Commit graph

111545 commits

Author SHA1 Message Date
Marek Olšák
ed0bea4495 glthread: fall back if a param size is non-zero and a pointer param is NULL
So that we don't crash. This is a GL error anyway.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3948>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3948>
2020-03-06 01:06:14 +00:00
Marek Olšák
57a9c1ee47 glthread: fix a crash with incorrect glShaderSource parameters
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3948>
2020-03-06 01:06:14 +00:00
Marek Olšák
c5825b7b6e glthread: add custom marshalling for glNamedBuffer(Sub)DataEXT
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3948>
2020-03-06 01:06:14 +00:00
Marek Olšák
b8aa5edfc5 glthread: merge glBufferSubData and glNamedBufferSubData into 1 set of functions
This is a big cleanup.
GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD also doesn't sync anymore.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3948>
2020-03-06 01:06:14 +00:00
Marek Olšák
8eb0332749 glthread: merge glBufferData and glNamedBufferData into 1 set of functions
This is a big cleanup.
GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD also doesn't sync anymore.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3948>
2020-03-06 01:06:14 +00:00
Marek Olšák
93b2ee18a1 glthread: replace custom glBindBuffer marshalling with generated one
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3948>
2020-03-06 01:06:14 +00:00
Marek Olšák
85276e2c1b glthread: sync instead of disabling glthread for non-VBO pointers
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3948>
2020-03-06 01:06:14 +00:00
Marek Olšák
28a2ad7ddf glthread: track for each VAO whether the user has set a user pointer
This commit mainly adds basic infrastructure for tracking vertex array
state.

If glthread gets a non-VBO pointer, this commit delays disabling
glthread until glDraw is called. The next will change that to "sync"
instead of "disable".

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3948>
2020-03-06 01:06:14 +00:00
Marek Olšák
d510e652d4 glthread: add marshal_call_after and remove custom glFlush and glEnable code
Instead of implementing marshalling manually, this XML property allows us
to insert additional code into code-generated functions.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3948>
2020-03-06 01:06:14 +00:00
Marek Olšák
4970199d11 glthread: don't insert an empty line after (void) cmd;
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3948>
2020-03-06 01:06:14 +00:00
Marek Olšák
b9eef27920 glthread: add support for glMemoryObjectParameteriv, glSemaphoreParameterui64v
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3948>
2020-03-06 01:06:14 +00:00
Marek Olšák
b5c58bbf6c glthread: add support for glCallLists, glPatchParameterfv
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3948>
2020-03-06 01:06:14 +00:00
Marek Olšák
1668a93903 glthread: add support for glClearNamedFramebuffer, glMaterial, glPointParameter
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3948>
2020-03-06 01:06:14 +00:00
Marek Olšák
b0a20e7531 glthread: add support for glFog, glLight, glLightModel, glTexEnv, glTexGen
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3948>
2020-03-06 01:06:14 +00:00
Marek Olšák
59e96bc513 glthread: add support for TexParameteri and SamplerParameteri functions
It's straightfoward except that I had to hack the python scripts to add
"marshal_count", which behaves just like "count" except that "variable_param"
is ignored. ("variable_param" changes the behavior of "count", which I don't
want)

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3948>
2020-03-06 01:06:14 +00:00
Marek Olšák
108fdb54c6 glthread: replace custom ClearBuffer marshalling with generated one
If the count attribute contains "enum", the count is evaluated only once.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3948>
2020-03-06 01:06:14 +00:00
Marek Olšák
88b5fb18b3 glthread: check the size of all variable params and clean up the code
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3948>
2020-03-06 01:06:14 +00:00
Marek Olšák
358d923c8b glthread: handle complex pointer parameters and support GL functions with strings
The python changes add a local variable that computes the parameter size
only once.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3948>
2020-03-06 01:06:14 +00:00
Marek Olšák
d00f36ac25 glthread: add/update count and marshal fields for many GL functions
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3948>
2020-03-06 01:06:14 +00:00
Marek Olšák
fb95a4693f glthread: add GL_DRAW_INDIRECT_BUFFER tracking and generator support
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3948>
2020-03-06 01:06:14 +00:00
Marek Olšák
30b6e82364 glthread: don't increment variable_data if it's the last variable-size param
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3948>
2020-03-06 01:06:14 +00:00
Marek Olšák
19dc528bbf glthread: don't insert _mesa_post_marshal_hook into every function
Let the developer decide that in the python script.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3948>
2020-03-06 01:06:14 +00:00
Marek Olšák
c920572f60 glthread: simplify repeated function sequences in marshal_generated.c
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3948>
2020-03-06 01:06:14 +00:00
Marek Olšák
9dbf5ec9f7 glthread: use int instead of size_t where it's OK
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3948>
2020-03-06 01:06:14 +00:00
Marek Olšák
313e98fb81 glthread: reduce pointer dereferences in glthread_unmarshal_batch
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3948>
2020-03-06 01:06:14 +00:00
Marek Olšák
19151e2605 glthread: inline _mesa_unmarshal_dispatch_cmd and convert the switch to a table
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3948>
2020-03-06 01:06:14 +00:00
Marek Olšák
245f9593b7 glthread: don't prefix variable_data with const
Not all variable data that is constant is declared with const, such as
glDeletePerfMonitorsAMD.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3948>
2020-03-06 01:06:14 +00:00
Marek Olšák
d93f4faefb glthread: don't generate the sync fallback if the call size is not variable
marshal_generated.c is 12% smaller.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3948>
2020-03-06 01:06:13 +00:00
Rhys Perry
b088a4b113 aco: only reserve sgprs for vcc if it's used
pipeline-db (Vega):

