Fixes: 63c58dfc65
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit 4148881513)
This fixes a vertex data corruption issue if some of the vertex streams
go through the MMU and some don't.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Tested-by: Philipp Zabel <p.zabel@pengutronix.de>
Acked-by: Christian Gmeiner <christian.gmeiner@gmail.com>
(cherry picked from commit e158b74971)
Nominated-by: Christian Gmeiner <christian.gmeiner@gmail.com>
This fixes "st/va: delay calling begin_frame until we have all parameters".
v2: call begin frame after decoder (re)creation as well.
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Nayan Deshmukh <nayan26deshmukh@gmail.com>
Tested-by: Andy Furniss <adf.lists@gmail.com>
(cherry picked from commit 1338d912f5)
PresentPixmap only works if the pixmap depth matches with the
window depth, otherwise it returns a BadMatch protocol error.
Even if the depths match, the result won't look correctly
if the VDPAU RGB component order doesn't match the X11 one so
we only allow the X11 format.
For other buffers we copy them to a buffer which is send to X.
v2: only send buffers with format VDP_RGBA_FORMAT_B8G8R8A8
v3: reword commit message
v4: add comment explaining the code
Signed-off-by: Nayan Deshmukh <nayan26deshmukh@gmail.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
(cherry picked from commit 31908d6a4a)
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=99637
Nominated-by: Nayan Deshmukh <nayan26deshmukh@gmail.com>
Nominated-by: Michel Dänzer <michel.daenzer@amd.com> (IRC)
These changes set the correct llvm version and elf include path
which differ for Marshmallow and Nougat
Cc: "17.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
(cherry picked from commit 9c45bb731c)
[Emil Velikov: resolve trivial conflicts]
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Conflicts:
Android.common.mk
It is not clear from the docs exactly how pipelined STATE_BASE_ADDRESS
actually is. We know from experimentation that we need to flush the
render cache prior to emitting STATE_BASE_ADDRESS and invalidate the
texture cache afterwards. The only thing the PRM says is that, on gen8+
we're supposed to invalidate the state cache after STATE_BASE_ADDRESS
but experimentation has indicated that doing so does nothing whatsoever.
Since we don't really know, let's do just a bit more flushing in the
hopes that this won't be a problem again. In particular:
1) Do a CS stall before we emit STATE_BASE_ADDRESS since we don't
really know whether or not it's pipelined.
2) Do a data cache flush in case what runs before STATE_BASE_ADDRESS
is a compute shader.
3) Invalidate the state and constant caches after STATE_BASE_ADDRESS
because the state may be getting cached there (we don't really know).
Reported-by: Mark Janes <mark.a.janes@intel.com>
Tested-by: Mark Janes <mark.a.janes@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "13.0 17.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 92128590bc)
We had no good reason for *not* doing this on gen7 before but we didn't
know it was needed. Recently, when trying update to Vulkan CTS version
1.0.2 in our CI system, Mark discovered GPU hangs on Haswell that appear
to be STATE_BASE_ADDRESS related. This commit fixes them.
Reported-by: Mark Janes <mark.a.janes@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "13.0 17.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit f1f9794118)
This causes hangs on Broadwell if you try to render to it. I have no
idea how we managed to not hit this earlier.
Tested-by: Mark Janes <mark.a.janes@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "13.0 17.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 4871930451)
This fixes rendering of full-screen quads (and other screen-filling
geometry, e.g. ioquake3 walls up-close) on gc3000. It should be a no-op
on other hardware.
- It looks like SE_CLIP registers were not set at all.
I'm amazed that rendering worked without them. Emit them to
avoid issues on gc3000.
- Define constants
ETNA_SE_SCISSOR_MARGIN_RIGHT (0x1119)
ETNA_SE_SCISSOR_MARGIN_BOTTOM (0x1111)
ETNA_SE_CLIP_MARGIN_RIGHT (0xffff)
ETNA_SE_CLIP_MARGIN_BOTTOM (0xffff)
These demarcate the margin (fixp16) between the computed sizes and the
value sent to the chip. I have set these to the numbers used by the
Vivante driver for gc2000. I am not sure whether any old hardware was
relying on the old numbers, or whether those were just a guess. But if
so, these need to be moved to the _specs structure.
