Commit graph

10 commits

Author SHA1 Message Date
Emil Velikov
eb63640c1d glsl: move to compiler/
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Acked-by: Matt Turner <mattst88@gmail.com>
Acked-by: Jose Fonseca <jfonseca@vmware.com>
2016-01-26 16:08:33 +00:00
Iago Toral Quiroga
cda5e0c25e glsl: Small optimization for constant conditionals
Once the relevant branch has been identified do not iterate over the
instructions in the branch, do a linked list insertion instead to avoid the
loop.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-04-16 23:39:57 -07:00
Kenneth Graunke
838a6871bb glsl: Convert piles of foreach_iter to foreach_list_safe.
In these cases, we edit the list (or at least might be), so we use the
foreach_list_safe variant.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-01-13 11:38:19 -08:00
Eric Anholt
739b88330c glsl: Flip around "if" statements with empty "then" blocks.
This cleans up some funny-looking code in some unigine shaders I was
looking at.  Also slightly helps on planeshift and a few shaders in an
upcoming Valve release.

total instructions in shared programs: 1653715 -> 1653587 (-0.01%)
instructions in affected programs:     16550 -> 16422 (-0.77%)

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2013-05-05 13:20:42 -07:00
Eric Anholt
337d9c955b glsl: Put a bunch of optimization visitors under anonymous namespaces.
Because these classes are used entirely from their own source files
and not from separate DSOs, the linker gets to produce massively less
code.  This cuts about 13k of text in the libdricore case.  In the
non-libdricore case, the additional linkage information allows the
compiler to inline some code, so libglsl.a size actually increases by
about 300 bytes.

For a dricore build, improves shader_runner runtime on
glsl-fs-copy-propagation-texcoords-1 by 0.21% +/- 0.03% (n=353574,
outliers removed).  No statistically significant difference with n=322
on glslparsertest on a yofrankie shader intended to test compiler
performance.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2012-06-11 09:28:00 -07:00
Eric Anholt
3f349d4e18 glsl: If an "if" has no "then" or "else" code left, remove it.
Cuts 8/1068 instructions from glyphy's fragment shaders on i965.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2012-04-13 17:13:23 -07:00
Ian Romanick
9a3bd5e045 glsl: Silence several "warning: unused parameter" 2011-09-09 12:01:50 -07:00
Eric Anholt
991fa4d3d0 glsl: Skip processing expression trees in do_if_simplification().
Reduces time spent in this during glean texCombine by about 2/3.
2011-03-15 09:49:00 -07:00
Chad Versace
df883eb157 glsl: Fix Doxygen tag \file in recently renamed files 2010-11-17 12:07:24 -08:00
Kenneth Graunke
32aaf89823 glsl: Rename various ir_* files to lower_* and opt_*.
This helps distinguish between lowering passes, optimization passes, and
other compiler code.
2010-11-15 16:34:20 -08:00
Renamed from src/glsl/ir_if_simplification.cpp (Browse further)