Totals:
SGPRS: 5186302 -> 5075616 (-2.13 %)
VGPRS: 3704580 -> 3704580 (0.00 %)
Spilled SGPRs: 144859 -> 144859 (0.00 %)
Spilled VGPRs: 0 -> 0 (0.00 %)
Scratch size: 4124 -> 4124 (0.00 %) dwords per thread
Code Size: 247315944 -> 247315944 (0.00 %) bytes
LDS: 1311 -> 1311 (0.00 %) blocks
Max Waves: 674560 -> 674562 (0.00 %)

Totals from affected shaders:
SGPRS: 536992 -> 426306 (-20.61 %)
VGPRS: 356404 -> 356404 (0.00 %)
Spilled SGPRs: 0 -> 0 (0.00 %)
Spilled VGPRs: 0 -> 0 (0.00 %)
Scratch size: 0 -> 0 (0.00 %) dwords per thread
Code Size: 8498748 -> 8498748 (0.00 %) bytes
LDS: 8 -> 8 (0.00 %) blocks
Max Waves: 113832 -> 113834 (0.00 %)

There are some small code size changes in a few RotTR shaders and a small
increase in max_waves in two Detroit: Become Human shaders.

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3906>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3906>
2020-03-05 20:18:34 +00:00
Rhys Perry
c6e0c062da aco: improve control flow handling in GFX6-9 NOP pass
Fixes Detroit: Become Human hang. Also affects World of Warships.

pipeline-db (Tahiti):
Totals from affected shaders:
SGPRS: 0 -> 0 (0.00 %)
VGPRS: 0 -> 0 (0.00 %)
Spilled SGPRs: 0 -> 0 (0.00 %)
Spilled VGPRs: 0 -> 0 (0.00 %)
Scratch size: 0 -> 0 (0.00 %) dwords per thread
Code Size: 0 -> 0 (0.00 %) bytes
LDS: 0 -> 0 (0.00 %) blocks
Max Waves: 0 -> 0 (0.00 %)

pipeline-db (Polaris):
Totals from affected shaders:
SGPRS: 17168 -> 17168 (0.00 %)
VGPRS: 11296 -> 11296 (0.00 %)
Spilled SGPRs: 1870 -> 1870 (0.00 %)
Spilled VGPRs: 0 -> 0 (0.00 %)
Scratch size: 0 -> 0 (0.00 %) dwords per thread
Code Size: 1472628 -> 1473292 (0.05 %) bytes
LDS: 0 -> 0 (0.00 %) blocks
Max Waves: 628 -> 628 (0.00 %)

pipeline-db (Vega):
Totals from affected shaders:
SGPRS: 17168 -> 17168 (0.00 %)
VGPRS: 11296 -> 11296 (0.00 %)
Spilled SGPRs: 1870 -> 1870 (0.00 %)
Spilled VGPRs: 0 -> 0 (0.00 %)
Scratch size: 0 -> 0 (0.00 %) dwords per thread
Code Size: 1409716 -> 1410380 (0.05 %) bytes
LDS: 0 -> 0 (0.00 %) blocks
Max Waves: 0 -> 0 (0.00 %)

Max Waves is lower than it should be because of a null winsys bug.

