Commit graph

2088 commits

Author SHA1 Message Date
Danylo Piliaiev
ecb98c6898 anv: Treat zero size XFB buffer as disabled
Vulkan spec doesn't explicitly forbid zero size transform
feedback buffers.
Having zero size xfb caused SurfaceSize overflow and
triggered assert in debug build.

The only way to have zero size SO_BUFFER is to disable
SO_BUFFER as stated in hardware spec.

From SKL PRM, Vol 2a, "3DSTATE_SO_BUFFER":
  "If set, stream output to SO Buffer is enabled,
  if 3DSTATE_STREAMOUT::SO Function ENABLE is also enabled.
  If clear, the SO Buffer is considered "not bound" and effectively
  treated as a zero- length buffer for the purposes of SO output and
  overflow detection. If an enabled stream's Stream to Buffer Selects
  includes this buffer it is by definition an overflow condition.
  That stream will cause no writes to occur,
  and only SO_PRIM_STORAGE_NEEDED[<stream>] will increment."

Fixes: 36ee2fd61c "anv: Implement the basic form of VK_EXT_transform_feedback"

Signed-off-by: Danylo Piliaiev <danylo.piliaiev@globallogic.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2019-03-18 16:09:42 +00:00
Jason Ekstrand
887041c763 anv: Implement VK_EXT_host_query_reset
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-03-18 14:48:41 +00:00
Jason Ekstrand
c8d42c8cf6 nir: Rename nir_address_format_vk_index_offset to not be vk
It's just a 32-bit index and offset.  We're going to want to use it in
GL as well so stop talking about Vulkan.

Reviewed-by: Kristian H. Kristensen <hoegsberg@chromium.org>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
2019-03-15 01:02:19 +00:00
Jason Ekstrand
162286eb75 anv: Only set 3DSTATE_PS::VectorMaskEnable on gen8+
We don't set it on HSW and earlier in i965 and disabling it appears to
make derivatives somewhat more reliable.

Acked-by: Kenneth Graunke <kenneth@whitecape.org>
2019-03-14 12:22:20 -05:00
Jason Ekstrand
489bf2de23 anv/pass: Flag the need for a RT flush for resolve attachments
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Cc: mesa-stable@lists.freedesktop.org
2019-03-13 17:58:27 -05:00
Jason Ekstrand
13099d4490 anv: Stop using VK_TRUE/FALSE
We've been fairly inconsistent about this so we should really choose
whether we're going to use VK_TRUE/FALSE or the C boolean values.  The
Vulkan #defines are set to 1 and 0 respectively so it's the same value
as C gives you when you cast a boolean expression to an integer.  Since
there are several places where we set a VkBool32 to a C logical
expression, let's just embrace C booleans and stop using the VK defines.

Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-03-13 17:58:27 -05:00
Jason Ekstrand
c056609c43 anv: Ignore VkRenderPassInputAttachementAspectCreateInfo
We don't care about the information but there's no sense in throwing a
debug warning about it.  It's harmless but annoying to users.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=109984
Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com>
2019-03-12 21:06:39 -05:00
Danylo Piliaiev
9c80be956f anv: Fix destroying descriptor sets when pool gets reset
pool->next and pool->free_list were reset before their usage in
anv_descriptor_pool_free_set

Fixes: 775aabdd "anv: destroy descriptor sets when pool gets reset"
Signed-off-by: Danylo Piliaiev <danylo.piliaiev@globallogic.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-03-12 17:09:37 +00:00
Tapani Pälli
bef354321b anv: revert "anv: release memory allocated by glsl types during spirv_to_nir"
This reverts commit 47fc359822.

Reason is that patch did not take in to account situation where we might
have both OpenGL and Vulkan using glsl_types at the same time.

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-03-12 14:12:36 +02:00
Juan A. Suarez Romero
775aabdd01 anv: destroy descriptor sets when pool gets reset
As stated in Vulkan spec:
   "Resetting a descriptor pool recycles all of the resources from all
    of the descriptor sets allocated from the descriptor pool back to
    the descriptor pool, and the descriptor sets are implicitly freed."

