by initializing this on context creation, we can ensure that the correct
value is always here
cc: mesa-stable
fixes:
dEQP-GLES31.functional.texture.multisample.samples_1.sample_mask_and_alpha_to_coverage
dEQP-GLES31.functional.texture.multisample.samples_1.sample_mask_and_sample_coverage
dEQP-GLES31.functional.texture.multisample.samples_1.sample_mask_and_sample_coverage_and_alpha_to_coverage
dEQP-GLES31.functional.texture.multisample.samples_1.sample_mask_only
dEQP-GLES31.functional.texture.multisample.samples_2.sample_mask_and_alpha_to_coverage
dEQP-GLES31.functional.texture.multisample.samples_2.sample_mask_and_sample_coverage
dEQP-GLES31.functional.texture.multisample.samples_2.sample_mask_and_sample_coverage_and_alpha_to_coverage
dEQP-GLES31.functional.texture.multisample.samples_2.sample_mask_only
dEQP-GLES31.functional.texture.multisample.samples_3.sample_mask_and_alpha_to_coverage
dEQP-GLES31.functional.texture.multisample.samples_3.sample_mask_and_sample_coverage
dEQP-GLES31.functional.texture.multisample.samples_3.sample_mask_and_sample_coverage_and_alpha_to_coverage
dEQP-GLES31.functional.texture.multisample.samples_3.sample_mask_only
dEQP-GLES31.functional.texture.multisample.samples_4.sample_mask_and_alpha_to_coverage
dEQP-GLES31.functional.texture.multisample.samples_4.sample_mask_and_sample_coverage
dEQP-GLES31.functional.texture.multisample.samples_4.sample_mask_and_sample_coverage_and_alpha_to_coverage
dEQP-GLES31.functional.texture.multisample.samples_4.sample_mask_only
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14974>
This is all currently immutable, but will be used to manage the
residency of the underlying D3D objects in a future commit.
Reviewed-by: Bill Kristiansen <billkris@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14959>
This will be important for residency in a future change, but also
is necessary for synchronize() to work correctly for TBOs.
Reviewed-by: Bill Kristiansen <billkris@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14959>
There's already a single command queue for the screen, meaning that
all commands are being serialized implicitly into that queue. There's
no need to have separate fences for parallel contexts when those
fences would all share the same underlying timeline.
This adds an explicit lock to expand the scope of the implicit screen
command queue ordering to include fence signals.
Each context still gets its own submit sequence, which is used for 1
purpose right now: A uniqueness check in the state manager to see
if states are coming from separate command lists, to apply promotion
and decay logic.
Reviewed-by: Bill Kristiansen <billkris@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14959>
The no-wait condition was wrong before. If the query was used in the
current batch (query->fence_value == context->fence_value), we'd
continue on with the operation instead of returning false. Then the
buffer map would see that the bo is referenced in the current batch,
and would flush and wait, even though we were asked not to wait.
This fixes the condition by simply using the (correct) buffer map
logic.
Reviewed-by: Bill Kristiansen <billkris@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14959>
Also, resource_is_busy needs to opportunistically retire batches, so apps can
spin on non-blocking resource maps and eventually succeed.
Reviewed-by: Bill Kristiansen <billkris@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14959>
A big reason we had these fields was to help create a set of surface
states for a resource. That's largely being handled through other means
now.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14806>
Although a resource may support CCS with its original format, a texture
view of that resource may have a format that doesn't support
compression. Don't create CCS surface states for such texture views.
This change affects iris' behavior when running piglit's
arb_texture_view-rendering-formats_gles3 test on SKL.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14806>
Fast clear with the resource format instead. This is safe to do because
can_fast_clear_color ensures that the clear color generates the same
pixel with either the view format or the resource format.
On SKL, this prevents us from using an invalid surface state. This platform
doesn't support CCS_E with sRGB formats, but prior to this patch we allowed
fast-clearing with this combination. Piglit's fcc-write-after-clear test
can trigger this.
