Commit graph

5 commits

Author SHA1 Message Date
Rhys Perry
19ca34ed27 aco: don't create phis with undef operands in the boolean phi pass
We can create better merge code is we pass on undef.

fossil-db (Navi):
Totals from 1208 (0.89% of 135946) affected shaders:
SGPRs: 66864 -> 66200 (-0.99%); split: -1.04%, +0.05%
SpillSGPRs: 1179 -> 1156 (-1.95%)
CodeSize: 6516672 -> 6469564 (-0.72%); split: -0.76%, +0.04%
Instrs: 1232680 -> 1220859 (-0.96%); split: -0.97%, +0.01%

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3388>
2020-07-10 22:36:14 +00:00
Rhys Perry
9a089baff1 aco: optimize boolean phis with uniform selections
Even though the boolean can be divergent, the control flow can be (at
least partially) uniform. For example, we don't have to create any
s_andn2_b64/s_and_b64/s_or_b64 instructions with this code:
a = ...
loop {
    b = bool_phi a, c
    if (uniform)
        break
    c = ...
}
d = phi c

fossil-db (Navi):
Totals from 5506 (4.05% of 135946) affected shaders:
SGPRs: 605720 -> 604024 (-0.28%)
SpillSGPRs: 52025 -> 51733 (-0.56%)
CodeSize: 65221188 -> 64957808 (-0.40%); split: -0.41%, +0.00%
Instrs: 12637881 -> 12584610 (-0.42%); split: -0.42%, +0.00%

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3388>
2020-07-10 22:36:14 +00:00
Rhys Perry
f622e80494 aco: create better code for boolean phis with constant operands
fossil-db (Navi):
Totals from 6394 (4.70% of 135946) affected shaders:
SGPRs: 651408 -> 651344 (-0.01%)
SpillSGPRs: 52102 -> 52019 (-0.16%)
CodeSize: 68369664 -> 68229180 (-0.21%); split: -0.21%, +0.00%
Instrs: 13236611 -> 13202126 (-0.26%); split: -0.26%, +0.00%

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3388>
2020-07-10 22:36:14 +00:00
Rhys Perry
47b0653d5d aco: rework boolean phi pass
The pass should now create much less linear phis.

Removes piles of phis and lots of sgpr spilling from Detroit: Become
Human and parallel-rdp.

fossil-db (Navi):
Totals from 7654 (5.63% of 135946) affected shaders:
SGPRs: 796224 -> 787616 (-1.08%); split: -1.08%, +0.00%
VGPRs: 576164 -> 572116 (-0.70%); split: -0.70%, +0.00%
SpillSGPRs: 147695 -> 52258 (-64.62%)
SpillVGPRs: 2167 -> 2102 (-3.00%)
CodeSize: 80671680 -> 76240420 (-5.49%); split: -5.50%, +0.01%
Scratch: 137216 -> 135168 (-1.49%)
MaxWaves: 54235 -> 54707 (+0.87%)
Instrs: 15569429 -> 14820569 (-4.81%); split: -4.82%, +0.01%

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Co-authored-by: Daniel Schürmann <daniel@schuermann.dev>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3388>
2020-07-10 22:36:14 +00:00
Daniel Schürmann
331794495e aco: rename aco_lower_bool_phis() -> aco_lower_phis()
We also lower subdword phis, now.

Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4492>
2020-04-10 07:19:27 +00:00
Renamed from src/amd/compiler/aco_lower_bool_phis.cpp (Browse further)