Commit graph

12 commits

Author SHA1 Message Date
Roland Scheidegger
9c95ad24cc glsl: (trivial) fix type typo
Accidentally changed the type of a constant in
df33f11b39 causing assertion failures.
2016-12-06 17:44:21 +01:00
Roland Scheidegger
df33f11b39 glsl: fix ldexp lowering if bitfield insert lowering is also requested
Trivial, this just resurrects the code which was there once upon a time
(the code can't lower instructions generated in the lowering pass there,
and even if it could it would probably be suboptimal).
This fixes piglit mesa_shader_integer_functions fs-ldexp.shader_test and
vs-ldexp.shader_test with llvmpipe.

Reviewed-by: Matt Turner <mattst88@gmail.com>
2016-12-06 04:10:43 +01:00
Ian Romanick
c01f2bfc6c glsl: Don't emit ir_binop_carry during ir_binop_imul_high lowering
st_glsl_to_tgsi only calls lower_instructions once (instead of in a
loop), so the ir_binop_carry generated would not get lowered.  Fixes
assertion failure

state_tracker/st_glsl_to_tgsi.cpp:2265: void glsl_to_tgsi_visitor::visit_expression(ir_expression*, st_src_reg*): Assertion `!"Invalid ir opcode in glsl_to_tgsi_visitor::visit()"' failed.

on softpipe in 16 piglit tests:

    mesa_shader_integer_functions/execution/built-in-functions/fs-imulExtended-nonuniform.shader_test
    mesa_shader_integer_functions/execution/built-in-functions/fs-imulExtended-only-msb-nonuniform.shader_test
    mesa_shader_integer_functions/execution/built-in-functions/fs-imulExtended-only-msb.shader_test
    mesa_shader_integer_functions/execution/built-in-functions/fs-imulExtended.shader_test
    mesa_shader_integer_functions/execution/built-in-functions/fs-umulExtended-nonuniform.shader_test
    mesa_shader_integer_functions/execution/built-in-functions/fs-umulExtended-only-msb-nonuniform.shader_test
    mesa_shader_integer_functions/execution/built-in-functions/fs-umulExtended-only-msb.shader_test
    mesa_shader_integer_functions/execution/built-in-functions/fs-umulExtended.shader_test
    mesa_shader_integer_functions/execution/built-in-functions/vs-imulExtended-nonuniform.shader_test
    mesa_shader_integer_functions/execution/built-in-functions/vs-imulExtended-only-msb-nonuniform.shader_test
    mesa_shader_integer_functions/execution/built-in-functions/vs-imulExtended-only-msb.shader_test
    mesa_shader_integer_functions/execution/built-in-functions/vs-imulExtended.shader_test
    mesa_shader_integer_functions/execution/built-in-functions/vs-umulExtended-nonuniform.shader_test
    mesa_shader_integer_functions/execution/built-in-functions/vs-umulExtended-only-msb-nonuniform.shader_test
    mesa_shader_integer_functions/execution/built-in-functions/vs-umulExtended-only-msb.shader_test
    mesa_shader_integer_functions/execution/built-in-functions/vs-umulExtended.shader_test

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2016-10-04 16:53:31 -07:00
Ian Romanick
a2379e44aa glsl: Add lowering pass for ir_bin_imul_high
This isn't the lowering pass you want.  Most GPUs that can support GLSL
1.30 have a multiply unit that can do something more interesting than
32x32->32.  Many have 32x16->48.  Any GPU that does, should do the
lowering in the backend.  This is just the thing that will always work.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2016-07-19 12:19:29 -07:00
Ian Romanick
1b5477668a glsl: Add lowering pass for ir_unop_find_msb
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2016-07-19 12:19:29 -07:00
Ian Romanick
2a381a3c73 glsl: Add lowering pass for ir_unop_find_lsb
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2016-07-19 12:19:29 -07:00
Ian Romanick
ad9acb19c3 glsl: Add lowering pass for ir_unop_bitfield_reverse
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2016-07-19 12:19:28 -07:00
Ian Romanick
3079dcb00c glsl: Add lowering pass for ir_quadop_bitfield_insert
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2016-07-19 12:19:28 -07:00
Ian Romanick
4d6d219b58 glsl: Add lowering pass for ir_triop_bitfield_extract
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2016-07-19 12:19:28 -07:00
Ian Romanick
7340be8a01 glsl: Add lowering pass for ir_unop_bit_count
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2016-07-19 12:19:28 -07:00
Matt Turner
b1d9353cb5 glsl: Properly handle ldexp(0.0f, non-zero-exp). 2016-04-18 15:48:54 -07:00
Emil Velikov
eb63640c1d glsl: move to compiler/
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Acked-by: Matt Turner <mattst88@gmail.com>
Acked-by: Jose Fonseca <jfonseca@vmware.com>
2016-01-26 16:08:33 +00:00
Renamed from src/glsl/lower_instructions.cpp (Browse further)