CC: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Wladimir J. van der Laan <laanwj@gmail.com>
Acked-by: Christian Gmeiner <christian.gmeiner@gmail.com>
(cherry picked from commit 56314f5baf)
Shaders using sin/cos instructions were not working on GC3000.
The reason for this turns out to be that these chips implement sin/cos
in a different way (but using the same opcodes):
- Need their input scaled by 1/pi instead of 2/pi.
- Output an x and y component, which need to be multiplied to
get the result.
- tex_amode needs to be set to 1.
Add a new bit to the compiler specs and generate these instructions
as necessary.
CC: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Wladimir J. van der Laan <laanwj@gmail.com>
Acked-by: Christian Gmeiner <christian.gmeiner@gmail.com>
(cherry picked from commit fe3bb8cdb5)
Commit 2852efcda4 moved the location of
the depth input attachment surface state from the render pass to the
image view, but failed to update the surface state location used when
emitting the binding table. Fix this by loading the surface state from
the correct location.
Fixes:
dEQP-VK.renderpass.formats.d16_unorm.input.*
dEQP-VK.renderpass.formats.d24_unorm_s8_uint.input.*
dEQP-VK.renderpass.formats.d32_sfloat.input.*
dEQP-VK.renderpass.formats.x8_d24_unorm_pack32.input.*
dEQP-VK.renderpass.attachment_allocation.input_output.93
dEQP-VK.renderpass.attachment_allocation.input_output.92
dEQP-VK.renderpass.attachment_allocation.input_output.82
dEQP-VK.renderpass.attachment_allocation.input_output.46
Cc: "17.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
(cherry picked from commit 33e0c5d003)
The `end+1` skips the ']', whereas the `strlen+1` includes the final
'\0' in the move to terminate the string.
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
(cherry picked from commit fc27181f9e)
Exposing rb swapped (or other swizzled) formats for rendering would
involve swizzing in the pixel shader. This is not the case at the
moment, so reject requests for creating such surfaces.
(GPUs that need an extra resolve step anyway due to multiple pixel
pipes, such as gc2000, might also do this swap in the resolve operation.
But this would be tricky to keep track of)
CC: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Wladimir J. van der Laan <laanwj@gmail.com>
Acked-by: Christian Gmeiner <christian.gmeiner@gmail.com>
(cherry picked from commit 658568941d)
Use of unsigned loop control variable with '>= 0' would lead
to infinite loop.
Reported by clang:
etnaviv_compiler.c:1024:39: warning: comparison of unsigned expression
>= 0 is always true [-Wtautological-compare]
for (unsigned sp = c->frame_sp; sp >= 0; sp--)
~~ ^ ~
v2: Simply use the same datatype as c->frame_sp is using.
CC: <mesa-stable@lists.freedesktop.org>
Reported-by: Rhys Kidd <rhyskidd@gmail.com>
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Rhys Kidd <rhyskidd@gmail.com>
(cherry picked from commit 82fe240a99)
This fixes a bunch of buffer related:
dEQP-VK.memory.pipeline_barrier.*
tests, that were crashing in LLVM due to this being missing.
Reviewed-by: Andres Rodriguez<andresx7@gmail.com>
Cc: "17.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 0ecd426490)
This fixes:
dEQP-VK.spirv_assembly.instruction.compute.opsrem.*
Reviewed-by: Andres Rodriguez <andresx7@gmail.com>
Cc: "17.0" <mesa-stable@lists.freedesktop.org"
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit ecc3fa3ba3)
We weren't adding the fragment position properly.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Cc: "17.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 059dd17175)
This fixes a bug uncovered by the 17-part patch series, specifically:
"gallium/radeon: merge dirty_fb_counter and dirty_tex_descriptor_counter"
If dirty_tex_counter has been updated and set_shader_image invokes DCC
decompression, the DCC decompression itself checks the counter and updates
descriptors, which in turn invokes the same DCC decompression. The blitter
can't handle the recursion and the driver eventually crashes.
Cc: 17.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
(cherry picked from commit a0740d59aa)
Commit 7b5878ee04 increased number of
outputs to 64, but left output array intact. This caused stack overflow
when number of outputs is bigger then 32. Found by ASAN.
