Native sync fences represent point-in-time (fence + value) and can have
CPU wait events. Timeline semaphores represent a full timeline, do not
have a CPU wait event, and can have their value updated dynamically.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35900>
bo with write usage should wait for read and write fence. bo
with read usage should wait for write fence. Currently wrote bos
are passed to write list and read bos are passed to read like.
This patch fixes the issue.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35963>
This issue was generating unwanted write accesses that
could overwrite previous operations.
Note: This functionality could also be tested with
nir_lower_wrmasks. This problem seems to only affect
the ssbos.
This change was tested on cypress, barts and cayman. Here are the tests fixed:
khr-gl4[3-6]/compute_shader/pipeline-pre-vs: fail pass
khr-gl4[5-6]/direct_state_access/queries_functional: fail pass
khr-gl4[5-6]/es_31_compatibility/shader_image_load_store/advanced-cast-cs: fail pass
khr-gl4[5-6]/es_31_compatibility/shader_image_load_store/advanced-cast-fs: fail pass
khr-gl4[5-6]/es_31_compatibility/shader_storage_buffer_object/advanced-switchbuffers-cs: fail pass
khr-gl4[5-6]/es_31_compatibility/shader_storage_buffer_object/advanced-switchprograms-cs: fail pass
khr-gl4[5-6]/es_31_compatibility/shader_storage_buffer_object/basic-operations-case1-cs: fail pass
khr-gl4[3-6]/shader_storage_buffer_object/advanced-switchbuffers-cs: fail pass
khr-gl4[3-6]/shader_storage_buffer_object/advanced-switchprograms-cs: fail pass
khr-gl4[3-6]/shader_storage_buffer_object/basic-operations-case1-cs: fail pass
khr-gl4[4-6]/texture_buffer/texture_buffer_max_size: fail pass
khr-gles31/core/compute_shader/pipeline-pre-vs: fail pass
khr-gles31/core/shader_image_load_store/advanced-cast-cs: fail pass
khr-gles31/core/shader_image_load_store/advanced-cast-fs: fail pass
khr-gles31/core/shader_storage_buffer_object/advanced-switchbuffers-cs: fail pass
khr-gles31/core/shader_storage_buffer_object/advanced-switchprograms-cs: fail pass
khr-gles31/core/shader_storage_buffer_object/basic-operations-case1-cs: fail pass
khr-gles31/core/texture_buffer/texture_buffer_max_size: fail pass
khr-glesext/texture_buffer/texture_buffer_max_size: fail pass
Cc: mesa-stable
Signed-off-by: Patrick Lerda <patrick9876@free.fr>
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35830>
the semaphore stage is VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
so the src access barrier must also use this in order to ensure it happens
after the acquire
cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35940>
The multiplication of 32 bits integers will be truncated before
being widened to the destination variable' size.
Reported by static analysis.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35877>
Presumably these were added to silence a "variable j not used"
compiler warning, but "j" seems used in the loop counter.
Reported by static analysis.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35877>
Reported by static analysis. Multiplication may overflow
before being converted to the larger type, so fix this
by casting one of the operands to the destination type.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35877>
Reported by static analysis. Multiplication may overflow
before being converted to the larger type, so fix this
by casting one of the operands to the destination type.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35877>
We haven't wired this up in the Midgard compiler, so we can't expose
sample shading on Midgard GPUs. This all seems fixable, because the KILL
instruction can update the coverage without the kill-flag (yeah, a bit
confusing naming), but until someone puts in the time to wire up that,
let's just disable the functionality to avoid crashes.
Fixes: 6bba718027 ("panfrost: Advertise SAMPLE_SHADING")
Reviewed-by: Eric R. Smith <eric.smith@collabora.com>
Reviewed-by: Mary Guillemard <mary.guillemard@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35881>
We're now re-emitting push constants at the
start of compute batches, so we can avoid the
overhead of restoring them.
CC: mesa-stable
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35873>
Per Ken Graunke, corruption issues with push
constants for render batches on Gen12 graphics
have been observed and worked around by re-emitting
push constants at the start of the batch buffer.
