2012-03-02 13:14:21 +01:00
Brian Paul
c51264c379 gallium: remove trailing comma to silence warning 2012-02-28 07:56:21 -07:00
Marek Olšák
04e3240087 gallium: remove PIPE_SHADER_CAP_OUTPUT_READ
r600g is the only driver which has made use of it. The reason the CAP was
added was to fix some piglit tests when the GLSL pass lower_output_reads
didn't exist.

However, not removing output reads breaks the fallback for glClampColorARB,
which assumes outputs are not readable. The fix would be non-trivial
and my personal preference is to remove the CAP, considering that reading
outputs is uncommon and that we can now use lower_output_reads to fix
the issue that the CAP was supposed to workaround in the first place.
2012-02-27 02:03:23 +01:00
Marek Olšák
96d882939d gallium: remove unused winsys pointers in pipe_screen and pipe_context
A winsys is already a private object of a driver.
2012-02-21 21:09:16 +01:00
Brian Paul
f1334f232f gallium: fix some comments in p_state.h
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2012-02-15 14:07:43 -07:00
Christoph Bumiller
8b4f7b0672 gallium: add PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION
Just let the hardware do it if it can and avoid drivers having to
check for the special case on each draw call.

v2: update the draw module
2012-02-09 15:01:34 +01:00
Christian König
f3f03c67e9 vl: add interlacing capabilities
Let the driver control interlaced or progressive
format of video buffers.

Signed-off-by: Christian König <deathsimple@vodafone.de>
2012-02-06 10:35:58 +01:00
Brian Paul
3279561e9a st-api: fix typos, whitespace, line wrapping 2012-02-01 14:02:35 -07:00
Brian Paul
c946fc061a gallium: remove trailing comma to silence warning 2012-01-29 15:02:43 -07:00
Marek Olšák
171be75522 st/mesa: add PIPE_CAP_GLSL_FEATURE_LEVEL, cleanup st_extensions.c
v2: handle the cap in r300 and r600 as well

Additional info for r600g:
   The env var R600_GLSL130=1 enables GLSL 1.3.
   Along with R600_STREAMOUT=1, it enables full GL 3.
2012-01-29 02:16:00 +01:00
Marek Olšák
bc1c836938 st/mesa: do vertex and fragment color clamping in shaders
For ARB_color_buffer_float. Most hardware can't do it and st/mesa is
the perfect place for a fallback.
The exceptions are:
- r500 (vertex clamp only)
- nv50 (both)
- nvc0 (both)
- softpipe (both)

We also have to take into account that r300 can do CLAMPED vertex colors only,
while r600 can do UNCLAMPED vertex colors only. The difference can be expressed
with the two new CAPs.
2012-01-25 12:35:18 +01:00
Christian König
9d9afcb5ba vl: reintroduce PIPE_VIDEO_CAP_PREFERED_FORMAT
Create the video buffers in the format the driver preffers.
This temporary creates problems with decoder less VDPAU video playback.

Signed-off-by: Christian König <deathsimple@vodafone.de>
2012-01-15 12:40:44 +01:00