Create basic aub_context on GEM_CONTEXT_CREATE.
Set it up and submit a context + ring + pphwsp during execbuf
submission, if it has not been initialized yet.
v2: Write the HWSP only once per engine (Lionel).
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
v2:
- Only dump context if there were no erros (Lionel).
- Store counter for context handles in aub_file (Lionel).
v3:
- Add a comment about aub_context -> GEM context (Lionel).
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
We want to be able to create contexts on demand, and increase the GGTT
as needed for that. Use the aub_map_ggtt() function for that.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
We allocate GGTT entries and physical addresses are we create engines
rather than having a fixed layout.
Context images now receive a parameter argument which is used to setup
pml4 & ring buffer addresses.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
We want to use this allocator in the next commit for GGTT pages.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Prepare aub write to deal with multiple engine instances. We don't
pass the instance number yet this could be done in the future by
having a 2 dimensional array of struct engine.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Rafael Antognolli <rafael.antognolli@intel.com>
In the future we'll want error2aub to reuse the context image saved by
i915 instead of the default one we write in intel_dump_gpu.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
This reverts commit f8cfc77660.
This appears to break intel_dump_gpu for Gen9 systems - I can load them
in the simulator, but nothing happens. Reverting the patch makes the
simulator properly execute our commands and shaders again.
It looks like we can't rely on the simulator to always translate virtual
addresses to physical ones correctly. So let's use physical everywhere.
Since our current GGTT maps virtual to physical addresses in a 1:1 way,
no further changes are required.
Additionally, we have other address spaces not in use right now. So
let's make it easier to switch which one we are using but putting the
default one into the aub_file struct.
Cc: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>