Do it explicitly in NIR rather than implicitly in the Midgard compiler. This
avoids a nasty sideband input for the render target formats and sample count,
for blend shaders on midgard only.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20906>
This switches us over to Mesa's code style [1], normalizing us within the tree.
The results aren't perfect, but they bring us a hell of a lot closer to the rest
of the tree. Panfrost doesn't feel so foreign relative to Mesa with this, which
I think (in retrospect after a bunch of years of being "different") is the right
call.
I skipped PanVK because that's paused right now.
find panfrost/ -type f -name '*.h' | grep -v vulkan | xargs clang-format -i;
find panfrost/ -type f -name '*.c' | grep -v vulkan | xargs clang-format -i;
clang-format -i gallium/drivers/panfrost/*.c gallium/drivers/panfrost/*.h ; find
panfrost/ -type f -name '*.cpp' | grep -v vulkan | xargs clang-format -i
[1] https://docs.mesa3d.org/codingstyle.html
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20425>
There is a single quirk it cares about. Pass just that, so the relevant quirk
can be made a Midgard compiler quirk and not a global Panfrost quirk.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14726>
This was made way more complicated than it needs to be for a Midgard-only pass.
The only caller doesn't care about the class, only if it's native or not.
Simplify it appropriately.
It really isn't that hard.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14724>
The output swizzle defined in the render-target descriptor is ignored
when the format is RAW. In that case, we have to swap the components
when lowering FB stores/loads if we want to get the right color.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12793>
These are the same! Either you're blendable and can use f32/f16
conversion, or you're raw and you can only get raw. It's that simple!
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11383>
The pass is useful for EXT_shader_framebuffer_fetch, not just blend
shaders, so we should do it with the other lowering passes in
midgard_compile_shader_nir.
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5755>
Structure ourselves as a NIR pass replacing loads/stores with
unpacked/packed versions as necessary. Not actually functional yet.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5265>