Commit graph

14348 commits

Author SHA1 Message Date
Brian
84c2821d2a cell: added const qualifier 2008-03-31 16:54:31 -06:00
Brian
58b6690cf8 cell: updated comments: s/test/SPE/ 2008-03-31 16:44:56 -06:00
Brian
ab8bcc4ec6 cell: implement logicop/output for PIPE_FORMAT_B8G8R8A8_UNORM
Remote display to my usual terminal shows the right colors again.
Not 100% sure about the shuffle control words, but they seem to work.
2008-03-31 16:36:25 -06:00
José Fonseca
8a81429fa8 gallium: Compute YCBCR bit depth. 2008-04-01 07:22:10 +09:00
Brian
6b0be38a6c gallium: used inverted bitmap texture to simplify the fragment shader.
"Off" bits get stored as texel=0xff and "on" bits get stored as texel=0x0.
Then use KIL -tmp to kill the off bits and keep the on bits.
This shortens the fragment program by two instructions.
2008-03-31 15:12:14 -06:00
Brian
23b03c536d gallium: updated comment for bypass_vs 2008-03-31 15:12:01 -06:00
Markus Amsler
9136747a2b fix parsing bug involving comments at the end of ARB v/f programs 2008-03-31 14:58:11 -06:00
Brian
ddc0f91bfc gallium: use cso_save/restore_sampler_textures() functions 2008-03-31 14:38:27 -06:00
Brian
7139b8ef78 gallium: draw_passthrough.c is obsolete - removed 2008-03-31 14:20:16 -06:00
Brian
6a382250a1 gallium: set the bypass_vs flag now
The glBitmap vertex shader is a no-op, but we still have to specify it in
order to convey the number of inputs/outputs.
2008-03-31 14:18:36 -06:00
Brian
594dab4769 gallium: move the test for bypass_vs into the vs_XXX_run() functions
Also:
1. Added an identity_viewport flag to skip viewport transformation when it
has no effect.  Might also add an explicit bypass_viewport flag someday.
2. Separate the code for computing clip codes and doing the viewport transform.
Predicate them separately.
Note: even if bypass_vs is set, we still look at the shader to determine the
number of inputs and outputs.
2008-03-31 14:14:30 -06:00
Brian
9cbd840043 gallium: draw_passthrough.c is not used anymore 2008-03-31 14:13:09 -06:00
Brian
499d8aaa47 gallium: draw_passthrough.c is not used anymore 2008-03-31 14:06:42 -06:00
Brian
e66cb602b7 gallium: turn on clipping for bitmaps
Bitmaps can extend beyond window edges so we need to clip.
Also, move some state atom vars to st_context to be a bit more efficient.
2008-03-31 12:18:20 -06:00
José Fonseca
baab98a637 gallium: Eliminate p_winsys::printf
Not convenient and almost not used at all. Better replacements in p_debug.h
2008-03-31 17:28:33 +09:00
Michal Krol
63950b11b6 draw: Do not run full pipeline when flatshade_first for point primitives. 2008-03-30 23:21:20 +02:00
Michal Krol
fc98880144 draw: Fix bypass_vs semantic misuse. 2008-03-30 22:48:49 +02:00
Brian Paul
a52c0416d1 gallium: Set vertex state/buffers en-mass. 2008-03-29 14:41:03 +01:00
José Fonseca
f10016b9a0 gallium: Fix some MSVC warnings. 2008-03-29 11:32:29 +09:00
Brian
737e34aee5 gallium: begin some bounding box code for bitmap cache 2008-03-28 18:41:10 -06:00
Brian
f6908a766d gallium: added an (int) cast in setup_bitmap_vertex_data() to fix a signed/unsigned arithmetic problem
Negative values became very large uints.
2008-03-28 18:18:55 -06:00
Brian
cbfe6ee5d5 gallium: Fix computation of Z values when not using early Z.
This fixes the missing bitmaps in the engine and fogcoord demos.
2008-03-28 15:22:34 -06:00
Brian
5a460c7391 gallium: don't call st_flush_bitmap_cache() if the only change is _NEW_PACKUNPACK state 2008-03-28 15:17:50 -06:00
Brian
7292db2138 gallium: disable a debug hack 2008-03-28 14:56:05 -06:00
Brian
c62b197b52 gallium: implement a glBitmap cache
The bitmap cache attempts to accumulate a series of glBitmap calls in a
buffer to effectively render a whole bunch of bitmaps at once.

