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2 commits

Author SHA1 Message Date
Kenneth Graunke
9ffae42975 brw: Store brw_urb_inst::offset in bytes on Xe2
Xe2 uses byte offsets rather than OWord offsets.  We've been storing the
per-slot offsets in bytes on Xe2 for a while, but kept the global offset
immediate in OWords for some reason, choosing to lower it during logical
send lowering.

This patch makes both offsets (global immediate, per-slot) in the same
units, so they could be added together if necessary without scaling.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38343>
2025-11-11 10:55:44 +00:00
Kenneth Graunke
73cbb35442 brw: Move into a new src/intel/compiler/brw subdirectory
Some checks are pending
macOS-CI / macOS-CI (dri) (push) Waiting to run
macOS-CI / macOS-CI (xlib) (push) Waiting to run
This keeps the directory structure a bit more organized:
- brw specific code
- elk specific code
- common NIR passes that could be used in both places

It also means that you can now 'git grep' in the brw directory without
finding a bunch of elk code, or having to "grep thing b*".

Reviewed-by: Dylan Baker <dylan.c.baker@intel.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37755>
2025-10-09 07:01:47 +00:00
Renamed from src/intel/compiler/brw_shader.cpp (Browse further)