This fixes dEQP-VK.api.descriptor_pool.*

Fixes: 14f6275c92 "anv/descriptor_set: add reference counting for..."
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Tested-by: Clayton Craft <clayton.a.craft@intel.com>
2019-03-11 20:40:31 -05:00
Tapani Pälli
47fc359822 anv: release memory allocated by glsl types during spirv_to_nir
Fixes leaks for each glsl_type generated:

  ==32470== 384 bytes in 3 blocks are possibly lost in loss record 18 of 18
  ==32470==    at 0x483880B: malloc (vg_replace_malloc.c:309)
  ==32470==    by 0x4C43F4A: ralloc_size (ralloc.c:119)
  ==32470==    by 0x4C44014: rzalloc_size (ralloc.c:151)
  ==32470==    by 0x4C44258: rzalloc_array_size (ralloc.c:215)
  ==32470==    by 0x4D38957: glsl_type::glsl_type(glsl_struct_field const*, unsigned int, char const*) (glsl_types.cpp:114)
  ==32470==    by 0x4D3BEED: glsl_type::get_struct_instance(glsl_struct_field const*, unsigned int, char const*) (glsl_types.cpp:1146)
  ==32470==    by 0x4D42ECC: glsl_struct_type (nir_types.cpp:501)
  ==32470==    by 0x4CDB5A1: vtn_handle_type (spirv_to_nir.c:1269)
  ==32470==    by 0x4CE53DD: vtn_handle_variable_or_type_instruction (spirv_to_nir.c:4018)
  ==32470==    by 0x4CD8CFF: vtn_foreach_instruction (spirv_to_nir.c:365)
  ==32470==    by 0x4CE5E6B: spirv_to_nir (spirv_to_nir.c:4490)
  ==32470==    by 0x497AF10: anv_shader_compile_to_nir (anv_pipeline.c:173)

v2: move release call to vkDestroyInstance

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-03-11 13:14:45 +02:00
Tapani Pälli
7bb34ecff9 anv: release memory allocated by bo_heap when descriptor pool is destroyed
Fixes following leak:

   ==21853== 32 bytes in 1 blocks are definitely lost in loss record 2 of 20
   ==21853==    at 0x483AB1A: calloc (vg_replace_malloc.c:762)
   ==21853==    by 0x4C4DD7F: util_vma_heap_free (vma.c:221)
   ==21853==    by 0x4C4D647: util_vma_heap_init (vma.c:46)
   ==21853==    by 0x4957B9F: anv_CreateDescriptorPool (anv_descriptor_set.c:578)

Fixes: c520f4dec9 ("anv: Add a concept of a descriptor buffer")
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2019-03-11 08:13:27 +02:00
Tapani Pälli
105002bd2d anv: destroy descriptor sets when pool gets destroyed
Patch maintains a list of sets in the pool and destroys possible
remaining sets when pool is destroyed.

As stated in Vulkan spec:
   "When a pool is destroyed, all descriptor sets allocated from
    the pool are implicitly freed and become invalid."

This fixes memory leaks spotted with valgrind:

   ==19622== 96 bytes in 1 blocks are definitely lost in loss record 2 of 3
   ==19622==    at 0x483880B: malloc (vg_replace_malloc.c:309)
   ==19622==    by 0x495B67E: default_alloc_func (anv_device.c:547)
   ==19622==    by 0x4955E05: vk_alloc (vk_alloc.h:36)
   ==19622==    by 0x4956A8F: anv_multialloc_alloc (anv_private.h:538)
   ==19622==    by 0x4956A8F: anv_CreateDescriptorSetLayout (anv_descriptor_set.c:217)

Fixes: 14f6275c92 ("anv/descriptor_set: add reference counting for descriptor set layouts")
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2019-03-11 08:13:01 +02:00
Timothy Arceri
051b4064da anv: add support for dumping shader info via VK_EXT_debug_report
This information will be used by the vkpipeline-db tool.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2019-03-11 16:16:04 +11:00
Jason Ekstrand
8fdee457a4 anv/pipeline: Move lower_explicit_io much later
Now that nir_opt_copy_prop_vars can properly handle array derefs on
vectors, it's safe to move UBO and SSBO lowering to late in the
pipeline.  This should allow NIR to actually start optimizing SSBO
access.

Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
2019-03-08 22:03:34 -06:00
Alejandro Piñeiro
cf0b2ad486 nir/xfb: adding varyings on nir_xfb_info and gather_info
In order to be used for OpenGL (right now for ARB_gl_spirv).

This commit adds two new structures:

  * nir_xfb_varying_info: that identifies each individual varying. For
    each one, we need to know the type, buffer and xfb_offset

  * nir_xfb_buffer_info: as now for each buffer, in addition to the
    stride, we need to know how many varyings are assigned to it.