The cache can be disabled, if needed, by setting UseBitmapCache=GL_FALSE.
2008-03-28 14:53:47 -06:00
Brian Paul
13041da714 mesa: fix texture/renderbuffer mix-up in test_attachment_completeness() 2008-03-28 13:10:16 -06:00
Brian Paul
de3634fca8 gallium: re-work texture format selection code
Use same code for choosing texture format and renderbuffer format.
2008-03-28 13:09:19 -06:00
Roland Scheidegger
5615ab78b0 gallium: remove redundant compare bit in sampler state 2008-03-28 15:43:00 +01:00
Michal Krol
4e7bcaa4c2 gallium: Bump PIPE_MAX_SAMPLERS to 16.
We need it to fulfil D3D minimum requirements.
2008-03-28 12:31:35 +01:00
Brian
5935b16ff5 If visual is 32bpp, set visual->alphaBits = 8.
This works since we always use XImages for color buffers.  It wouldn't always
work for Windows/Pixmaps.
2008-03-27 21:11:45 -06:00
Brian
39038c1169 gallium: replace PIPE_ATTRIB_MAX with PIPE_MAX_ATTRIBS
The later follows the naming scheme of other limits.
Keep the old definition until all possible usage is updated.
2008-03-27 17:41:55 -06:00
Brian Paul
37da2d6851 gallium: updated/improved comments, minor re-formatting 2008-03-27 17:18:25 -06:00
Brian
bdf279b555 consolidate some parsing functions that were pretty much identical for vertex/fragment programs
cherry-picked from master
2008-03-27 16:19:46 -06:00
Brian
5052dabb44 mesa: misc sync-up with master 2008-03-27 16:05:40 -06:00
Brian
d46ac956db raise GL_INVALID_OPERATION if glProgramString compilation fails
cherry-picked from master
2008-03-27 16:04:20 -06:00
Brian
4adee848a6 Fix the compile of disabled DEBUG_PARSING code.
cherry-picked from master
2008-03-27 15:54:44 -06:00
Brian
a072094bf0 make sure state token values are fully initialized
cherry-picked from master
2008-03-27 15:52:00 -06:00
Brian
50a20d4729 added program_error2() function for better error reporting
cherry-picked from master
2008-03-27 15:51:07 -06:00
Brian
7b91d87540 Fix state.texgen parsing error (bug 12313).
Replace *(*inst++) with *(*inst)++ in a few places.

Cherry-picked from master.
2008-03-27 15:48:54 -06:00
Brian
6f8286163c gallium: Update calls to the simple shader functions 2008-03-27 15:43:32 -06:00
Brian
dccbfd8bf0 gallium: return pipe_shader_state from the simple shader functions
Allows us to fix a mem leak (tokens array).
2008-03-27 15:43:32 -06:00
Brian
89222ee49d gallium: fix Element() macro redefinition warning 2008-03-27 15:43:32 -06:00
Brian
ba49fa39f3 gallium: fix incorrect types for shaders 2008-03-27 15:43:32 -06:00
Brian
df1744c043 gallium: remove temporary static var 2008-03-27 15:43:32 -06:00
Brian
d355eee5ca gallium: silence unused var warning 2008-03-27 15:27:31 -06:00
Brian
132df5ebce cell: include cell_state_per_fragment.h to silence warning 2008-03-27 15:27:14 -06:00
Brian
8b8a947111 cell: added (uint64_t) cast to silence warning 2008-03-27 15:26:54 -06:00
Brian
979358c471 cell: fix unclosed comment 2008-03-27 15:26:22 -06:00
Ian Romanick
70659e8ec8 xlib: Fix build error from recent fence changes 2008-03-26 10:52:08 -07:00
Ian Romanick
92126cea84 cell: Implement code-gen for logic op
This also implements code-gen for the float-to-packed color
conversion.  It's currently hardcoded for A8R8G8B8, but that can
easily be fixed as soon as other color depths are supported by the
Cell driver.
2008-03-26 10:47:17 -07:00