This case doesn't seem to happen in practice.
No need to micro-optimize it.
This patch merges instruction selection for discard/discard_if.
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14805>
Implement elect using a pseudo-op which is lowered during the
insert_exec_mask pass. This makes it possible to emit a more
optimal sequence when the exec mask is constant.
Fossil DB results on Sienna Cichlid:
Totals from 211 (0.16% of 128647) affected shaders:
CodeSize: 2254356 -> 2240468 (-0.62%); split: -0.62%, +0.00%
Instrs: 438471 -> 434996 (-0.79%); split: -0.80%, +0.01%
Latency: 2717082 -> 2709400 (-0.28%); split: -0.28%, +0.00%
InvThroughput: 566987 -> 566342 (-0.11%); split: -0.11%, +0.00%
Copies: 40058 -> 40162 (+0.26%)
Branches: 31209 -> 31211 (+0.01%)
PreSGPRs: 9927 -> 10125 (+1.99%)
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11458>
This migration was done with libclang-based automatic tooling, which
performed these replacements:
* Operand(uint8_t) -> Operand::c8
* Operand(uint16_t) -> Operand::c16
* Operand(uint32_t, false) -> Operand::c32
* Operand(uint32_t, bool) -> Operand::c32_or_c64
* Operand(uint64_t) -> Operand::c64
* Operand(0) -> Operand::zero(num_bytes)
Casts that were previously used for constructor selection have automatically
been removed (e.g. Operand((uint16_t)1) -> Operand::c16(1)).
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11653>
When exec is constant, we can remember the constant as the old exec,
and just copy the condition and use it as the new exec. There is no
need to save the constant.
Due to using p_parallelcopy which is lowered to s_mov_b64 (or 32),
many exec restores now become copies, hence the increase in the copy
stats.
Fossil DB changes on Sienna Cichlid:
Totals from 73969 (49.37% of 149839) affected shaders:
SpillSGPRs: 1768 -> 1610 (-8.94%)
CodeSize: 99053892 -> 99047884 (-0.01%); split: -0.02%, +0.01%
Instrs: 19372852 -> 19370398 (-0.01%); split: -0.02%, +0.01%
VClause: 515154 -> 515142 (-0.00%); split: -0.00%, +0.00%
SClause: 719236 -> 718395 (-0.12%); split: -0.14%, +0.02%
Copies: 1109770 -> 1254634 (+13.05%); split: -0.07%, +13.12%
Branches: 374338 -> 374348 (+0.00%); split: -0.00%, +0.00%
PreSGPRs: 1776481 -> 1653761 (-6.91%)
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Tony Wasserka <tony.wasserka@gmx.de>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10691>
Previously, we would store even the constant -1 exec mask from the
beginning of every merged shader. With this change it is no longer
necessary because we can restore to constant exec mask directly.
Hence, this frees up a register pair (single register for Wave32)
in every merged shader.
No Fossil DB changes.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Tony Wasserka <tony.wasserka@gmx.de>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10691>
This will enable us to store non-temporary values,
such as constant operands there.
No Fossil DB changes.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Tony Wasserka <tony.wasserka@gmx.de>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10691>
This should no longer be necessary since the mark_block_wqm() we use to
flag break conditions as WQM now adds block to the worklist. With them
added to the worklist, get_block_needs() will add WQM to block_needs.
Adding WQM to block_needs here without adding the block to the worklist
(like we do here) can cause issues because it does not ensure that the
predecessors' branches are in WQM (needed for it to be possible to
transition to WQM in the block). This happened in an Overwatch shader.
No fossil-db changes.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Fixes: 661922f6ac ("aco: add block to worklist in mark_block_wqm()")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/4066
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8446>
Since we're requiring the branch condition to be in WQM, we have to ensure
that the block is in the worklist.
Fixes Trials Fusion hang at 4K and High settings.
fossil-db (Sienna):
Totals from 216 (0.15% of 139391) affected shaders:
SGPRs: 13392 -> 13360 (-0.24%)
CodeSize: 1321184 -> 1318592 (-0.20%)
Instrs: 255310 -> 254662 (-0.25%)
Cycles: 2178360 -> 2174652 (-0.17%)
Affected fossils in fossil-db are dirt4, nier and youngblood.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Gitlab: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3863
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8145>
This would move the old exec mask back into exec. This also fixes the
live_out_exec.
Issue found in dEQP-VK.graphicsfuzz.cosh-return-inf-unused
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Cc: 20.2 <mesa-stable>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6212>
It could happen that only the branch condition was computed in WQM
and not the branch instruction.
There is now some rendundancy which should be cleaned up.
Fixes: 3817fa7a4d ('aco: fix WQM handling in nested loops')
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6260>
If on a nested loop
- the outer loop needs WQM but
- the inner loop doesn't need WQM and
- the break condition of the inner loop is computed in the outer loop
then it could happen that we transitioned to Exact before entering the inner loop
which could create an empty exec mask and lead to an infinite loop.
Fixes a GPU hang with RDR2
Cc: 20.1 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5518>
They behave like merged ESGS shaders, so the exec mask needs
to be manually initialized for these NGG shaders too.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3576>
The previous instance of this comparision was 1u to avoid the warning, fix
this one too.
Fixes: dba71de5c6 ("aco: only create parallelcopy to restore exec at loop exit if needed")
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3607>
It can be used later and we want any uses to not be fixed to exec, so it's
definition can't be fixed to exec because of how exec masks interact with
register demand calculation.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3257>
The operand isn't fixed to exec, which can mess up the spiller. This also
adds a new situation where a phi is needed.
Fixes dEQP-VK.ssbo.layout.random.descriptor_indexing.2 and an assertion
when compiling a Detroit: Become Human shader.
Fixes: 93c8ebfa ('aco: Initial commit of independent AMD compiler')
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3257>
We want any copies to be in WQM. I don't know if this fixes any real
application, but I can create a vkrunner test than reproduces the issue.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Fixes: 93c8ebfa78 ('aco: Initial commit of independent AMD compiler')
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3273>
v2: implement GFX10
v3: rebase
v7: rebase after shader args MR
v8: fix gs_vtx_offset usage on GFX9/GFX10
v8: use unreachable() instead of printing intrinsic
v8: rename output_state to ge_output_state
v8: fix formatting around nir_foreach_variable()
v8: rename some helpers in the scheduler
v8: rename p_memory_barrier_all to p_memory_barrier_common
v8: fix assertion comparing ctx.stage against vertex_geometry_gs
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/2421>