Commit graph

15 commits

Author SHA1 Message Date
Thomas Hellstrom
54a58b2856 loader/dri3: Improve dri3 thread-safety
It turned out that with recent changes that call into dri3 from glFinish(),
it appears like different thread end up waiting for X events simultaneously,
causing deadlocks since they steal events from eachoter and update the dri3
counters behind eachothers backs.

This patch intends to improve on that. It allows at most one thread at a
time to wait on events for a single drawable. If another thread intends to
do the same, it's put to sleep until the first thread finishes waiting, and
then it rechecks counters and optionally retries the waiting. Threads that
poll for X events never pulls X events off the event queue if there are
other threads waiting for events on that drawable. Counters in the
dri3 drawable structure are protected by a mutex. Finally, the mutex we
introduce is never held while waiting for the X server to avoid
unnecessary stalls.

This does not make dri3 drawables completely thread-safe but at least it's a
first step.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=102358
Fixes: d5ba75f888 "st/dri2 Plumb the flush_swapbuffer functionality through to dri3"
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Acked-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-11-13 12:43:39 +01:00
Thomas Hellstrom
0cc4c7e33e loader_dri3: Make sure we have an updated back v3
With GLX_SWAP_COPY_OML and GLX_SWAP_EXCHANGE_OML it may happen in situations
when glXSwapBuffers() is immediately followed by for example another
glXSwapBuffers() or glXCopyBuffers() or back buffer age querying, that we
haven't yet allocated and initialized a new back buffer because there was
no GL rendering in between.

Make sure that we have a back buffer in those situations.

v2: Eliminate the drawable have_back_format member.
v3: Make sure we re-initialize the back even if it exists.

Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2017-08-17 07:39:42 +02:00
Thomas Hellstrom
74b4cdd80a loader_dri3: Remove buffer_type from buffer metadata
It's not used anywhere and now that we're about to exchange back- and
fake fronts it doesn't serve a purpose.

Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2017-08-17 07:39:42 +02:00
Thomas Hellstrom
16d1a0bcdb loader_dri3: Support GLX_SWAP_COPY_OML
Support the GLX_SWAP_COPY_OML method. When this method is requested, we use
the same swapbuffer code path as EGL_BUFFER_PRESERVED.

Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2017-08-17 07:39:42 +02:00
Thomas Hellstrom
1e83baeb4b loader_dri3: Honor the request to preserve back buffer content
EGL uses the force_copy parameter to loader_dri3_swap_buffers_msc() to indicate
that it wants to preserve back buffer contents across a buffer swap.

While the loader then turns off server-side page-flipping there's nothing to
guarantee that a new backbuffer isn't chosen when EGL starts to render again,
and that buffer's content is of course undefined.

So rework the functionality:
If the client supports local blits, allow server-side page flipping and when
a new back is grabbed, if needed, blit the old back's content to the new back.
If the client doesn't support local blits, disallow server-side page-flipping
to avoid a client deadlock and then, when grabbing a new back buffer, sleep
until the old back is idle, which may take a substantial time depending on
swap interval.

Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2017-08-17 07:39:42 +02:00
Thomas Hellstrom
2db9548296 loader_dri3/glx/egl: Optionally use a blit context for blitting operations
The code was relying on us always having a current context for client local
image blit operations. Otherwise the blit would be skipped. However,
glxSwapBuffers, for example, doesn't require a current context and that was a
common problem in the dri1 era. It seems the problem has resurfaced with dri3.

If we don't have a current context when we want to blit, try creating a private
dri context and maintain a context cache of a single context.

Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2017-08-17 07:39:42 +02:00
Thomas Hellstrom
5198e48a0d loader_dri3/glx/egl: Remove the loader_dri3_vtable get_dri_screen callback
It's not very usable since in the rare, but definitely existing case that
we don't have a current context, it will return NULL.

Presumably it will always be safe to use the dri screen the drawable was
created with for operations on that drawable.

Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2017-08-17 07:39:42 +02:00
Emil Velikov
9777c4234b loader: drop the [gs]et_swap_interval callbacks
Having two callbacks to manage a single int seems like an overkill.
Use a cached copy and update that when needed.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
---
Might want to look if the dimensions dance in .query_surface ...
speaking of which close to nobody implements that ...
2017-08-04 23:57:22 +01:00
Thomas Hellstrom
185ef06fd2 dri3: Wait for all pending swapbuffers to be scheduled before touching the front
This implements a wait for glXWaitGL, glXCopySubBuffer, dri flush_front and
creation of fake front until all pending SwapBuffers have been committed to
hardware. Among other things this fixes piglit glx-copy-sub-buffers on dri3.

Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Cc: <mesa-stable@lists.freedesktop.org>
2017-08-02 13:29:20 +02:00
Eric Engestrom
97eadb07e7 loader: remove clamp_swap_interval()
As of last commit, no invalid swap interval can be stored, so there's
no need to sanitize the values when reading them anymore.

Signed-off-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2017-08-01 17:36:57 +01:00
Brendan King
884f65e185 egl/dri3: implement query surface hook
This is a DRI3 version of a change made for DRI2
(4d6d4f939e, "egl/dri2: implement query surface hook"),
that fixed failures in dEQP-EGL.functional.resize.surface_size.grow
and dEQP-EGL.functional.resize.surface_size.shrink.

Cc: Tapani Pälli <tapani.palli@intel.com>
Cc: Mark Janes <mark.a.janes@intel.com>
Cc: Chad Versace <chadversary@chromium.org>
Signed-off-by: Brendan King <Brendan.King@imgtec.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Cc: "17.0" <mesa-stable@lists.freedesktop.org>
2017-02-28 10:11:42 +00:00
Emil Velikov
9caacb39b9 loader/dri3: constify the loader_dri3_vtable
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
2016-10-14 12:53:35 +01:00
Martin Peres
0247e5ee3e loader/dri3: add get_dri_screen() to the vtable
This allows querying the current active screen from the
loader's common code.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Signed-off-by: Martin Peres <martin.peres@linux.intel.com>
2016-10-07 11:11:44 +03:00
Boyan Ding
bd6131a8d1 loader/dri3: Expose function to create __DRIimage from pixmap
Used to support EGL_KHR_image_pixmap.

Signed-off-by: Boyan Ding <boyan.j.ding@gmail.com>
Reviewed-by: Martin Peres <martin.peres@linux.intel.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Emil Velikov <emil.velikov@collabora.co.uk>
2015-11-17 17:26:20 +02:00
Boyan Ding
6bd9ba7d07 loader: Add dri3 helper
v2: From Martin Peres
 - Try to fit in the 80-col limit as much as possible

v3: From Martin Peres
 - introduce loader_dri3_helper.la to avoid dragging the xcb dep everywhere (Kristian & Emil)
 - get rid of the width, height, dri_screen and is_different_gpu vfuncs (Kristian)
 - replace the create/destroy functions with init/fini for dri3 drawables
 - prefix static functions with dri3_ and exported ones with loader_dri3 (Emil)
 - keep the function definition consistent (Emil)

Signed-off-by: Boyan Ding <boyan.j.ding@gmail.com>
Signed-off-by: Martin Peres <martin.peres@linux.intel.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Emil Velikov <emil.velikov@collabora.co.uk>
2015-11-17 17:26:20 +02:00