Commit graph

111556 commits

Author SHA1 Message Date
Samuel Pitoiset
eeb09a01e7 radv/rgp: report correct cu_mask info
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4023>
2020-03-06 08:22:02 +00:00
Samuel Pitoiset
b3ece36257 ac: add ac_gpu_info::cu_mask to store bitmask of compute units
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4023>
2020-03-06 08:22:02 +00:00
Samuel Pitoiset
c6c661de31 radv/sqtt: abort if SQTT is used on GFX6-GFX7
RGP only supports GFX8+.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4022>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4022>
2020-03-06 08:00:39 +00:00
Samuel Pitoiset
14283ddc79 radv/sqtt: add support for GFX8
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4022>
2020-03-06 08:00:39 +00:00
Samuel Pitoiset
d747015935 ac/registers: adjust some definitions for thread trace on GFX8
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4022>
2020-03-06 08:00:39 +00:00
Samuel Pitoiset
0d55732a61 radv/sqtt: add radv_copy_thread_trace_info_regs() helper
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4022>
2020-03-06 08:00:39 +00:00
Samuel Pitoiset
9baad41469 radv/sqtt: tidy up radv_emit_thread_trace_{start,stop}
Check for GFX10 first.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4022>
2020-03-06 08:00:39 +00:00
Samuel Pitoiset
6c91aa7955 radv/sqtt: fix wrong check in radv_is_thread_trace_complete()
Oops, should be equal actually.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4022>
2020-03-06 08:00:39 +00:00
Samuel Pitoiset
ba29c050a3 radv/winsys: fix missing initializations of shader info in the null device
To avoid divide by zero when computing shader stats.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3999>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3999>
2020-03-06 07:43:31 +00:00
Jason Ekstrand
9d07d59842 iris: Don't skip fast depth clears if the color changed
We depend on BLORP to convert the clear color and write it into the
clear color buffer for us.  However, we weren't bothering to call blorp
in the case where the state is ISL_AUX_STATE_CLEAR.  This leads to the
clear color not getting properly updated if we have back-to-back clears
with different clear colors.  Technically, we could go out of our way to
set the clear color directly from iris in this case but this is a case
we're unlikely to see in the wild so let's not bother.  This matches
what we already do for color surfaces.

Cc: mesa-stable@lists.freedesktop.org
Reported-by: Mark Janes <mark.a.janes@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4073>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4073>
2020-03-06 01:40:02 +00:00
Vinson Lee
382b902a6d swr: Fix non-pod-varargs error.
../src/gallium/drivers/swr/rasterizer/jitter/functionpasses/lower_x86.cpp:391:24: error: cannot pass object of non-trivial type 'std::string' (aka 'basic_string<char>') through variadic function; call will abort at runtime [-Wnon-pod-varargs]
                       pFunc->getName().str());
                       ^

Fixes: ff8265b64f ("gallium/swr: Fix llvm11 compilation issues")
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Jan Zielinski <jan.zielinski@intel.com>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4008>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4008>
2020-03-06 01:19:50 +00:00
Marek Olšák
ed0bea4495 glthread: fall back if a param size is non-zero and a pointer param is NULL
So that we don't crash. This is a GL error anyway.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3948>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3948>
2020-03-06 01:06:14 +00:00
Marek Olšák
57a9c1ee47 glthread: fix a crash with incorrect glShaderSource parameters
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3948>
2020-03-06 01:06:14 +00:00
Marek Olšák
c5825b7b6e glthread: add custom marshalling for glNamedBuffer(Sub)DataEXT
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3948>
2020-03-06 01:06:14 +00:00
Marek Olšák
b8aa5edfc5 glthread: merge glBufferSubData and glNamedBufferSubData into 1 set of functions
This is a big cleanup.
GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD also doesn't sync anymore.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3948>
2020-03-06 01:06:14 +00:00
Marek Olšák
8eb0332749 glthread: merge glBufferData and glNamedBufferData into 1 set of functions
This is a big cleanup.
GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD also doesn't sync anymore.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3948>
2020-03-06 01:06:14 +00:00
Marek Olšák
93b2ee18a1 glthread: replace custom glBindBuffer marshalling with generated one
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3948>
2020-03-06 01:06:14 +00:00
Marek Olšák
85276e2c1b glthread: sync instead of disabling glthread for non-VBO pointers
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3948>
2020-03-06 01:06:14 +00:00
Marek Olšák
28a2ad7ddf glthread: track for each VAO whether the user has set a user pointer
This commit mainly adds basic infrastructure for tracking vertex array
state.