Cc: "12.0 13.0 17.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
(cherry picked from commit a41f2527ae)
Gallium drivers have had this for a while. It makes sense to support
it consistently across drivers, so expose it in i965 as well.
Cc: "17.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
(cherry picked from commit 2f7a7ae131)
At this point, the pitch is in bytes. We haven't yet divided the pitch
by 4 for tiled surfaces, so abs(pitch) may be larger than 32K. This
means the bit 15 trick won't work.
The caller now has signed integers anyway, so just pass those through
and do the obvious check.
Cc: "17.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit 02216a1ddf)
Applications may delete a shader program, create a new one, and bind it
before the next draw. With terrible luck, malloc may randomly return a
chunk of memory for the new gl_program that happened to be the exact
same pointer as our previously bound gl_program. In this case, our
logic to detect new programs in brw_upload_pipeline_state() would break:
if (brw->vertex_program != ctx->VertexProgram._Current) {
brw->vertex_program = ctx->VertexProgram._Current;
brw->ctx.NewDriverState |= BRW_NEW_VERTEX_PROGRAM;
}
Because the pointer is the same, we'd think it was the same program.
But it could be wildly different - a different stage altogether,
different sets of resources, and so on. This causes utter chaos.
As unlikely as this seems, I believe I hit this when running a subset
of the CTS in a loop, in a group of tests that churns through simple
programs, deleting and rebuilding them. Presumably malloc uses a
bucketing cache of sorts, and so freeing up a gl_program and allocating
a new one fairly quickly causes it to reuse that memory.
The result was that brw->vertex_program->info.num_ssbos claimed the
program had SSBOs, while brw->vs.base.prog_data.binding_table claimed
that there were none. This was crazy, because the binding table is
calculated from info.num_ssbos - the shader info appeared to change
between shader compile time and draw time. Careful use of watchpoints
revealed that it was being clobbered by rzalloc's memset when building
an entirely different program...
Fortunately, our 0xd0d0d0d0 canary for unused binding table entries
caused us to crash out of bounds when trying to upload SSBOs, or we
may have never discovered this heisenbug.
Fixes crashes in GL45-CTS.compute_shader.sso-case2 when using a hacked
cts-runner that only runs GL45-CTS.compute_shader.s* in EGL config ID 5
at 64x64 in a loop with 100 iterations.
Cc: "17.0 13.0 12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit 7c5629a269)
Apparently the source is not an address but an offset, so we actually
need to use the base.
Signed-off-by: Bas Nieuwenhuizen <basni@google.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
CC: <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 96c60b7f07)
Analogous to what we do for the dri and gallium drivers.
Cc: 17.0 13.0 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.velikov@colllabora.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
(cherry picked from commit cb6be5c8c0)
These files belong to the vulkan loader.
Identical to
045f38a507 vulkan: Don't install vk_platform.h or vulkan.h.
Cc: Dave Airlie <airlied@redhat.com>
Cc: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Cc: 17.0 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
(cherry picked from commit 6f2dec0a23)
The latter can contain stale generated file, which, as-is, we'll end up
using.
Fixes: bfd17c76c1 "i965: Port INTEL_PRECISE_TRIG=1 to NIR."
Cc: "12.0 13.0" <mesa-dev@lists.freedesktop.org>
Cc: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
(cherry picked from commit 4622c75dfb)
Analogous to previous commit.
Fixes: 4610e5ef28 "freedreno/ir3: fix sin/cos"
Cc: "12.0 13.0" <mesa-dev@lists.freedesktop.org>
Cc: Rob Clark <robclark@freedesktop.org>
Cc: Nicolas Dechesne <nicolas.dechesne@linaro.org>
Reported-by: Nicolas Dechesne <nicolas.dechesne@linaro.org>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Tested-by: Nicolas Dechesne <nicolas.dechesne@linaro.org>
(cherry picked from commit a922c82125)
Otherwise we might end up w/o the respective folder (depending on
autotools version) and fail at build time.
Fixes: bfd17c76c1 "i965: Port INTEL_PRECISE_TRIG=1 to NIR."
Cc: "12.0 13.0" <mesa-dev@lists.freedesktop.org>
Cc: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 5eed48d237)