Commit graph

2121 commits

Author SHA1 Message Date
Jason Ekstrand
e1ee201722 shader_info: Move subgroup_size out of cs and make it an enum
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17337>
2022-07-08 22:47:22 +00:00
Ian Romanick
bbcb881f46 intel/fs: Remove non-_LOGICAL URB messages
The _LOGICAL versions are lowered direct to SEND, so nothing can ever
generate these messages.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17379>
2022-07-08 19:45:34 +00:00
Ian Romanick
bdc7668008 intel/fs: Lower URB messages to SEND
Before rebasing on top of Ken's split-SEND optimization (see !17018),
this commit just caused some scheduling changes in various tessellation
and geometry shaders.  These changes were caused by the addition of real
latency information for the URB messages.

With the addition of the split-SEND optimization, the changes
are... staggering.  All of the shaders helped for spills and fills are
vertex shaders from Batman Arkham Origins.  What surprises me is that
these shaders account for such a high percentage of the spills and fills
in fossil-db.  85%?!?

v2: Use FIXED_GRF instead of BRW_GENERAL_REGISTER_FILE in an assertion.
Suggested by Ken.

Tiger Lake, Ice Lake, and Skylake had similar results. (Ice Lake shown)
total instructions in shared programs: 20013625 -> 19954020 (-0.30%)
instructions in affected programs: 4007157 -> 3947552 (-1.49%)
helped: 31161
HURT: 0
helped stats (abs) min: 1 max: 400 x̄: 1.91 x̃: 2
helped stats (rel) min: 0.08% max: 59.70% x̄: 2.20% x̃: 1.83%
95% mean confidence interval for instructions value: -1.97 -1.86
95% mean confidence interval for instructions %-change: -2.22% -2.18%
Instructions are helped.

total cycles in shared programs: 859337569 -> 858636788 (-0.08%)
cycles in affected programs: 74168298 -> 73467517 (-0.94%)
helped: 13812
HURT: 16846
helped stats (abs) min: 1 max: 291078 x̄: 82.83 x̃: 4
helped stats (rel) min: <.01% max: 37.09% x̄: 3.47% x̃: 2.02%
HURT stats (abs)   min: 1 max: 1543 x̄: 26.31 x̃: 14
HURT stats (rel)   min: <.01% max: 77.97% x̄: 4.11% x̃: 2.58%
95% mean confidence interval for cycles value: -55.10 9.39
95% mean confidence interval for cycles %-change: 0.62% 0.77%
Inconclusive result (value mean confidence interval includes 0).

Broadwell
total cycles in shared programs: 904844939 -> 904832320 (<.01%)
cycles in affected programs: 525360 -> 512741 (-2.40%)
helped: 215
HURT: 4
helped stats (abs) min: 4 max: 1018 x̄: 60.16 x̃: 39
helped stats (rel) min: 0.14% max: 15.85% x̄: 2.16% x̃: 2.04%
HURT stats (abs)   min: 79 max: 79 x̄: 79.00 x̃: 79
HURT stats (rel)   min: 1.31% max: 1.57% x̄: 1.43% x̃: 1.43%
95% mean confidence interval for cycles value: -75.02 -40.22
95% mean confidence interval for cycles %-change: -2.37% -1.81%
Cycles are helped.

No shader-db changes on any older Intel platforms.

Tiger Lake, Ice Lake, and Skylake had similar results. (Ice Lake shown)
Instructions in all programs: 142622800 -> 141461114 (-0.8%)
Instructions helped: 197186

Cycles in all programs: 9101223846 -> 9099440025 (-0.0%)
Cycles helped: 37963
Cycles hurt: 151233

Spills in all programs: 98829 -> 13695 (-86.1%)
Spills helped: 2159

Fills in all programs: 128142 -> 18400 (-85.6%)
Fills helped: 2159

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17379>
2022-07-08 19:45:34 +00:00
Ian Romanick
a477587b4a intel/fs: Add _LOGICAL versions of URB messages
The lowering is currently fake.  It just changes the opcode from the
_LOGICAL version to the non-_LOGICAL version.