If glthread gets a non-VBO pointer, this commit delays disabling
glthread until glDraw is called. The next will change that to "sync"
instead of "disable".

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3948>
2020-03-06 01:06:14 +00:00
Marek Olšák
d510e652d4 glthread: add marshal_call_after and remove custom glFlush and glEnable code
Instead of implementing marshalling manually, this XML property allows us
to insert additional code into code-generated functions.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3948>
2020-03-06 01:06:14 +00:00
Marek Olšák
4970199d11 glthread: don't insert an empty line after (void) cmd;
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3948>
2020-03-06 01:06:14 +00:00
Marek Olšák
b9eef27920 glthread: add support for glMemoryObjectParameteriv, glSemaphoreParameterui64v
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3948>
2020-03-06 01:06:14 +00:00
Marek Olšák
b5c58bbf6c glthread: add support for glCallLists, glPatchParameterfv
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3948>
2020-03-06 01:06:14 +00:00
Marek Olšák
1668a93903 glthread: add support for glClearNamedFramebuffer, glMaterial, glPointParameter
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3948>
2020-03-06 01:06:14 +00:00
Marek Olšák
b0a20e7531 glthread: add support for glFog, glLight, glLightModel, glTexEnv, glTexGen
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3948>
2020-03-06 01:06:14 +00:00
Marek Olšák
59e96bc513 glthread: add support for TexParameteri and SamplerParameteri functions
It's straightfoward except that I had to hack the python scripts to add
"marshal_count", which behaves just like "count" except that "variable_param"
is ignored. ("variable_param" changes the behavior of "count", which I don't
want)

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3948>
2020-03-06 01:06:14 +00:00
Marek Olšák
108fdb54c6 glthread: replace custom ClearBuffer marshalling with generated one
If the count attribute contains "enum", the count is evaluated only once.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3948>
2020-03-06 01:06:14 +00:00
Marek Olšák
88b5fb18b3 glthread: check the size of all variable params and clean up the code
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3948>
2020-03-06 01:06:14 +00:00
Marek Olšák
358d923c8b glthread: handle complex pointer parameters and support GL functions with strings
The python changes add a local variable that computes the parameter size
only once.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3948>
2020-03-06 01:06:14 +00:00
Marek Olšák
d00f36ac25 glthread: add/update count and marshal fields for many GL functions
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3948>
2020-03-06 01:06:14 +00:00
Marek Olšák
fb95a4693f glthread: add GL_DRAW_INDIRECT_BUFFER tracking and generator support
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3948>
2020-03-06 01:06:14 +00:00
Marek Olšák
30b6e82364 glthread: don't increment variable_data if it's the last variable-size param
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3948>
2020-03-06 01:06:14 +00:00
Marek Olšák
19dc528bbf glthread: don't insert _mesa_post_marshal_hook into every function
Let the developer decide that in the python script.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3948>
2020-03-06 01:06:14 +00:00
Marek Olšák
c920572f60 glthread: simplify repeated function sequences in marshal_generated.c
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3948>
2020-03-06 01:06:14 +00:00
Marek Olšák
9dbf5ec9f7 glthread: use int instead of size_t where it's OK
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3948>
2020-03-06 01:06:14 +00:00
Marek Olšák
313e98fb81 glthread: reduce pointer dereferences in glthread_unmarshal_batch
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3948>
2020-03-06 01:06:14 +00:00
Marek Olšák
19151e2605 glthread: inline _mesa_unmarshal_dispatch_cmd and convert the switch to a table
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3948>
2020-03-06 01:06:14 +00:00
Marek Olšák
245f9593b7 glthread: don't prefix variable_data with const
Not all variable data that is constant is declared with const, such as
glDeletePerfMonitorsAMD.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3948>
2020-03-06 01:06:14 +00:00
Marek Olšák
d93f4faefb glthread: don't generate the sync fallback if the call size is not variable
marshal_generated.c is 12% smaller.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3948>
2020-03-06 01:06:13 +00:00
Rhys Perry
b088a4b113 aco: only reserve sgprs for vcc if it's used
pipeline-db (Vega):

Totals:
SGPRS: 5186302 -> 5075616 (-2.13 %)
VGPRS: 3704580 -> 3704580 (0.00 %)
Spilled SGPRs: 144859 -> 144859 (0.00 %)
Spilled VGPRs: 0 -> 0 (0.00 %)
Scratch size: 4124 -> 4124 (0.00 %) dwords per thread
Code Size: 247315944 -> 247315944 (0.00 %) bytes
LDS: 1311 -> 1311 (0.00 %) blocks
Max Waves: 674560 -> 674562 (0.00 %)

