For blit/compute non-draw batches, we are already emitting traces in the
draw cmdstream, which means we cannot also have traces in the GMEM ring
(as that breaks the FIFO ordering of traces)
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7818>
Building svgadrm module on window platform is not required.
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7806>
This is only required for the DRI-path. For the swrast code-path, we
don't need this.
We also don't need to explicitly test for it in the DRI-path, because we
test for KHR_external_memory_fd, which depends on KHR_external_memory. So
no implementation will expose the former without the latter.
Fixes: f1432fd3e2 ("zink: generate extension infrastructure using a python script")
Reviewed-by: Hoe Hao Cheng <haochengho12907@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7882>
Moved the call to vkEnumerateInstanceVersion() into the create_instance() function,
so the result can be passed into the application apiVersion.
Will stop drivers from limiting a devices supported api version.
Reviewed-by: Hoe Hao Cheng <haochengho12907@gmail.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7533>
invalidate_draw_sh_constants should invalidate only SGPRs.
invalidate_draw_constants invalidates SGPRs and NUM_INSTANCES.
u_blitter called invalidate_draw_sh_constants, which previously
invalidated NUM_INSTANCES as well. This commit fixes that.
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7721>
I think that reducing the CU mask to 1 disabled CU per SA broke the WGP mode
on VanGogh, causing a hang. To be sure, disable it on all chips.
Fixes: 9538b9a68e - radeonsi: add support for Sienna Cichlid
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7721>
GL doesn't use it, so this change is not necessary, but it's better
this way.
There is also a small cleanup using si_unpack_param.
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7721>
If you did:
si_pm4_set_reg(pm4, reg, val0);
si_pm4_cmd_add(pm4, val1);
si_pm4 set_reg(pm4, reg + 4, val1);
it wrote val0 to reg, val1 to reg + 4, and val2 to reg + 8.
This fixes it by clearing last_opcode in si_pm4_cmd_add, so that
si_pm4_set_reg doesn't try to combine set_reg calls across si_pm4_cmd_add.
Fixes: da78d50bc8 - radeonsi: make si_pm4_cmd_begin/end static and simplify all usages
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7721>
It turns out, the load_ubo to load_ubo_vec4 implementation isn't quite
enough for us, for a few reasons:
1. We use a single array of uvec4s for our UBOs, and to handle 64-bit
values in UBOs, we need further lowering.
2. The whole vec4 stuff seems a bit hard to reconsile with glsl 4.3
packing as well as PackedDriverUniformStorage.
In addition to the above, this fixes several piglit tests that *aren't*
part of quick_gl, which is what I've been running. So this doesn't even
work correctly right now.
So let's go back to what we had before instead.
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3643
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7858>
This is a loader that handles more cases than the current vec4-based
loader, that is a bit easier to extend to more features.
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7858>
Most of these are adding 'static', for functions that are local
to a translation unit but weren't declared static.
There's one instance of a missing include for bringing the prototype
into the translation unit, one function missing a return type (default-int),
and one which added inline to avoid it being considered unused in some sources.
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7780>
* A const-correctness issue
* Some uninitialized variables
* A missing copyright header
* A comment with a /* in it when only * was needed
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7780>
Some D3D enums have invalid values (e.g. NONE) in the enum,
so default: makes sense to catch invalid values in those cases.
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7780>
Move some stuff from d3d12_context.h to d3d12_compiler.h, and
fix d3d12_compiler.h to not include d3d12_context.h.
This serves two purposes:
1. Putting declarations and definitions where they really belong.
2. Making it so only C++ code needs d3d12.h simplifies the helpers
we need to add to add to support d3d12.h for Linux.
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7780>
For C++ code, we shouldn't use {0}, instead use {} to default-
initialize everything. For code with nested structs/unions, make
sure there's enough braces to appropriately scope initialization.
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7780>