We lower gl_LocalInvocationIndex based on the extension spec formula:
gl_LocalInvocationIndex =
gl_LocalInvocationID.z * gl_WorkGroupSize.x * gl_WorkGroupSize.y +
gl_LocalInvocationID.y * gl_WorkGroupSize.x +
gl_LocalInvocationID.x;
https://www.opengl.org/registry/specs/ARB/compute_shader.txt
We need to set this variable in main(), even if gl_LocalInvocationIndex
is not referenced by the shader. (It may be used by a linked shader.)
Therefore, we can't eliminate it as a dead variable.
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
We lower gl_GlobalInvocationID based on the extension spec formula:
gl_GlobalInvocationID =
gl_WorkGroupID * gl_WorkGroupSize + gl_LocalInvocationID
https://www.opengl.org/registry/specs/ARB/compute_shader.txt
We need to set this variable in main(), even if gl_GlobalInvocationID
is not referenced by the shader. (It may be used by a linked shader.)
Therefore, we can't eliminate these as dead variables.
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
After compilation (and before linking) we can eliminate quite a few
built-in variables. Basically, any uniform or constant (e.g.,
gl_MaxVertexTextureImageUnits) that isn't used (with one exception) can
be eliminated. System values, vertex shader inputs (with one
exception), and fragment shader outputs that are not used and not
re-declared in the shader text can also be removed.
gl_ModelViewProjectMatrix and gl_Vertex are used by the built-in
function ftransform. There are some complications with eliminating
these variables (see the comment in the patch), so they are not
eliminated.
Valgrind massif results for a trimmed apitrace of dota2:
n time(i) total(B) useful-heap(B) extra-heap(B) stacks(B)
Before (32-bit): 46 40,661,487,174 75,116,800 68,854,065 6,262,735 0
After (32-bit): 50 40,564,927,443 69,185,408 63,683,871 5,501,537 0
Before (64-bit): 64 37,200,329,700 104,872,672 96,514,546 8,358,126 0
After (64-bit): 59 36,822,048,449 96,526,888 89,113,000 7,413,888 0
A real savings of 4.9MiB on 32-bit and 7.0MiB on 64-bit.
v2: Don't remove any built-in with Transpose in the name.
v3: Fix comment typo noticed by Anuj.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Suggested-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Acked-by: Anuj Phogat <anuj.phogat@gmail.com>
Cc: Eric Anholt <eric@anholt.net>