We're seeing similar issues with compute batches,
so we'll apply the same work-around.
Fixes corruption reported in Blender on ADL/RPL
CC: mesa-stable
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35873>
For emulated multiplanar formats like PIPE_FORMAT_IYUV /
DRM_FORMAT_YUV420 resource->format is set to one of the sub-
formats, PIPE_FORMAT_R8_UNORM in this case. As this has only
one plane, users like `dri2_from_planar()` fail for queries
where plane > 0. This in turn breaks queries like
gbm_dri_bo_get_handle_for_plane() which is commonly used
by Wayland compositors to offload client supplied DMABufs
to KMS, using drmModeAddFB2WithModifiers().
Follow the example of most other drivers and return the number
of resources instead.
Signed-off-by: Robert Mader <robert.mader@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35915>
os_mkdir() is a simple wrapper around mkdir() or _mkdir().
Remove a bunch of unneeded #includes in dd_util.h. Testing by
compiling llvmpipe and radeonsi (the only user of the dd_util.h
header).
There's a few other mkdir() callsites that I haven't touched but
could be updated to os_mkdir().
Signed-off-by: Brian Paul <brian.paul@broadcom.com>
Tested-by: Mauro Rossi <issor.oruam@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35841>
Suse Linux Enterprise 15 is still on g++ 7.5 so std::filesystem
does not exist. Just use mkdir() instead.
Signed-off-by: Brian Paul <brian.paul@broadcom.com>
Tested-by: Mauro Rossi <issor.oruam@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35841>
Wa_16018063123 is not a workaround that depends on stepping, so we
can use the INTEL_WA_16018063123_GFX_VER macro to reduce code generate
for non affected platforms.
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35700>
In the following commits, as we split up a6xx.xml, the #include sequence
gets a bit more complicated. Let's keep it in one place.
Signed-off-by: Rob Clark <rob.clark@oss.qualcomm.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35899>
AFBC(YUV) has been introduced after the stricter import rules. Let's
make them strict by default now, so we don't encourage exporters to pass
funky WSI pitch values.
We add a driconf option to allow relaxing this strictness on a per-app
basis.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Lars-Ivar Hesselberg Simonsen <lars-ivar.simonsen@arm.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35762>
This changes legacy GS outputs to use the same logic as NGG GS.
It enables the same optimizations that NGG has such as forwarding
constant GS output components to the GS copy shader at compile time.
ac_nir_gs_output_info is removed.
GS output info is no longer passed to ac_nir_lower_legacy_gs and
ac_nir_create_gs_copy_shader separately.
ac_nir_lower_legacy_gs now gathers ac_nir_prerast_out, generates GSVS ring
stores, and also generates the GS copy shader with GSVS ring loads.
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35352>
This way we won't have to pass output info between the two functions.
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35352>
This is a cleanup.
Old gs LDS layout: [es outputs][gs outputs][scratch]
Old nogs LDS layout: [xfb/cull][scratch]
New gs LDS layout: [es outputs][scratch|gs outputs]
New nogs LDS layout: [scratch|xfb/cull]
The LDS scratch is moved to the beginning of the preceding buffer in LDS,
while the addresses in that LDS buffer are offset by the scratch size.
It effectively merges the LDS scratch with the preceding buffer in LDS.
Thanks to that, we no longer need the ngg_scratch ABI and the offset
in a user SGPR.
The lowering passes now return the LDS scratch size, which is used
by the drivers to determine the final LDS size.
The ngg_lds_layout SGPR is now unused without GS in RADV.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35352>
We incorrectly used it to determine whether the shader should cull, which
luckily had no effect because it wasn't used everywhere.
cull_clipdist_mask should be used instead, which also reflects whether
clip planes are enabled in GL.
clip_cull_dist_mask is renamed to export_clipdist_mask to make it clear.
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35352>
This removes LDS space and loads/stores for constant GS & XFB output
components. Constant output components skip LDS stores, and LDS loads
are replaced with the gathered constants.
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35352>
This isn't a huge cleanup on its own, but it lets us start assuming
coroutine support, and I would like to unify graphics shader dispatch
to work the same way as compute shader dispatch.
Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35374>