Handle compressed stencil buffer transition from one layout to another
on gen12+.
When stencil compression is enabled, we have to initialize buffer via
stencil clear (HZ_OP) before any renderpass.
v2:
- Pass predicate bit false to anv_image_ccs_op (Nanley Chery)
v3:
- update aspect assertion (Nanley Chery)
v4:
- Make state decision based on anv_layout_to_aux_state instated of
anv_layout_to_aux_usage (Sagar Ghuge)
v5:
- No need to handle stencil CCS resolve case (Jason Ekstrand)
- Initialize buffer using HZ_OP (Nanley Chery)
v6: (Nanley Chery)
- Pass correct layer/level count.
- Remove local variable.
v7:
- Skip stencil initialization with HZ_OP packet if followed by fast
clear. (Nanley Chery)
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/2942>
On Gen12+, we can enable additional caches in certain usage situations.
This routes that decision making to a central place in ISL, based on
surface usage flags, and updates both drivers to use it. (i965 doesn't
need to change because it doesn't support Gen12.)
We continue handling the "external" decision via an anv_mocs() wrapper
for now, since we store that flag in anv_bo, which isl doesn't know
about. (We could introduce an ISL_SURF_USAGE_EXTERNAL, but I'm not
actually sure that would be cleaner.)
This patch should not have any functional nor performance effects, as
we continue selecting the exact same MOCS values for now.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7104>
According to the Vulkan specification, the
VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT flag will be ignored if
included in a VkCommandBufferBeginInfo for a primary command buffer.
This also implies pBeginInfo->pInheritanceInfo should not be read even
if the flag is present, and makes it legal to include the flag knowing
it will be ignored.
Signed-off-by: Ricardo Garcia <rgarcia@igalia.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7128>
Fixes rendering corruption in the shadowmappingcascade Sascha Willems
Vulkan demo. To see the corruption, I adjusted the demo options as
follows:
1. Enable "Display depth map"
2. Set "Split lambda" to 0.100
3. Make "Cascade" non-zero.
Fixes: 80ffbe915f ("anv: Add support for HiZ+CCS")
Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7046>
It's included in declaration of INTEL_DEBUG.
Signed-off-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6732>
Things work a little different on Gen7 than they do on Gen8+. In
particular, SOBufferEnable lives in 3DSTATE_STREAMOUT but BufferPitch
lives in 3DSTATE_SO_BUFFER. This leaves us having to marshal data
around a bit more than we did on Gen8. Still, it's not too bad.
Normally, I don't spend much time on Gen7 but XFB just became a hard
requirement for DXVK so it stopped working for all our Haswell users.
Let's get them happily playing their games again. 😸
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3532
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6997>
This is a mostly cosmetic change but there is one subtle functional
issue: If we ever render to a 3D depth image, we are now handling the
base layer and number of layers correctly. I'm not sure rendering to 3D
depth is even allowed but we can theoretically handle it now.
Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6549>
Now that we're enabling HiZ on multi-layer images, there's no reason why
we can't enable HiZ clears for multi-view. The only reason I can think
of why we didn't before was because no one thought to and the old code
didn't. Enabling this means that an attachment will get HiZ cleared if
and only if att_state->fast_clear.
Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6549>
I'm bringing up freedreno Vulkan on an Android phone, and my pains are
exactly what Chad said when working on Intel's vulkan for Android in
aa716db0f6 ("intel: Add simple logging façade for Android (v2)"):
On Android, stdio goes to /dev/null. On Android, remote gdb is even
more painful than the usual remote gdb. On Android, nothing works like
you expect and debugging is hell. I need logging.
This patch introduces a small, simple logging API that can easily wrap
Android's API. On non-Android platforms, this logger does nothing
fancy. It follows the time-honored Unix tradition of spewing
everything to stderr with minimal fuss.
