The internal layout used with compression partially depends on the pixel format.
Some limited reinterpretation is definitely allowed (linear vs sRGB views of the
same physical format are documented by Apple as allowed). Some reinterpretations
are definitely forbidden (R8G8B8A8 vs R32, I think). At some point we'll need to
work out the exact rule. I suspect the answer is that "you can reinterpret iff
the Channels field matches". Meaning that R8G8B8A8_UNORM and B8G8R8A8_SINT would
be compatible, but not R16G16_UNORM. But I haven't tested that.
Fixes all fails in:
dEQP-GLES31.functional.image_load_store.*.format_reinterpret.*
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23480>
Add a debug flag to disable write-combining as a performance hack. This may help
diagnose slowness with glReadPixels() heavy workloads like screen capture.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23480>
Despite being mathematically equivalent, the following code sequences are not
bit-identical under IEEE 754 rules due to differing internal precision:
fadd16 r0l, r2, 0.0 z = f2f16 x
fadd16 r1h, r0l, r0h w = fadd z, y
versus
fadd32 r1h, r2, r0h f2f16(w) = fadd x, f2f32(y)
This is probably fine under GL's relaxed floating point precision rules, but
it's definitely not ok with the more strict OpenCL or Vulkan. It also is a
potential problem with GL invariance rules, if we get different results for the
same shader depending whether we did a monolithic compile or a fast link. The
place for doing inexact transformations is NIR, when we have the information
available to do so correctly. By the time we get to the backend, everything we
do needs to be bit-exact to preserve sanity.
Fixes dEQP-GLES2.functional.shaders.algorithm.rgb_to_hsl_vertex. We believe that
this is a CTS bug, but it's a useful one since it uncovered a serious driver bug
that would bite us in the much less friendly Vulkan (or god forbid OpenCL) CTS
later. It also seems like a magnet for GL app bugs, the fp16 support we do now
is uncovering bad enough bugs as it is.
shader-db results are pretty abysmal, though :|
total instructions in shared programs: 1537964 -> 1571328 (2.17%)
instructions in affected programs: 670231 -> 703595 (4.98%)
total bytes in shared programs: 10533984 -> 10732316 (1.88%)
bytes in affected programs: 4662414 -> 4860746 (4.25%)
total halfregs in shared programs: 483448 -> 474541 (-1.84%)
halfregs in affected programs: 58867 -> 49960 (-15.13%)
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23480>
We now have support for baseline MSAA, except for support for eMRT. But hey,
this gets us 99% of the way there, so it's worth flipping on at least in
agx/next.
We can also advertise dual-source blending again. It was reverted since Chromium
freaks out with dual-source blending on a GL 2.1 driver, but since we're
advertising GL 3.1 now, it's ok.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23480>
Affects
dEQP-GLES31.functional.texture.multisample.samples_4.use_texture_depth_2d. This
needs tests, but whatever, 70% of the YouTube chat said to land the hack.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
HackHackHacked-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Acked-by: YouTube Viewers
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23480>
These are different (though related) instructions. I've split them in applegpu,
let's mirror that here. This simplifies the IR a bit.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23480>
The driver needs to lower MSAA (because only it knows the sample count). MSAA
lowering depends on discards getting lowered (in order to get sample masks on the
discards for sample shading to work properly). Discard lowering depends on all
discards emitted. But the driver needs to lower clip planes which generates
discards. To break the circular dependency, we have the driver call the
discard lowering pass itself (in between lowering clip planes and lowering
MSAA). Technically, this is probably a layering violation but it's the least
gross solution I see.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23480>
We already lower discard in NIR when depth/stencil writes are used in the
shader. In this patch, we extend that lowering for when depth/stencil writes are
not used, in which case the discard is lowered to a sample_mask instruction.
This is a step towards multisampling, since the old lowering assumed
single-sample and there's no way to express a sample mask with a standard NIR
discard instructions so we need to lower in NIR anyway for sample shading (i.e.
if a discard_if diverges between samples in a pixel).
This changes the lowering for discard_if to be free of control flow (instead
executing a sample mask instruction unconditionally). This seems to be slightly
faster in SuperTuxKart and slightly slower in Dolphin, but I'm not too worried
right now.
To make this work, we do need some extra lowering to ensure we always execute a
sample_mask instruction, in case a discard_if is buried in other control flow
(as occurs with Dolphin's ubershaders). So that's added too. We need that for
MSAA anyway, so pardon the line count.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23480>
Including indirectly via discard/demote.
