The game expects HLSL discard behavour
But it fails only on Zink because GLSL discard translates to
nir_intrinsic_discard (BRW_PREDICATE_ALIGN1_ANY4H in native Intel asm)
but Zink replaces it with OpTerminateInvocation SPIR-V and it translates to
nir_intrinsic_terminate (BRW_PREDICATE_NORMAL in native Intel asm)
Bisected commit in ZINK: bd816084
On AMD it works because they enabled the
glsl_correct_derivatives_after_discard by default: !10522 (17861aff)
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/9205
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Signed-off-by: Illia Polishchuk <illia.a.polishchuk@globallogic.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23694>
"Path of Exile" will fail with an error "unsupported backbuffer image count"
when vkGetPhysicalDeviceSurfaceCapabilitiesKHR reports more than 3 as
minImageCount.
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21547>
These functions are used by gl[Get]TexImage, which imposes no
alignment restructions on the void *pixels parameter.
This fixes an unaligned access in GTK's "gtk:gdk / memorytexture" unit
test on SPARC, which causes the test to fail.
Fixes: 45ae4434b5 ("util: Use bitshift arithmetic to unpack pixels.")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23482>
16K * 16K * 16bpp = 4G, which overflows int32, so layer_stride needs to
have 64 bits. More generally, any "byte_stride * height" computation
can overflow int32.
Use (u)intptr_t in some gallium and st/mesa places where we do CPU access.
Use uint64_t otherwise.
Acked-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23389>
They are exactly the same, so it's safe to do the replace
Also gen OS_TIMEOUT_INFINITE var with rusticl_mesa_bindings_rs by OS_ prefix and
include "util/os_time.h" in rusticl/rusticl_mesa_bindings.h
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23401>
Actually set the packing behavior as the intended one when using this attribute,
even on mingw.
Otherwise, the default behavior is to use the ms_struct which makes the structures
use more space in some situations.
Signed-off-by: Corentin Noël <corentin.noel@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23338>
A recent update to Cyberpunk 2077 enables XeSS code for Intel GPUs
which is causing the game to crash in the XeSS libraries. As a
temporary work around, stop identifying as Intel for Cyberpunk so
XeSS falls back to the cross-vendor path.
References: https://gitlab.freedesktop.org/mesa/mesa/-/issues/8860
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23271>
This is the default for now. It needs to be part the pipeline hashing
as we will allow this to be tweaked per application.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21645>
Alignments can only be unsigned. Cast alignment to uint64_t to keep MSVC
happy.
Signed-off-by: Rohan Garg <rohan.garg@intel.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20153>
These functions aren't used outside of sha1.c, so let's remove the
prototypes from the header-file, and mark the definitions as static.
Reviewed-by: David Heidelberg <david.heidelberg@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23163>
As a side effect solve:
```
[91/1401] Compiling C object src/util/libmesa_util.a.p/u_cpu_detect.c.o
../src/util/u_cpu_detect.c: In function '_util_cpu_detect_once':
../src/util/u_cpu_detect.c:889:11: warning: 'regs2[2]' may be used uninitialized [-Wmaybe-uninitialized]
889 | if (((regs2[2] >> 27) & 1) && // OSXSAVE
| ^~~~~~~~~~~~~~~~~~~~~~
../src/util/u_cpu_detect.c:823:16: note: 'regs2[2]' was declared here
823 | uint32_t regs2[4];
| ^~~~~
```
Reviewed-by: Yonggang Luo <luoyonggang@gmail.com>
Signed-off-by: David Heidelberg <david.heidelberg@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23164>
Instead of checking this at run time.
Signed-off-by: Eric Engestrom <eric@igalia.com>
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: David Heidelberg <david.heidelberg@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23171>
Since this util moved to public place it turned out it could cause
a build error on current CI like the following:
../src/util/vl_vlc.h:225:52: error: 'vlc.data' may be used uninitialized in this function [-Werror=maybe-uninitialized]
225 | assert(vl_vlc_valid_bits(vlc) >= num_bits || vlc->data >= vlc->end);
| ^~
../src/util/vl_vlc.h:225:65: error: 'vlc.end' may be used uninitialized in this function [-Werror=maybe-uninitialized]
225 | assert(vl_vlc_valid_bits(vlc) >= num_bits || vlc->data >= vlc->end);
| ^~
Signed-off-by: Hyunjun Ko <zzoon@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22202>
Resolves ambient occlusion rendering in Replicant
Resolves grass and ocean animations in Automata, and maybe more.
