tc_reserve_set_vertex_elements_and_buffers_call slots data are only valid
after the call to tc_set_vertex_elements_for_call.
If a batch flush occurs between these 2 calls, random memory will be read
leading to crashes.
The only user of tc_reserve_set_vertex_elements_and_buffers_call being
st_update_array_templ, we can determine that only 2 tc_buffer_unmap calls
can be inserted, so we reserve slots for them.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37763>
WSL version 1 has a known limitation that the kernel does not support
the memfd_create() syscall, and it always returns -1 (see
https://github.com/microsoft/WSL/issues/3542). This results in
lavapipe/llvmpipe failing to create the anonymous file it needs for
allocations from the pipe_screen object, which in turn results in
results in failed application calls to Vulkan APIs (in the case I
observed, vkMapMemory returned an invalid (0xffffffff) pointer along
with VK_SUCCESS, leading to the application segfaulting).
This issue can be reproduced by simply running `vkcube` (or, presumably
any other simple Vulkan application) inside WSL 1, e.g.:
xvfb-run -s '-screen 0 1024x768x24' vkcube --c 300
This patch addresses the issue with several changes:
1. llvmpipe_create_screen() now checks for errors from the
os_create_anonymous_file function and errors out early, making it
easier to track down issues similar to this. Previously, the invalid
fd of -1 would be stored in the pipe_screen struct and the problems
would only appear later.
2. os_create_anonymous_file() now attempts to handle the case where
memfd_create() fails, by falling back to creating a file in a
temporary directory. This fallback is the same as is already done for
builds that don't have memfd_create available at build time - note
that the difference here is that this is a _runtime_ fallback, as is
needed for the case of WSL 1.
3. The fallback logic previously relied on the XDG_RUNTIME_DIR
environment variable, which might not be set when running inside WSL
because there is unlikely to be a desktop environment configured.
This patch adds a fallback of creating a new directory inside /tmp in
this case.
Reviewed-by: Lucas Fryzek <lfryzek@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37679>
There's no reason to compare the pointer before writing it here any
more. All that does, is make us trigger an unnessecary Valgrind error
with a branch based on an undefined value if the passed pointer wasn't
properly initialized here.
Fixes: b3133e250e ("gallium: add pipe_context::resource_release to eliminate buffer refcounting")
Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-by: Marek Olšák <maraeo@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37842>
arr[0] and arr[1] aren't really the two allocated sampler views any more
at this point. To make it possible to reason about these pointers,
assign the created objects to speparate pointers, so we can free them
from those instead of having to track which array indices they're stored
in.
Fixes: 73da0dcddc ("gallium: eliminate frontend refcounting from samplerviews")
Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37839>
The YUV tiling blits are an internal copy into a shadow of the resource.
Thus they don't go through the external context blit hook anymore. Call
the YUV blit function from the two code paths that handle internal copies.
Fixes: d4780f03fc ("etnaviv: use direct BLT/RS blit hook for internal copies")
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Christian Gmeiner <cgmeiner@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37605>
Fixes linker error where zink_batch_usage_unflushed_wait was not being
found during compilation. The function was marked as ALWAYS_INLINE but
was being referenced from zink_bo.c, causing unresolved external symbol
errors.
Resolves compilation error in Windows builds.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37835>
The Vivante GPUs don't natively support 128-bit formats like
R32G32B32A32_FLOAT. This patch implements emulation by calculating
the memory layout as if these were 64-bit formats, but doubling the
allocation size to store both halves of the 128-bit data.
For 128-bit formats, we:
- Calculate stride and layer_stride using the 64-bit equivalent format
- Double the mip level size to accommodate both 64-bit halves
- Use translate_format_128bit_to_64bit() to map formats like
R32G32B32A32_FLOAT -> R32G32_FLOAT
This creates a memory layout where each mip level contains the 128-bit
data organized as two consecutive 64-bit portions.
Signed-off-by: Christian Gmeiner <cgmeiner@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37597>