My goal here is not perfection. My goal is to make a minimal, clean API,
that people hate merely a little instead of a lot, and that's good
enough to let me bring up Android Vulkan. And it needs to be fast,
which means it must be small. No one wants to their game to miss frames
while aiming a flaming bow into the jaws of an angry robot t-rex, and
thus become t-rex breakfast, because some fool had too much fun desiging
a bloated, ideal logging API.
Compared to trusty fprintf, _mesa_log[ewi]() is actually usable on
Android. Compared to os_log_message(), this has different error levels
and supports format arguments.
The only code change in the move is wrapping flockfile/funlockfile in
!DETECT_OS_WINDOWS, since mingw32 doesn't have it. Windows likely wants
different logging code, anyway.
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6806>
This has been shown to help performance on TGL and DG1. This could be
applied to gen9+, but we still need to show if it helps with those
platforms.
Rework:
* Make change in src/intel/vulkan/genX_cmd_buffer.c too. (Ken)
* Keep mask as 3 for gen < 12
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6684>
In 957bbc6ad9 we merged all the per stages allocations of push
constants into a single one. Unfortunately one field remained per
stage.
This fixes the issue by including all the per stage values of the
masked registers for robust buffer access into the push constant data.
v2: Drop unneeded loop (Jason)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 957bbc6ad9 ("anv: simplify push constant emissions")
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6505>
Instead of allocating a push constant buffer per stage from the
dynamic state pool, we can use the same one for all stages.
We can do this because the push constant data is supposed to be
identical of all stages. Even if vkCmdPushConstants() allows to update
chunks of the push constant data differently per stage, this valid
usage guarantees that any chunk of push constant data used be 2
different stages must be identical :
"For each byte in the range specified by offset and size and for
each push constant range that overlaps that byte, stageFlags must
include all stages in that push constant range’s
VkPushConstantRange::stageFlags"
v2: Fix dirtying of stages (Jason)
v3: Move push constant data into base pipeline state struct (Jason)
v4: Remove duplicated field (Jason)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6183>
If pStrides or Psizes are NULL we should use the values defined by the
pipeline.
v2: fix commit message and fix the code to set explicitly if we are
using dynamic stride/size
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5604>
This is done using 3DSTATE_VF_TOPOLOGY packet that overrides topology
used in subsequent 3DPRIMITIVE commands. For gen7[5] we override the
pipeline topology when emitting draw commands.
v2: fix the way gen7[5] is handled (Lionel)
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5604>
Emit 3DSTATE_CLIP during cmd_buffer_flush_state so that we can change
the max viewport count dynamically.
v2: use one common clip state as size is the same for all gens (Lionel)
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5604>
Reworks:
* Use device rather than physical_device for info. (Lionel)
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5572>
If the platform's default L3 config is NULL, then it now gets
initialized only at context init time, and cmd_buffer_config_l3 will
always return immediately.
Rework:
* Remove unneeded check on !cfg in cmd_buffer_config_l3 (Jason)
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4956>
A buffer added to all execbufs so that we can attribute a batch that
caused a hang to a particular driver.
v2: Reuse workaround BO
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3203>
This has the same kernel requirements are VK_INTEL_performance_query
v2: Fix empty queue submit (Lionel)
v3: Fix autotool build issue (Piotr Byszewski)
v4: Fix Reset & Begin/End in same command buffer, using soft-pin &
relocation on the same buffer won't work currently. This version
uses a somewhat dirty trick in anv_execbuf_add_bo (Piotr Byszewski)
v5: Fix enumeration with null pointers for either pCounters or
pCounterDescriptions (Piotr)
Fix return condition on enumeration (Lionel)
Set counter uuid using sha1 hashes (Lionel)
v6: Fix counters scope, should be COMMAND_KHR not COMMAND_BUFFER_KHR (Lionel)
v7: Rebase (Lionel)
v8: Rework checking for loaded queries (Lionel)
v9: Use new i915-perf interface
v10: Use anv_multialloc (Jason)
v11: Implement perf query passes using self modifying batches (Lionel)
Limit support to softpin/gen8
v12: Remove spurious changes (Jason)
v13: Drop relocs (Jason)
v14: Avoid overwritting .sType in
VkPerformanceCounterKHR/VkPerformanceCounterDescriptionKHR (Lionel)
v15: Don't copy the entire
VkPerformanceCounterKHR/VkPerformanceCounterDescriptionKHR (Jason)
Reuse anv_batch rather than custom packing (Jason)
v16: Fix missing MI_BB_END in reconfiguration batch
Only report the extension with kernel support (perf_version >= 3)
v17: Some cleanup of unused stuff
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/2775>
By using the same mi_builder throughout the draw call, we can just
allocate a register from the mi_builder and unref it when we're done.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/2775>
We were not consistent with minimums reported in the physical device
properties.