Fixes: 230952c210 ("iris: Don't support sRGB + Y_TILED_CCS on gen9")
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14806>
the idx param for LLVMBuildInsertElement is zero-indexed based on the
value of 'vector_length' (always 4), and the vector length is (obviously)
sized to 'vector_length', so this should be the member of the vec that is being
inserted, not the invocation index
cc: mesa-stable
fixes (zink, but only on my one machine):
KHR-GL46.tessellation_shader.single.max_patch_vertices
KHR-GL46.tessellation_shader.tessellation_shader_tc_barriers.barrier_guarded_read_write_calls
dEQP-GLES31.functional.tessellation.shader_input_output.barrier
dEQP-GLES31.functional.tessellation.shader_input_output.patch_vertices_5_in_10_out
dEQP-GLES31.functional.tessellation_geometry_interaction.feedback.tessellation_output_isolines_geometry_output_points
dEQP-GLES31.functional.tessellation_geometry_interaction.feedback.tessellation_output_isolines_point_mode_geometry_output_triangles
dEQP-GLES31.functional.tessellation_geometry_interaction.feedback.tessellation_output_quads_geometry_output_points
dEQP-GLES31.functional.tessellation_geometry_interaction.feedback.tessellation_output_quads_point_mode_geometry_output_lines
dEQP-GLES31.functional.tessellation_geometry_interaction.feedback.tessellation_output_triangles_geometry_output_points
dEQP-GLES31.functional.tessellation_geometry_interaction.feedback.tessellation_output_triangles_point_mode_geometry_output_lines
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14949>
All of the opcodes in nir_opt_algebraic_late are the unsized (1-bit)
versions. If the lowering to int32 happens first, many of the
optimizations and lowerings won't happen.
Of particular importance is the lowering of fisfinite. If a shader
happens to contain fisfinite of an fp16 value, it will assert later
during compliation.
Reviewed-by: Dave Airlie <airlied@redhat.com>
Fixes: 78b4e417d4 ("gallivm: handle fisfinite/fisnormal")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14942>
Allocating NIR registers ends up being required for drivers like r600 and
nv30, which don't do their own allocation (except in some cases on r600
where sb is used).
Rather than add a NIR register liveness impl
(https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14158), switch
from NIR-based liveness to just doing the same channel-based liveness
logic that the NIR registers needed at the TGSI level. The actual
liveness code here basically comes straight out of
brw_vec4_live_variables.cpp.
Since we do the liveness in TGSI now, it also means we don't need to be
careful about not reading SSA values from later TGSI instructions (which
may be useful for doing some greedy instruction selection in generating
TGSI instructions).
i915g:
total instructions in shared programs: 400719 -> 380730 (-4.99%)
instructions in affected programs: 284760 -> 264771 (-7.02%)
total tex_indirect in shared programs: 12289 -> 12290 (<.01%)
tex_indirect in affected programs: 4 -> 5 (25.00%)
total temps in shared programs: 32172 -> 22086 (-31.35%)
temps in affected programs: 30647 -> 20561 (-32.91%)
LOST: 0
GAINED: 148
r300:
total instructions in shared programs: 1472463 -> 1459286 (-0.89%)
instructions in affected programs: 507009 -> 493832 (-2.60%)
total temps in shared programs: 212143 -> 201678 (-4.93%)
temps in affected programs: 78007 -> 67542 (-13.42%)
softpipe:
total temps in shared programs: 517071 -> 294387 (-43.07%)
temps in affected programs: 509324 -> 286640 (-43.72%)
Acked-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14404>
To do register allocation well, we want to have a point before
ureg_insn_emit() to look at the liveness of the values and allocate them
to TGSI temporaries. In order to do that, we have to switch from
ureg_OPCODE() emitting TGSI tokens directly to a new ntt_OPCODE() that
stores the ureg args in a block structure.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14404>
The function operated on a tgsi_full_instruction, but for code generation
in NIR-to-TGSI I want to reuse this logic using pieces of tgsi_ureg
structs.
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14404>
PIPE_CAP_FORCE_PERSAMPLE_INTERP is broken for the no-attachment case, so
this is the only option
fixes (lavapipe):
KHR-GL46.sample_shading.render*
dEQP-GLES31.functional.sample_shading.min_sample_shading*
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14852>
The boards should be stable now.
Signed-off-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Acked-by: Emma Anholt <emma@anholt.net>
Reviewed-by: Cristian Ciocaltea <cristian.ciocaltea@collabora.com>
Acked-by: Daniel Stone <daniels@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14822>
The root cause is unknown but PAL always update IA_MULTI_VGT_PARAM
whenever primitive type change.
cc: mesa-stable
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Singed-off-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14944>
When enabling the caching of index,vertex data in the L3 RO Cache
(L3BypassDisable), we need to use L3ReadOnlyCacheInvalidationEnable
to invalidate cache when buffer is modified by CPU/GPU.
Ref: bspec 46314
Fixes: ed8f2c4cbe ("iris: Cache VB/IB in L3$ for Gen12")
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14815>
This cap bit only affects DRI_PRIME setups. Since iris now uses the
blitter to perform dGPU -> iGPU copies asynchronously, it's better to
always use at least two backbuffers so the 3D engine can start rendering
the next frame during the copy.
See commit d17e752857 where this change
was made for radeonsi.
Acked-by: Caio Oliveira <caio.oliveira@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13877>