Copy the code from the gallium driver into a small library located
in src/broadcom.
Signed-off-by: Christian Gmeiner <cgmeiner@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32277>
Instead of including always the simulator file and have the code under
`#ifdefs` depending if the simulator is available or not, let's not
include the simulator directory entirely if the simulator is not
available.
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Reviewed-by: Eric Engestrom <eric@igalia.com>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31356>
Instead of having a hardcoded list of endian-independent format aliases
in the header, generate them from the format definitions.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29649>
This adds 7.1 to the list of available V3D_VERSION, and first changes
on the simulator needed to get it working.
Note that we needed to touch all those 4 codebases because it is
needed if we want to use V3D_DEBUG=clif with the simulator, that it is
the easier way to see which packets a vulkan program is using.
About the simulator, this commit only handle the rename of some
registers. Any additional changes needed to get a proper support for
v71 will be handled them on following commits.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25450>
The default lib prefix is `lib`, so adding `lib` to the lib name just
results in `liblibbroadcom_v3d.a` for instance.
Those are internal, build-temporary static libraries that end up being
linked into the real user-visible libraries, so it doesn't really
matter, but we might as well just clean up their names anyway.
Reviewed-by: Yonggang Luo <luoyonggang@gmail.com>
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18171>
We initially just copied on v3dv, just in case we needed to modify
it. One year later the code is exactly the same, so let's move it to
common.
This fix an additional issue, as we were not using NEON when building
v3d_tiling.c for v3dv.
v2:
* Add "#include util/u_box.h" at v3d_tiling.h, so we can't avoid
the need to include it on other places. (Juan and Iago)
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11121>
Initial commit, mostly a import of the minimum from anv/radv to get a
skeleton to start to work with.
In includes:
* meson files
* Copy & adapt entrypoints ane extensions scripts from anv (that were
later used on radv)
This is a firt approach, but is is likely that we can remove/simplify
some things.
v2: fix copyright character at broadcom/vulkan/meson.build (Eric)
v3: no spaces inside arrays (Dylan)
v4: add gnu_symbol_visibility (detected by CI on first Merge attemp)
Reviewed-by: Eric Anholt <eric@anholt.net>
squash! v3dv: add v3d vulkan driver skeleton
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
So it could be used by both the OpenGL and the Vulkan driver.
In addition to the move, some small changes were needed to be made on
the API. For example, the simulator was receiving v3d_screen on
initialization, and that code setted v3d_screen->sim_file. Now it
returns the new sim_file created.
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5666>
This uses a meson builtin to handle -fvisibility=hidden. This is nice
because we don't need to track which languages are used, if C++ is
suddenly added meson just does the right thing.
Acked-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4740>
Let's make it clear what includes are being added everywhere, so that
they can be cleaned up.
Signed-off-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4360>
The goal is to enable testing of parts of drivers without depending on any
particular kernel version or hardware being present.
Simply set LD_PRELOAD=$PREFIX/lib/libv3d_drm_shim.so in your environment,
and we'll fake a /dev/dri/renderD128 (or whatever the next available node
is) using v3dv3. That node can then be used with the surfaceless or gbm
EGL platforms.
Acked-by: Iago Toral Quiroga <itoral@igalia.com>
This allows the driver to load against the merged kernel DRM driver. In
the process, rename most of the build system variables and gallium
plumbing functions.
Currently the meosn build has a mix of two styles:
arg : [foo, ...
bar],
and
arg : [
foo, ...,
bar,
]
For consistency let's pick one. I've picked the later style, which I
think is more readable, and is more common in the mesa code base.
v2: - fix commit message
Acked-by: Eric Engestrom <eric.engestrom@imgtec.com>
Signed-off-by: Dylan Baker <dylan.c.baker@intel.com>
v2: Default vc5 to off, since it requires the simulator currently. Add
missing dep on the XML generation from libbroadcom_vc5.
Reviewed-by: Dylan Baker <dylan@pnwbakers.com> (v1)