v2: Remove some rebase cruft.  's/gfx8_//;s/simd8_/' in
brw_instruction_name.  Both suggested by Ken.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17379>
2022-07-08 19:45:34 +00:00
Ian Romanick
07b9bfacc7 intel/compiler: Move logical-send lowering to a separate file
brw_fs.cpp was 10kloc.  Now it's only 7.5kloc.  Ugh.

v2: Rebase on 9680e0e4a2.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17379>
2022-07-08 19:45:34 +00:00
Ian Romanick
c751ca769f intel/eu: Validate some aspects of URB messages
If these checks had been in place previously, some bugs
that... eh-hem... practically took down the Intel CI would have been
caught earlier. *blush*

v2: Update to account for split sends.

v3: Add some more Gfx version checks.  Remove the redundant "src0 is a
GRF" check.  Both suggested by Ken.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17379>
2022-07-08 19:45:34 +00:00
Ian Romanick
b909ac350f intel/compiler: Rename vec4 state URB opcodes to have VEC4_ prefix
An argument could be made that all stage-specific opcodes for vec4
stages should be prefixed with VEC4_ like the stage-agnostic opcodes.
I'll leave those additional sed jobs for another day.

    egrep -lr '(VS|GS|TCS)_OPCODE_URB_WRITE' src |\
    while read f; do
        sed --in-place 's/\(VS\|GS\|TCS\)_OPCODE_URB_WRITE/VEC4_\1_OPCODE_URB_WRITE/g' $f
    done

    egrep -lr 'T.S_OPCODE[_A-Z]*URB_OFFSETS' src |\
    while read f; do
        sed --in-place 's/\(T.S_OPCODE[_A-Z]*URB_OFFSETS\)/VEC4_\1/g' $f
    done

Suggested-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17379>
2022-07-08 19:45:34 +00:00
Lionel Landwerlin
9680e0e4a2 intel/fs: ray query fix for global address
With stages dispatching with a mask, we can run into situations where
we don't have the global address in all lanes. The existing code
always assumed we had the addres in at least lane0.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: bb40e999d1 ("intel/nir: use a single intel intrinsic to deal with ray traversal")
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17330>
2022-07-08 00:36:04 +00:00
Kenneth Graunke
ec2e8bc33f intel/compiler: Avoid copy propagating large registers into EOT messages
EOT messages need to use g112-g127 for their sources.  With the new
opt_split_sends pass, we may be constructing an EOT message from two
different registers, and be able to copy propagate the original values
into those SENDs.

This can cause problems if we copy propagate from a large register
(say an RGBA value which is 4 GRFs in SIMD8 or 8 GRFs in SIMD16), in a
situation where the SEND only read a subset of that (say the alpha value
out of an RGBA texturing result).  g112-127 can only hold 16 registers
worth of data, and sometimes we can only use g112-126.  So, we can't
propagate if the GRFs in question are larger than 15 GRFs.

Fixes a shader validation failure in Alan Wake.  Thanks to Ian Romanick
for catching this!

shader-db on Icelake shows that only SIMD32 programs are affected, and
the results are pretty negligable:

   total instructions in shared programs: 19615228 -> 19615269 (<.01%)
   instructions in affected programs: 10702 -> 10743 (0.38%)
   helped: 1 / HURT: 43 / largest change: +/- 2 instructions

   total cycles in shared programs: 852001706 -> 852001566 (<.01%)
   cycles in affected programs: 767098 -> 766958 (-0.02%)
   helped: 68 / HURT: 64 / largest change: +/- 774 cycles

   GAINED: 2 / LOST: 0

Fixes: 589b03d02f ("intel/fs: Opportunistically split SEND message payloads")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/6803
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17390>
2022-07-07 20:20:01 +00:00
Lionel Landwerlin
f1dd487531 intel/nir: temporarly disable opt_uniform_atomics for RT/CL
Not had time to investiguate what is going is on but it's definitely a
contributor to failures.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16104>
2022-07-07 10:21:48 +00:00
Lionel Landwerlin
1b6c74c48d intel/fs: make sure memory writes have landed for thread dispatch
The thread dispatch SEND instructions will dispatch new threads
immediately even before the caller of the SEND instruction has reached
EOT. So we really need to make sure all the memory writes are visible
to other threads within the DSS before the SEND.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15755>
2022-07-07 09:48:20 +03:00
Kenneth Graunke
589b03d02f intel/fs: Opportunistically split SEND message payloads
While we've taken advantage of split-sends in select situations, there
are many other cases (such as sampler messages, framebuffer writes, and
URB writes) that have never received that treatment, and continued to
use monolithic send payloads.