Totals from affected shaders:
SGPRS: 536992 -> 426306 (-20.61 %)
VGPRS: 356404 -> 356404 (0.00 %)
Spilled SGPRs: 0 -> 0 (0.00 %)
Spilled VGPRs: 0 -> 0 (0.00 %)
Scratch size: 0 -> 0 (0.00 %) dwords per thread
Code Size: 8498748 -> 8498748 (0.00 %) bytes
LDS: 8 -> 8 (0.00 %) blocks
Max Waves: 113832 -> 113834 (0.00 %)

There are some small code size changes in a few RotTR shaders and a small
increase in max_waves in two Detroit: Become Human shaders.

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3906>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3906>
2020-03-05 20:18:34 +00:00
Rhys Perry
c6e0c062da aco: improve control flow handling in GFX6-9 NOP pass
Fixes Detroit: Become Human hang. Also affects World of Warships.

pipeline-db (Tahiti):
Totals from affected shaders:
SGPRS: 0 -> 0 (0.00 %)
VGPRS: 0 -> 0 (0.00 %)
Spilled SGPRs: 0 -> 0 (0.00 %)
Spilled VGPRs: 0 -> 0 (0.00 %)
Scratch size: 0 -> 0 (0.00 %) dwords per thread
Code Size: 0 -> 0 (0.00 %) bytes
LDS: 0 -> 0 (0.00 %) blocks
Max Waves: 0 -> 0 (0.00 %)

pipeline-db (Polaris):
Totals from affected shaders:
SGPRS: 17168 -> 17168 (0.00 %)
VGPRS: 11296 -> 11296 (0.00 %)
Spilled SGPRs: 1870 -> 1870 (0.00 %)
Spilled VGPRs: 0 -> 0 (0.00 %)
Scratch size: 0 -> 0 (0.00 %) dwords per thread
Code Size: 1472628 -> 1473292 (0.05 %) bytes
LDS: 0 -> 0 (0.00 %) blocks
Max Waves: 628 -> 628 (0.00 %)

pipeline-db (Vega):
Totals from affected shaders:
SGPRS: 17168 -> 17168 (0.00 %)
VGPRS: 11296 -> 11296 (0.00 %)
Spilled SGPRs: 1870 -> 1870 (0.00 %)
Spilled VGPRs: 0 -> 0 (0.00 %)
Scratch size: 0 -> 0 (0.00 %) dwords per thread
Code Size: 1409716 -> 1410380 (0.05 %) bytes
LDS: 0 -> 0 (0.00 %) blocks
Max Waves: 0 -> 0 (0.00 %)

Max Waves is lower than it should be because of a null winsys bug.

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4004>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4004>
2020-03-05 19:37:24 +00:00
Rhys Perry
47b7f104a0 aco: consider non-hazard writes in handle_raw_hazard_internal
I think this helps GFX6 in particular because code like this is common:
s_add_i32       s4, 0x60, s3
s_mov_b32       s5, 0
s_load_dwordx4  s[4:7], s[4:5], 0x0
s_buffer_load_dword s4, s[4:7], 0xcc

pipeline-db (Tahiti):
Totals from affected shaders:
SGPRS: 1923878 -> 1923878 (0.00 %)
VGPRS: 1528964 -> 1528964 (0.00 %)
Spilled SGPRs: 476 -> 476 (0.00 %)
Spilled VGPRs: 0 -> 0 (0.00 %)
Scratch size: 0 -> 0 (0.00 %) dwords per thread
Code Size: 88723604 -> 88528880 (-0.22 %) bytes
LDS: 241 -> 241 (0.00 %) blocks
Max Waves: 145402 -> 145402 (0.00 %)

pipeline-db (Polaris):
Totals from affected shaders:
SGPRS: 428128 -> 428128 (0.00 %)
VGPRS: 353092 -> 353092 (0.00 %)
Spilled SGPRs: 119251 -> 119251 (0.00 %)
Spilled VGPRs: 0 -> 0 (0.00 %)
Scratch size: 0 -> 0 (0.00 %) dwords per thread
Code Size: 57580468 -> 57563964 (-0.03 %) bytes
LDS: 0 -> 0 (0.00 %) blocks
Max Waves: 11631 -> 11631 (0.00 %)

piepline-db (Vega):
Totals from affected shaders:
SGPRS: 425016 -> 425016 (0.00 %)
VGPRS: 349588 -> 349588 (0.00 %)
Spilled SGPRs: 117835 -> 117835 (0.00 %)
Spilled VGPRs: 0 -> 0 (0.00 %)
Scratch size: 0 -> 0 (0.00 %) dwords per thread
Code Size: 54890792 -> 54874432 (-0.03 %) bytes
LDS: 0 -> 0 (0.00 %) blocks
Max Waves: 54 -> 54 (0.00 %)

