Instead of gathering XFB info over and over again every time we even
want to know if the shader uses XFB, gather it once when we compile the
shader and refer to the copy in the NIR.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16750>
Now that the resulting xfb_info is stashed on the shader, we can put
this with all the other NIR stuff and only fetch it out at the last
minute when we upload the kernel.
Reviewed-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16750>
We want to be able to carry this along with the shader instead of always
having to re-generate it from scratch. A new nir_gather_xfb_info()
helper is also added which, instead of returning it, adds it to the
shader.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16750>
without manually taking the value from the global_id vec, this will
end up being offset.y again, which breaks z-indexing
Fixes: e7b9561959 ("gallium: implement compute pbo download")
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16728>
this avoids looking at irrelevant 3d pixelstore params like
GL_PACK_IMAGE_HEIGHT when they don't apply, which will cause the storage
buffer to be incorrectly sized and break the operation
Fixes: e7b9561959 ("gallium: implement compute pbo download")
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16728>
Instead of SDWA v_mov_b32/v_xor_b32, we can use a combination of
v_add_u16/v_sub_u16 (add/sub swap, similar to xor swap) and v_perm_b32
with a literal.
I don't know yet if GFX11 adds any new instructions which makes this
easier, but this approach should have full functionality.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16595>
I think v_mov_b32 was only used because a sub-dword p_parallelcopy
couldn't take constants on some gfx levels. That shouldn't be the case
anymore.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16595>
Blending configuration needs to be adapted in case the RT format does
not have an alpha channel. This is handled so far correctly.
But when we have two RT, one with alpha and other without it, we need
to split the blend configuration, so one is adapted and the other not.
Otherwise we would be changing the blend config for the wrong RT.
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16747>
this is uses the 1.1 features, not 1.3
also check the shader stages available since the GL extension requires
all of them
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16757>
During certain control-flow manipulation passes, we go out-of-SSA
temporarily in certain areas of the code to make control-flow
manipulation easier. This can result in registers being in phi sources
temporarily. If two sub-passes run before we get a chance to do
clean-up, we can end up doing some out-of-SSA and then a bit more
out-of-SSA and trigger this case. It's easy enough to handle.
Fixes: a620f66872 ("nir: Add a couple quick-and-dirty out-of-SSA helpers")
Fixes: 79a987ad2a ("nir/opt_if: also merge break statements with ones after the branch")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/6370
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16111>
This isn't really necessary because the API doesn't allow MSAA and
mipmapping at the same time but people forget that pretty often so it's
good to have it as documentation if nothing else.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14129>
GLSL says that indexing in a samplers array should be done with
a dynamically uniform value.
If the app doesn't obey this constraint, it'll get incorrect
results.
But there's one case where the app might be correct and yet
get incorrect result: if 2 consecutive draws are used, with no
state changes in between, the hardware might run them in the
same wave and the app will get incorrect result as-if it was
using non-dynamically uniform index.
To prevent this, this commit takes advantage of the divergence
analysis pass - if the index is marked as divergent, then it will
have the same effect as using ACCESS_NON_UNIFORM in SPIR-V.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16709>
Commit d1ff453a added this alignment in the wrong spot - it needs to
happen after RA because spilling can increment this 32 bits at a time.
Also assert that we align this correctly now.
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16596>
For the sake of consistency, do not rely on a 1-dimensional
workgroup ID anymore.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16721>