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4004>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4004>
2020-03-05 19:37:24 +00:00
Rhys Perry
47b7f104a0 aco: consider non-hazard writes in handle_raw_hazard_internal
I think this helps GFX6 in particular because code like this is common:
s_add_i32       s4, 0x60, s3
s_mov_b32       s5, 0
s_load_dwordx4  s[4:7], s[4:5], 0x0
s_buffer_load_dword s4, s[4:7], 0xcc

pipeline-db (Tahiti):
Totals from affected shaders:
SGPRS: 1923878 -> 1923878 (0.00 %)
VGPRS: 1528964 -> 1528964 (0.00 %)
Spilled SGPRs: 476 -> 476 (0.00 %)
Spilled VGPRs: 0 -> 0 (0.00 %)
Scratch size: 0 -> 0 (0.00 %) dwords per thread
Code Size: 88723604 -> 88528880 (-0.22 %) bytes
LDS: 241 -> 241 (0.00 %) blocks
Max Waves: 145402 -> 145402 (0.00 %)

pipeline-db (Polaris):
Totals from affected shaders:
SGPRS: 428128 -> 428128 (0.00 %)
VGPRS: 353092 -> 353092 (0.00 %)
Spilled SGPRs: 119251 -> 119251 (0.00 %)
Spilled VGPRs: 0 -> 0 (0.00 %)
Scratch size: 0 -> 0 (0.00 %) dwords per thread
Code Size: 57580468 -> 57563964 (-0.03 %) bytes
LDS: 0 -> 0 (0.00 %) blocks
Max Waves: 11631 -> 11631 (0.00 %)

piepline-db (Vega):
Totals from affected shaders:
SGPRS: 425016 -> 425016 (0.00 %)
VGPRS: 349588 -> 349588 (0.00 %)
Spilled SGPRs: 117835 -> 117835 (0.00 %)
Spilled VGPRs: 0 -> 0 (0.00 %)
Scratch size: 0 -> 0 (0.00 %) dwords per thread
Code Size: 54890792 -> 54874432 (-0.03 %) bytes
LDS: 0 -> 0 (0.00 %) blocks
Max Waves: 54 -> 54 (0.00 %)

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4004>
2020-03-05 19:37:24 +00:00
Rhys Perry
38743577f8 aco: improve get_wait_states()
pipeline-db (Tahiti):
Totals from affected shaders:
SGPRS: 21208 -> 21208 (0.00 %)
VGPRS: 22388 -> 22388 (0.00 %)
Spilled SGPRs: 0 -> 0 (0.00 %)
Spilled VGPRs: 0 -> 0 (0.00 %)
Scratch size: 0 -> 0 (0.00 %) dwords per thread
Code Size: 3278596 -> 3277004 (-0.05 %) bytes
LDS: 19 -> 19 (0.00 %) blocks
Max Waves: 238 -> 238 (0.00 %)

pipeline-db (Polaris):
Totals from affected shaders:
SGPRS: 64 -> 64 (0.00 %)
VGPRS: 96 -> 96 (0.00 %)
Spilled SGPRs: 0 -> 0 (0.00 %)
Spilled VGPRs: 0 -> 0 (0.00 %)
Scratch size: 0 -> 0 (0.00 %) dwords per thread
Code Size: 5200 -> 5192 (-0.15 %) bytes
LDS: 0 -> 0 (0.00 %) blocks
Max Waves: 10 -> 10 (0.00 %)

pipeline-db (Vega):
Totals from affected shaders:
SGPRS: 0 -> 0 (0.00 %)
VGPRS: 0 -> 0 (0.00 %)
Spilled SGPRs: 0 -> 0 (0.00 %)
Spilled VGPRs: 0 -> 0 (0.00 %)
Scratch size: 0 -> 0 (0.00 %) dwords per thread
Code Size: 0 -> 0 (0.00 %) bytes
LDS: 0 -> 0 (0.00 %) blocks
Max Waves: 0 -> 0 (0.00 %)

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4004>
2020-03-05 19:37:24 +00:00
Rhys Perry
7f1b537304 aco: add new NOP insertion pass for GFX6-9
This new pass is more similar to the GFX10 pass and should be able to
handle control flow better.

No pipeline-db changes.

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4004>
2020-03-05 19:37:24 +00:00
Jason Ekstrand
ce19681257 iris: Enable HiZ and stencil CCS for blorp blit destinations
Now that blorp blits write to depth and stencil as depth and stencil, we
can leave HiZ and stencil CCS enabled for blorp blit destinations.

Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3717>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3717>
2020-03-05 18:56:45 +00:00
Jason Ekstrand
a0d5c7da18 iris: Enable CCS for copies from HiZ+CCS depth buffers
Ever since b274469daa, BLORP is able to sample from whatever the
sampler supports.  In c0c899cf78, we added HiZ support for copies from
HiZ compressed depth buffers but forgot HiZ+CCS.

Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3717>
2020-03-05 18:56:45 +00:00
Jason Ekstrand
83b641a038 anv: Enable HiZ for VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3717>
2020-03-05 18:56:45 +00:00
Jason Ekstrand
6cec618e82 blorp: Write to depth/stencil images as depth/stencil when possible
On Gen4 and G45 and earlier, we have to handle weird offsetting to write
to depth and stencil due to a lack of proper depth mipmapping support in
hardware.  On Gen6, we have to deal with strange HiZ and stencil
layouts.  Prior to Gen9, we also had to do crazy things for stencil
writes because we didn't support GL_ARB_shader_stencil_export and
friends in hardware.  However, starting with Gen7 for depth and Gen9 for
stencil, we can easily write out with the "right" hardware.  This allows
us to leave HiZ and other compression enabled for blorp_blit() and
blorp_copy() operations.

Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3717>
2020-03-05 18:56:45 +00:00
Jason Ekstrand
4531f0ffce iris: Allow HiZ on blit sources
Ever since 95cc5438eb, BLORP has been able to read from HiZ-compressed
depth buffers as long as the sampler supports HiZ.  This just makes iris
stop doing the unneeded resolve.

Closes: #2583
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3717>
2020-03-05 18:56:45 +00:00
Jason Ekstrand
9f5f4269a6 isl: Set 3DSTATE_DEPTH_BUFFER::Depth correctly for 3D surfaces
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3717>
2020-03-05 18:56:45 +00:00
Jonathan Marek
55dac91adc turnip: fix tile->slot calculation
Fixes HW binning cases when the horizontal number of tiles isn't divisible
by the horizontal number of pipes (only happens with more than 32 tiles).

Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3142>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3142>
2020-03-05 12:53:29 -05:00
Jonathan Marek
036230341f turnip: improve binning pipe layout config
The old code looks the same as GL driver, but we get things like
pipe_count = {32, 1}, which seems bad.

This uses similar logic as for tiles which produces a balanced pipe_count
width/height.

Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3142>
2020-03-05 12:48:12 -05:00
Kristian H. Kristensen
9f9432d56c Revert "spirv: Use a simpler and more correct implementaiton of tanh()"
This reverts commit da1c49171d.

The reduced formula has precision problems on fp16 around 0.  Bring
back the old formula, but make sure to keep the clamping.

Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4054>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4054>
2020-03-05 15:23:31 +00:00
Kristian H. Kristensen
986e92f0ea Revert "glsl: Use a simpler formula for tanh"
This reverts commit 9807f502eb.

The simplified formula doesn't pass the tanh dEQP tests when we lower
to fp16 math.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4054>
2020-03-05 15:23:31 +00:00
Alyssa Rosenzweig
bc5724faf4 pan/bi: Add bi_print_shader
Woot! That's the last of it! IR printing is now complete*

*until the IR gets updated when new shiny things are added.

Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4061>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4061>
2020-03-05 14:35:38 +00:00
Alyssa Rosenzweig
c152d4c835 pan/bi: Add bi_print_block
Almost there...

Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4061>
2020-03-05 14:35:38 +00:00
Alyssa Rosenzweig
c316d1553b pan/bi: Add bi_print_clause
Again for post-sched purposes.

Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4061>
2020-03-05 14:35:38 +00:00
Alyssa Rosenzweig
919cdf15b3 pan/bi: Add bi_print_bundle for printing bi_bundle
Post-schedule, nops are significnat here.

Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4061>
2020-03-05 14:35:38 +00:00
Alyssa Rosenzweig
bde54cb6d3 pan/bi: Add bi_instruction printing
So we can debug the IR in memory before code emit has happened. We'd
like to have a complete dump of the IR -- neglecting this with Midgard
was one of those mistakes I've regretted so let's get this right for the
first time around.

Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4061>
2020-03-05 14:35:38 +00:00
Alyssa Rosenzweig
aef0f00cbc pan/bi: Move bi_interp_mode_name to bi_print
Instead of open-coding it in the middle of the disassembler.

Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4061>
2020-03-05 14:35:38 +00:00
Alyssa Rosenzweig
5d16a8109c pan/bi: Add BIR manipulation routines to bir.c
New file.

Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4061>
2020-03-05 14:35:38 +00:00