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4004>
2020-03-05 19:37:24 +00:00
Rhys Perry
38743577f8 aco: improve get_wait_states()
pipeline-db (Tahiti):
Totals from affected shaders:
SGPRS: 21208 -> 21208 (0.00 %)
VGPRS: 22388 -> 22388 (0.00 %)
Spilled SGPRs: 0 -> 0 (0.00 %)
Spilled VGPRs: 0 -> 0 (0.00 %)
Scratch size: 0 -> 0 (0.00 %) dwords per thread
Code Size: 3278596 -> 3277004 (-0.05 %) bytes
LDS: 19 -> 19 (0.00 %) blocks
Max Waves: 238 -> 238 (0.00 %)

pipeline-db (Polaris):
Totals from affected shaders:
SGPRS: 64 -> 64 (0.00 %)
VGPRS: 96 -> 96 (0.00 %)
Spilled SGPRs: 0 -> 0 (0.00 %)
Spilled VGPRs: 0 -> 0 (0.00 %)
Scratch size: 0 -> 0 (0.00 %) dwords per thread
Code Size: 5200 -> 5192 (-0.15 %) bytes
LDS: 0 -> 0 (0.00 %) blocks
Max Waves: 10 -> 10 (0.00 %)

pipeline-db (Vega):
Totals from affected shaders:
SGPRS: 0 -> 0 (0.00 %)
VGPRS: 0 -> 0 (0.00 %)
Spilled SGPRs: 0 -> 0 (0.00 %)
Spilled VGPRs: 0 -> 0 (0.00 %)
Scratch size: 0 -> 0 (0.00 %) dwords per thread
Code Size: 0 -> 0 (0.00 %) bytes
LDS: 0 -> 0 (0.00 %) blocks
Max Waves: 0 -> 0 (0.00 %)

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4004>
2020-03-05 19:37:24 +00:00
Rhys Perry
7f1b537304 aco: add new NOP insertion pass for GFX6-9
This new pass is more similar to the GFX10 pass and should be able to
handle control flow better.

No pipeline-db changes.

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4004>
2020-03-05 19:37:24 +00:00
Jason Ekstrand
ce19681257 iris: Enable HiZ and stencil CCS for blorp blit destinations
Now that blorp blits write to depth and stencil as depth and stencil, we
can leave HiZ and stencil CCS enabled for blorp blit destinations.

Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3717>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3717>
2020-03-05 18:56:45 +00:00
Jason Ekstrand
a0d5c7da18 iris: Enable CCS for copies from HiZ+CCS depth buffers
Ever since b274469daa, BLORP is able to sample from whatever the
sampler supports.  In c0c899cf78, we added HiZ support for copies from
HiZ compressed depth buffers but forgot HiZ+CCS.

Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3717>
2020-03-05 18:56:45 +00:00
Jason Ekstrand
83b641a038 anv: Enable HiZ for VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3717>
2020-03-05 18:56:45 +00:00
Jason Ekstrand
6cec618e82 blorp: Write to depth/stencil images as depth/stencil when possible
On Gen4 and G45 and earlier, we have to handle weird offsetting to write
to depth and stencil due to a lack of proper depth mipmapping support in
hardware.  On Gen6, we have to deal with strange HiZ and stencil
layouts.  Prior to Gen9, we also had to do crazy things for stencil
writes because we didn't support GL_ARB_shader_stencil_export and
friends in hardware.  However, starting with Gen7 for depth and Gen9 for
stencil, we can easily write out with the "right" hardware.  This allows
us to leave HiZ and other compression enabled for blorp_blit() and
blorp_copy() operations.

Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3717>
2020-03-05 18:56:45 +00:00
Jason Ekstrand
4531f0ffce iris: Allow HiZ on blit sources
Ever since 95cc5438eb, BLORP has been able to read from HiZ-compressed
depth buffers as long as the sampler supports HiZ.  This just makes iris
stop doing the unneeded resolve.

Closes: #2583
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3717>
2020-03-05 18:56:45 +00:00
Jason Ekstrand
9f5f4269a6 isl: Set 3DSTATE_DEPTH_BUFFER::Depth correctly for 3D surfaces
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3717>
2020-03-05 18:56:45 +00:00