Fixes a few CTS tests :
dEQP-VK.memory.requirements.dedicated_allocation.buffer.regular
dEQP-VK.memory.requirements.extended.buffer.regular
dEQP-VK.memory.requirements.core.buffer.regular
v2: Use define for the limit
v3: Rename define
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: a0de2e0090 ("anv: increase minUniformBufferOffsetAlignment to 64")
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4940>
Previously, we tried to treat color image layouts as a special case
during render passes. This is largely an artifact of history as our
initial understanding of Vulkan placed much more emphasis on render
passes than our current understanding. The only real practical use for
magic layouts in the middle of a render pass, as far as I can tell, is
to allow more clear colors to get passed through to input attachments.
However, most apps aren't very creative with their clear colors and very
few of them (none coming from DXVK) actually use render passes in any
interesting way. Therefore, the risk of being able to pass fewer clear
colors through to input attachments should be minimal.
There are, however, three very big advantages to this change:
1. We are now consistent in our handling of aux usage and layouts
between color and depth/stencil.
2. We are now actually following the layout guidelines from the app and
aren't nearly as likely to see strange behavior due to us overriding
the image layouts manually.
3. It's more obviously correct. While I think our old render pass code
was probably correct, it was full of corner cases and it's very
possible that it was behaving badly in weird ways. This follows the
Vulkan API much more blindly and, as such, is more likely to be
correct and behave the same as other implementations.
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4393>
In particular, we split out an anv_can_fast_clear_color_view helper
which only cares about fast-clear and not aux_usage itself.
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4393>
Instead of making it a function that pretends to choose aux usage (which
isn't what it does at all), make it a function which returns whether or
not we want to do a fast clear. This is far more accurate to the
purpose of the function.
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4393>
This commit just renames some things so that we use names for temporary
variables which are more consistent with other places in the code-base.
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4393>
Previously, we bent over backwards to allow non-zero clear colors input
attachments whenever we could. However, very few apps use input
attachments and very few use non-zero clear colors. Getting rid of
support for non-zero clear colors input attachments will allow us to
treat them identically to textures which should help us simplify things
a good bit.
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4393>
In order to actually hit this case you have to be using a very odd
color/view combination. The common cases of clear-to-zero and 0/1 clear
colors with an sRGB view don't require any re-interpretation. This is
probably better than always resolving whenever we have a format mismatch
like we are today because that hits the sRGB case every time.
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4393>
Instead of allocating surface states for attachments in BeginRenderPass,
we now allocate them in begin_subpass. Also, since we're zeroing
things, we can be a bit cleaner about or implementation and just fill
out all those passes for which we have allocated surface states.
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4393>
This commit splits genX(cmd_buffer_setup_attachments)() into three
functions: one which sets up cmd_buffer->state.attachments, one which
allocates surface states, and one which fills out the surface states.
While we're here, we make both functions take the framebuffer (if any)
as an argument instead of pulling it from the command buffer so it's
more clear what things are inputs to the functions. We also make the
render pass and framebuffer parameters const as those are immutable
objects. The only functional change here should be that we now
vk_zalloc the attachments which should be a bit safer.
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4393>
This makes a lot more sense than marking them written in begin_subpass
since, at that point, we haven't written them yet. This should reduce
the chances of accidental extra resolves.
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4393>