For this patch, the only case where num_outputs != num_varyings is
with the case of doubles, that for dvec3/4 could require more than one
output. There are more cases though (like aoa), that will be handled
on following patches.

v2: updated after new nir general XFB support introduced for "anv: Add
    support for VK_EXT_transform_feedback"

v3: compute num_varyings beforehand for allocating, instead of relying
    on num_outputs as approximate value (Timothy Arceri)

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2019-03-08 15:00:50 +01:00
Jason Ekstrand
1664de5924 nir/builder: Add a build_deref_array_imm helper
Unlike most of the cases in which we do this by hand, the new helper
properly handles non-32-bit pointers.

Reviewed-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-03-07 21:20:30 +00:00
Kenneth Graunke
4787bc944a isl: Add a swizzle parameter to isl_buffer_fill_state()
This is necessary for legacy texture buffer object formats, where we'll
need to use a swizzle to fake e.g. luminance.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2019-03-07 11:39:27 -08:00
Lionel Landwerlin
acb50d6b1f intel/decoders: handle decoding MI_BBS from ring
An MI_BATCH_BUFFER_START in the ring buffer acts as a second level
batchbuffer (aka jump back to ring buffer when running into a
MI_BATCH_BUFFER_END).

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
2019-03-07 15:08:31 +00:00
Tapani Pälli
4900c0cff4 anv: call blob_finish when done with it
Fixes leaks from anv_device_upload_nir:

  ==7345== 8,192 bytes in 2 blocks are definitely lost in loss record 24 of 24
  ==7345==    at 0x4C2ED78: malloc (vg_replace_malloc.c:308)
  ==7345==    by 0x4C31393: realloc (vg_replace_malloc.c:836)
  ==7345==    by 0x54E0848: grow_to_fit (blob.c:67)
  ==7345==    by 0x54E0BE5: blob_reserve_bytes (blob.c:166)
  ==7345==    by 0x54E0C7C: blob_reserve_intptr (blob.c:186)
  ==7345==    by 0x54704A7: nir_serialize (nir_serialize.c:1091)
  ==7345==    by 0x512F97D: anv_device_upload_nir (anv_pipeline_cache.c:756)

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
2019-03-07 07:39:48 +02:00
Tapani Pälli
a9555f37d5 anv: use anv_gem_munmap in block pool cleanup
Use anv_gem_munmap for unmap when softpin in use, this corresponds to
anv_gem_mmap used in anv_block_pool_expand_range. This fixes valgrind
errors seen for each pool when softpin is in use:

  ==25581== 262,144 bytes in 1 blocks are definitely lost in loss record 31 of 31
  ==25581==    at 0x50E77E8: anv_gem_mmap (anv_gem.c:96)
  ==25581==    by 0x50EEE2B: anv_block_pool_expand_range (anv_allocator.c:543)
  ==25581==    by 0x50EEB51: anv_block_pool_init (anv_allocator.c:477)
  ==25581==    by 0x50EF7EF: anv_state_pool_init (anv_allocator.c:920)
  ==25581==    by 0x510B8EB: anv_CreateDevice (anv_device.c:2031)

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-03-07 07:36:28 +02:00
Jason Ekstrand
e02959f442 nir/lower_doubles: Inline functions directly in lower_doubles
Instead of trusting the caller to already have created a softfp64
function shader and added all its functions to our shader, we simply
take the softfp64 shader as an argument and do the function inlining
ouselves.  This means that there's no more nasty functions lying around
that the caller needs to worry about cleaning up.

Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2019-03-06 17:24:57 +00:00
Caio Marcelo de Oliveira Filho
69cc6272fb anv: Implement VK_EXT_external_memory_host
v2: Ignore the import if handleType == 0. (Jason)

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2019-03-05 12:59:50 -08:00
Jason Ekstrand
43f40dc7cb anv: Implement VK_EXT_inline_uniform_block
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-03-05 10:06:50 -06:00
Jason Ekstrand
61e009d2c4 spirv: Use the same types for resource indices as pointers
We need more space than just a 32-bit scalar and we have to burn all
that space anyway so we may as well expose it to the driver.  This also
fixes a subtle bug when UBOs and SSBOs have different pointer types.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-03-05 10:06:50 -06:00
Jason Ekstrand
c520f4dec9 anv: Add a concept of a descriptor buffer
This buffer goes along side the CPU data structure and may contain
pointers, bindless handles, or any other descriptor information.
Currently, all descriptors are size zero and nothing goes in the buffer
but this commit sets up the framework we will need later.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-03-05 10:06:50 -06:00
Jason Ekstrand
5c30fffeec anv: Take references to push descriptor set layouts
Technically, descriptor set layouts aren't required to survive past the
function they're passed into so we need to reference them.

