It's redundant with EGL surfaceless and it doesn't have much use.
It's also available from the amber branch, so distros should get it from
there if they want to continue packaging it.
Reviewed-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33836>
Getting opengl32*.def consistence with Windows SDK.
Getting osmesa.mingw.def's gl* functions consistence with Windows SDK.
stw_* functions are cdecl, not stdcall, so there is no need mangling the symbol.
Fixes egl.def for x86
d3d10sw: Move the place of d3d10_sw.def to d3d10_sw.def.in
Fixes vulkan_lvp.def for x86
Fixes#5552
Remove stdcall-fixup
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14041>