Fixes graphical artefacts in Chromium when API sample masks are hooked up, which
will result in fragment programs that do not write colour/depth but do a lone
sample mask write. These need tag writes enabled (according to a trace from
Metal for a case constructed to test this scenario).
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23480>
We need to control both sources to implement multisampling properly. The
semantic is something like:
foreach sample in the first mask {
if correspond bit in second bit set {
make sample live
} else {
make sample dead
}
}
But I'm reticent to document more formally until the details are really
understood and properly tested.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23480>
If we read gl_SampleID we need the lowering, even though we don't call into
gather_info to set the bit for us. So set the bit manually.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23480>
This move is done for decouple glsl_types.h from src/mesa/*
This is achieved by move gl_texture_index from src/mesa/main/menums.h to src/compiler/shader_enums.h
And move ATOMIC_COUNTER_SIZE,MAX_VERTEX_STREAMS from src/mesa/main/config.h to src/compiler/shader_enums.h
Move include main/[config|menums].h into glsl/glsl_parser_extras.h from glsl_types.h
As now glsl_types.h should not include headers from src/mesa/*
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23420>
As glsl_types.cpp also called is_gl_identifier, so move it into glsl_types.h,
this will help the decouple glsl_types.h from src/compiler/glsl/*
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23420>
The previous implementation was copying the data using the
aligned length (size_dw). The aligned length could overflow
the original buffer size.
For instance, this issue is triggered with "piglit/bin/draw-batch -auto -fbo":
==5736==ERROR: AddressSanitizer: stack-buffer-overflow on address 0x7fff139c77e8 at pc 0x7f25b350a9a0 bp 0x7fff139c6cb0 sp 0x7fff139c6460
READ of size 8 at 0x7fff139c77e8 thread T0
#0 0x7f25b350a99f in __interceptor_memcpy (/usr/lib64/libasan.so.6+0x3c99f)
#1 0x7f25a8fcdf24 in radeon_emit_array ../src/gallium/include/winsys/radeon_winsys.h:760
#2 0x7f25a8fcdf24 in r600_draw_vbo ../src/gallium/drivers/r600/r600_state_common.c:2448
#3 0x7f25a8ae7ba1 in u_vbuf_draw_vbo ../src/gallium/auxiliary/util/u_vbuf.c:1791
#4 0x7f25a7bc18ca in _mesa_validated_drawrangeelements ../src/mesa/main/draw.c:1696
#5 0x7f25a7bc7e53 in _mesa_DrawElements ../src/mesa/main/draw.c:1824
Fixes: 0cf5d1f226 ("gallium: remove PIPE_CAP_INFO_START_WITH_USER_INDICES and fix all drivers")
Signed-off-by: Patrick Lerda <patrick9876@free.fr>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23436>
In many cases the raw value is not really helpful,
since we only work with enums and the raw value is
already printed for indices without special printing.
If an index benefits from having special printing AND the
raw value, we can include the printing of the raw value
as part of its handler.
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Reviewed-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23375>
When the resizable bar feature is disabled,
then vram.mappable.size is only 256MB.
The second half of the total size is in the vram.unmappable.size variable.
Signed-off-by: Mykhailo Skorokhodov <mykhailo.skorokhodov@globallogic.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23402>
Via Coccinelle patches
@@
expression a, b, c;
@@
-nir_channels(b, a, (1 << c) - 1)
+nir_trim_vector(b, a, c)
@@
expression a, b, c;
@@
-nir_channels(b, a, BITFIELD_MASK(c))
+nir_trim_vector(b, a, c)
@@
expression a, b;
@@
-nir_channels(b, a, 3)
+nir_trim_vector(b, a, 2)
@@
expression a, b;
@@
-nir_channels(b, a, 7)
+nir_trim_vector(b, a, 3)
Plus a fixup for pointless trimming an immediate in RADV and radeonsi.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23352>
Via Coccinelle patch:
@@
expression a, b, c;
@@
-a.src = nir_src_for_ssa(b);
-a.src_type = c;
+a = nir_tex_src_for_ssa(c, b);
@@
expression a, b, c;
@@
-a.src_type = c;
-a.src = nir_src_for_ssa(b);
+a = nir_tex_src_for_ssa(c, b);
Plus manual fixups, including...
* a few identity swizzles changed to nir_trim_vector in TTN and prog-to-nir to
fix the Coccinelle-botched formatting, and similarly a pointless nir_channels
* collapsing a now-pointless temp in vtn
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23352>
This makes texture instructions a lot less annoying to construct, especially in
cases where the deref-based helpers don't work.
I only converted core NIR, not the drivers. Since it was by hand.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23352>