Cc: "19.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-03-05 10:06:50 -06:00
Jason Ekstrand
8ab95b849e anv: Refactor descriptor pushing a bit
Pull the common code out of the two entrypoints into the helper which
fetches the push descriptor set for us.  Now that it does more than just
get a thing, call it anv_cmd_buffer_push_descriptor_set.

Cc: "19.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-03-05 10:06:50 -06:00
Jason Ekstrand
cab064bc10 anv: drop add_var_binding from anv_nir_apply_pipeline_layout.c
It has exactly one caller.  Just inline it.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-03-05 10:06:50 -06:00
Jason Ekstrand
49cf61c6aa anv: Clean up descriptor set layouts
The descriptor set layout code in our driver has undergone many changes
over the years.  Some of the fields which were once essential are now
useless or nearly so.  The has_dynamic_offsets field was completely
unused accept for the code to set and hash it.  The per-stage indices
were only being used to determine if a particular binding had images,
samplers, etc.  The fact that it's per-stage also doesn't matter because
that binding should never be accessed by a shader of the wrong stage.

This commit deletes a pile of cruft and replaces it all with a
descriptive bitfield which states what a particular descriptor contains.
This merely describes the data available and doesn't necessarily dictate
how it will be lowered in anv_nir_apply_pipeline_layout.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-03-05 10:06:50 -06:00
Jason Ekstrand
4c50b7c92c anv: Count image param entries rather than images
This is what we're actually storing in the descriptor set and consuming
when we bind surface states.  This commit renames image_count to
image_param_count a few places and moves the decision to not count image
params on gen9+ into anv_descriptor_set.c when we build the layout.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-03-05 10:06:50 -06:00
Jason Ekstrand
3822c7495a anv: Stop allocating buffer views for dynamic buffers
We emit the surface states for those on-the-fly so we don't need the
buffer view.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-03-05 10:06:50 -06:00
Jason Ekstrand
8c6d410a50 anv: Rework arguments to anv_descriptor_set_write_*
Make them all take a device followed by a set.  This is consistent
with how the actual Vulkan entrypoint parameters are laid out.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-03-05 10:06:50 -06:00
Jason Ekstrand
5b7a9e7398 anv/descriptor_set: Refactor alloc/free of descriptor sets
This commit just puts the free list code together as part of the pool
instead of having it inlined into the descriptor set create code.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-03-05 10:06:50 -06:00
Eric Engestrom
3d4238d26c anv: use the platform defines in vk.xml instead of hard-coding them
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2019-03-05 11:57:10 +00:00
Lionel Landwerlin
e21c201c96 anv: update supported patch version
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2019-03-05 10:39:17 +00:00
Tapani Pälli
3bb8768b9d anv: toggle on support for VK_EXT_ycbcr_image_arrays
We already propagate coord_components correctly and did not have
layer restrictions for ycbcr formats.

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-03-05 10:39:17 +00:00
Tapani Pälli
33bf3d510c anv: retain the is_array state in create_plane_tex_instr_implicit
This does not seem to fix anything ATM but is the right thing todo.

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Fixes: f3e91e78a3 ("anv: add nir lowering pass for ycbcr textures")
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-03-05 10:38:31 +00:00
Jason Ekstrand
0010d0348a anv/pipeline: Drop anv_fill_binding_table
We zero out the prog data anyway and, now that bias is always zero, this
function is accomplishing nothing.

Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
2019-03-04 23:56:40 +00:00
Jason Ekstrand
65ee5cc0da anv: Use an actual binding for gl_NumWorkgroups
This commit moves our handling of gl_NumWorkgroups over to work like our
handling of other special bindings in the Vulkan driver.  We give it a
magic descriptor set number and teach emit_binding_tables to handle it.
This is better than the bias mechanism we were using because it allows
us to do proper accounting through the bind map mechanism.

Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-03-04 23:56:40 +00:00
Jason Ekstrand
5049fbddb4 anv: Count surfaces for non-YCbCr images in GetDescriptorSetLayoutSupport
We were accidentally not counting those surfaces

Fixes: ddc4069122 "anv: Implement VK_KHR_maintenance3"
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-03-04 23:56:39 +00:00
Lionel Landwerlin
32ffd90002 anv: add support for INTEL_DEBUG=bat
As requested by Ken ;)

v2: Also decode simple batches (Caio)
    Fix u_vector usage issues (Lionel)

v3: Make binding/instruction/state/surface available (Lionel)

v4: Going through device pools for simple batches (Lionel)
    Centralize search BO callbacks into anv_device.c (Lionel)

v5: Clear decoded batch buffer var after use (Caio)

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
2019-03-02 12:53:21 +00:00
Eric Engestrom
2793417ec6 anv: fix typo
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-03-01 11:20:28 +00:00
Eric Engestrom
258e463db5 anv: remove spaces around kwargs assignment
pylint complains:
> C0326: No space allowed around keyword argument assignment

Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-03-01 11:20:28 +00:00
Eric Engestrom
7b704fd2fd anv: drop unused parameter
I'm guessing a previous version of this script used an index-based map
of entrypoints, but that's not the case anymore.

Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-03-01 11:20:28 +00:00
Eric Engestrom
b503d4e458 anv: simplify chained comparison
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-03-01 11:20:28 +00:00
Lionel Landwerlin
239b0d8570 Revert "anv: add support for INTEL_DEBUG=bat"
This reverts commit e4d88396d2.

Apologies, I pushed the wrong commit.
2019-02-24 01:06:39 +00:00
Lionel Landwerlin
e4d88396d2 anv: add support for INTEL_DEBUG=bat
As requested by Ken ;)

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-02-23 23:29:04 +00:00
Juan A. Suarez Romero
4f917e6a61 anv: advertise 8 subpixel precision bits
On one side, when emitting 3DSTATE_SF, VertexSubPixelPrecisionSelect is
used to select between 8 bit subpixel precision (value 0) or 4 bit
subpixel precision (value 1). As this value is not set, means it is
taking the value 0, so 8 bit are used.

On the other side, in the Vulkan CTS tests, if the reference rasterizer,
which uses 8 bit precision, as it is used to check what should be the
expected value for the tests, is changed to use 4 bit as ANV was
advertising so far, some of the tests will fail.

So it seems ANV is actually using 8 bits.

v2: explicitly set 3DSTATE_SF::VertexSubPixelPrecisionSelect (Jason)

v3: use _8Bit definition as value (Jason)

v4: (by Jason)
anv: Explicitly set 3DSTATE_CLIP::VertexSubPixelPrecisionSelect

This field was added on gen8 even though there's an identically defined
one in 3DSTATE_SF.

CC: Jason Ekstrand <jason@jlekstrand.net>
CC: Kenneth Graunke <kenneth@whitecape.org>
CC: 18.3 19.0 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2019-02-22 17:53:55 +01:00
Alejandro Piñeiro
0629b2a462 nir, glsl: move pixel_center_integer/origin_upper_left to shader_info.fs
On GLSL that info is set as a layout qualifier when redeclaring
gl_FragCoord, so somehow tied to a specific variable. But in practice,
they behave as a global of the shader. On ARB programs they are set
using a global OPTION (defined at ARB_fragment_coord_conventions), and
on SPIR-V using ExecutionModes, that are also not tied specifically to
the builtin.

This patch moves that info from nir variable and ir variable to nir
shader and gl_program shader_info respectively, so the map is more
similar to SPIR-V, and ARB programs, instead of more similar to GLSL.

FWIW, shader_info.fs already had pixel_center_integer, so this change
also removes some redundancy. Also, as struct gl_program also includes
a shader_info, we removed gl_program::OriginUpperLeft and
PixelCenterInteger, as it would be superfluous.

This change was needed because recently spirv_to_nir changed the order
in which execution modes and variables are handled, so the variables
didn't get the correct values. Now the info is set on the shader
itself, and we don't need to go back to the builtin variable to set
it.

Fixes: e68871f6a ("spirv: Handle constants and types before execution
                   modes")

v2: (Jason)
   * glsl_to_nir: get the info before glsl_to_nir, while all the rest
     of the info gathering is happening
   * prog_to_nir: gather the info on a general info-gathering pass,
     not on variable setup.

v3: (Jason)
   * Squash with the patch that removes that info from ir variable
   * anv: assert that OriginUpperLeft is true. It should be already
     set by spirv_to_nir.
   * blorp: set origin_upper_left on its core "compile fragment
     shader", not just on some specific places (for this we added an
     helper on a previous patch).
   * prog_to_nir: no need to gather specifically this fragcoord modes
     as the full gl_program shader_info is copied.
   * spirv_to_nir: assert that we are a fragment shader when handling
     this execution modes.

v4: (reported by failing gitlab pipeline #18750)
   * state_tracker: update too due changes on ir.h/gl_program

v5:
   * blorp: minor change after change on previous patch
   * radeonsi: update due this change.

v6: (Timothy Arceri)
   * prog_to_nir: remove extra whitespace
   * shader_info: don't use :1 on origin_upper_left
   * glsl: program.fs.origin_upper_left/pixel_center_integer can be
     move out of the shader list loop
2019-02-21 11:47:59 +01:00