Both of these games have shaders that expect trig values to work across
large ranges with good precision.
Closes#7656
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22894>
This is useful to debug drivers to be able to
disable all specific d3d9 features and always trigger
the emulated path.
Acked-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Signed-off-by: Axel Davy <davyaxel0@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22644>
From OpenGL spec 8.6
"An INVALID_OPERATION error is generated if the object bound to
READ_FRAMEBUFFER_BINDING is framebuffer complete and its effective
value of SAMPLE_BUFFERS (see section 9.2.3.1) is one"
But some games might do this
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/8425
Reviewed-by: Emma Anholt <emma@anholt.net>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Illia Polishchuk <illia.a.polishchuk@globallogic.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22147>
UE4's Vulkan backend uses vkCmdWriteTimestamp with TOP_OF_PIPE
to measure how long a workload took in the GPU Benchmark. This is wrong
and writes the timestamp before the workload is actually finished,
making it seem like the GPU is much faster than it actually is.
This caused subsequent benchmark passes to contain way too big workloads,
which caused soft hangs on slower GPUs.
Fixes GPU hangs with Splitgate during automatic settings configuration.
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22823>
The first attempt at the sprintf would have consumed part of va, so if
we're going to recurse on overflow to try again in a new allocation then
we have to do our work on a copy.
This was a common failure mode for MESA_GLSL=source, where it would just print:
Mesa: info: GLSL source for fragment shader 1:
Mesa: info: (null)
Fixes: 7a18a1712a ("util/log: improve logger_file newline handling")
Reviewed-by: Chia-I Wu <olvaffe@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22618>
The VK pipeline cache passes a NULL bytes with a nonzero size to a
NULL-data blob to set up the size of the blob. In this case, we don't
actually execute the memcpy, so the non-existent "bytes" doesn't need to
have defined contents. Avoids a valgrind warning:
==972858== Unaddressable byte(s) found during client check request
==972858== at 0x147F4166: blob_write_bytes (blob.c:165)
==972858== by 0x147F4166: blob_write_bytes (blob.c:158)
==972858== by 0x14695FFF: vk_pipeline_cache_object_serialize (vk_pipeline_cache.c:240)
[...]
==972858== Address 0x0 is not stack'd, malloc'd or (recently) free'd
Fixes: 591da98779 ("vulkan: Add a common VkPipelineCache implementation")
Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22617>
this reimplements the same functionality that exists already, but
using shader object instead of GPL
it must be disabled by default, as this extension is not (currently)
compatible with feedback loops
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22612>
This does two things:
1. Flush the command buffer and associate a fence with each
glLinkProgram().
2. Force the application calling glLinkProgram() to wait on the
associated fence, matching the semantics of native drivers.
This important for some workloads and some environments. For example, on
ChromeOS devices supporting VM-based android (ARCVM), an app's HWUI thread
may be configured to use skiagl, while the app may create its own GLES
context for custom rendering. Virgl+virtio_gpu supports a single fencing
timeline, so all guest GL/GLES contexts are serialized by submission
order to the guest kernel.
If the app's submits multiple heavy shaders for compliation+linking
(glCompileShader + glLinkProgram()), these are batched into a single
virtgpu execbuffer (with one fence). Then rendering performed by the
HWUI thread is blocked until the unrelated heavy host-side work is
finished. To the user, the app appears completely frozen until finished.
With this change, the app is throttled in its calls to glLinkProgram(),
and the HWUI work can fill in the gaps between each while hitting most
display update deadlines. To the user, the UI may render at reduced
framerate, but remains mostly responsive to interaction.
Signed-off-by: Ryan Neph <ryanneph@google.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22341>