This commit introduces a new optimization pass which detects SEND
messages with a single payload, finds an adjacent LOAD_PAYLOAD that
produces that payload, splits it two, and updates the SEND to use both
of the new smaller payloads.

In places where we manually used split SENDS, we rely on underlying
knowledge of the message to determine a natural split point.  For
example, header and data, or address and value.

In this pass, we instead infer a natural split point by looking at the
source registers.  Often times, consecutive LOAD_PAYLOAD sources may
already be grouped together in a contiguous block, such as a texture
coordinate.  Then, there is another bit of data, such as a LOD, that
may come from elsewhere.  We look for the point where the source list
switches VGRFs, and split it there.  (If there is a message header, we
choose to split there, as it will naturally come from elsewhere.)

This not only reduces the payload sizes, alleviating register pressure,
but it means that we may be able to eliminate some payload construction
altogether, if we have a contiguous block already and some extra data
being tacked on to one side or the other.

shader-db results for Icelake are:

   total instructions in shared programs: 19602513 -> 19369255 (-1.19%)
   instructions in affected programs: 6085404 -> 5852146 (-3.83%)
   helped: 23650 / HURT: 15
   helped stats (abs) min: 1 max: 1344 x̄: 9.87 x̃: 3
   helped stats (rel) min: 0.03% max: 35.71% x̄: 3.78% x̃: 2.15%
   HURT stats (abs)   min: 1 max: 44 x̄: 7.20 x̃: 2
   HURT stats (rel)   min: 1.04% max: 20.00% x̄: 4.13% x̃: 2.00%
   95% mean confidence interval for instructions value: -10.16 -9.55
   95% mean confidence interval for instructions %-change: -3.84% -3.72%
   Instructions are helped.

   total cycles in shared programs: 848180368 -> 842208063 (-0.70%)
   cycles in affected programs: 599931746 -> 593959441 (-1.00%)
   helped: 22114 / HURT: 13053
   helped stats (abs) min: 1 max: 482486 x̄: 580.94 x̃: 22
   helped stats (rel) min: <.01% max: 78.92% x̄: 4.76% x̃: 0.75%
   HURT stats (abs)   min: 1 max: 94022 x̄: 526.67 x̃: 22
   HURT stats (rel)   min: <.01% max: 188.99% x̄: 4.52% x̃: 0.61%
   95% mean confidence interval for cycles value: -222.87 -116.79
   95% mean confidence interval for cycles %-change: -1.44% -1.20%
   Cycles are helped.

   total spills in shared programs: 8387 -> 6569 (-21.68%)
   spills in affected programs: 5110 -> 3292 (-35.58%)
   helped: 359 / HURT: 3

   total fills in shared programs: 11833 -> 8218 (-30.55%)
   fills in affected programs: 8635 -> 5020 (-41.86%)
   helped: 358 / HURT: 3

   LOST:   1 SIMD16 shader, 659 SIMD32 shaders
   GAINED: 65 SIMD16 shaders, 959 SIMD32 shaders

   Total CPU time (seconds): 1505.48 -> 1474.08 (-2.09%)

Examining these results: the few shaders where spills/fills increased
were already spilling significantly, and were only slightly hurt.  The
applications affected were also helped in countless other shaders, and
other shaders stopped spilling altogether or had 50% reductions.  Many
SIMD16 shaders were gained, and overall we gain more SIMD32, though many
close to the register pressure line go back and forth.

Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17018>
2022-07-01 02:05:45 +00:00
Kenneth Graunke
a8b93e628a intel/compiler: Handle split-sends in EOT high-register pinning case
SEND messages with EOT need to use g112-g127 for their sources so that
the hardware is able to launch new threads while old ones are finishing
without worrying about register overlap when pushing payloads.  For the
newer split-send messages, this applies to both source registers.

Our special case for this in the register allocator was only considering
the first source.  This wasn't a problem because we hadn't ever tried to
use split-sends with EOT before.  However, my new optimization pass is
going to introduce some shortly, so we'll need to handle them properly.

Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17018>
2022-07-01 02:05:45 +00:00
Kenneth Graunke
dd76196cea intel/compiler: Convert brw_eu.cpp back to brw_eu.c
Now that we've removed the thread_local lookup tables using
pointer-to-member C++ features, this can go back to being a standard
C file, like it was in the past.  We just need to annotate a couple
of things with "struct".

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17309>
2022-06-30 23:46:35 +00:00
Kenneth Graunke
ea72ec98bf intel/compiler: Remove use of thread_local for opcode tables
We had been using thread_local index -> opcode_desc tables to avoid
plumbing through a storage location throughout all the code.  But now
we have done so with the new brw_isa_info structure.  So we can just
store the tables there, and initialize it with the compiler.

This fixes crashes in gtk4-demo on iris, and should help with some
programs on zink as well.  Something was going wrong with the
thread_local variables not being set up correctly.  While we might be
able to work around that issue, there's really no advantage to storing
these lookup tables in TLS (beyond it being simpler to do originally).
So let's simply stop doing so.

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/6728
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/6229
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17309>
2022-06-30 23:46:35 +00:00
Kenneth Graunke
72e9843991 intel/compiler: Introduce a new brw_isa_info structure
This structure will contain the opcode mapping tables in the next
commit.  For now, this is the mechanical change to plumb it into all
the necessary places, and it continues simply holding devinfo.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17309>
2022-06-30 23:46:35 +00:00
Kenneth Graunke
342471e93d intel/compiler: Move opcode_desc handling to a separate header
This patch creates a new header file, brw_isa_info.h, which will
contains all the functions related to opcode encoding on various
generations.  Opcode numbers may have different meanings on different
hardware, so we remap them between an enum we can easily work with
and the hardware encoding.

We move the brw_inst setters and getters to brw_inst.h.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17309>
2022-06-30 23:46:35 +00:00
Kenneth Graunke
fdae90aa85 intel/compiler: Split 3DPRIM_* defines out to a separate header.
These clash with genxml and will become a problem shortly.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17309>
2022-06-30 23:46:35 +00:00
Kenneth Graunke
9f8784232a intel/compiler: Fix brw_gfx_ver_enum.h to be a proper header file
This header file didn't include normal guards against being included
multiple times.  It also defined a function in a header file without
marking it static inline.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17309>
2022-06-30 23:46:35 +00:00
Kenneth Graunke
a141a351de intel/compiler: Stop including src/mesa/main/config.h
src/mesa/main includes are for Mesa's OpenGL implementation, and the
compiler is used in Vulkan drivers and other tools.  We really only
needed one #define, which is that we offer 32 samplers.  It probably
makes more sense to have our own defined limit for that rather than
importing a project-wide value which theoretically could be adjusted,
so swap MAX_SAMPLERS for a new BRW_MAX_SAMPLERS and call it a day.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17309>
2022-06-30 23:46:35 +00:00
Konstantin Seurer
85da294bfe intel: Use nir_test_mask instead of i2b(iand)
Signed-off-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17242>
2022-06-30 18:00:32 +00:00
Lionel Landwerlin
9d7d1c0637 intel/clc: enable fp16 & subgroups for GRL
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17253>
2022-06-27 15:31:49 +00:00
Marcin Ślusarz
42b551fe7f intel/compiler: adjust task payload offsets as late as possible
Otherwise passes which expect offsets to be in bytes (like
brw_nir_lower_mem_access_bit_sizes, called from brw_postprocess_nir)
may produce incorrect results.

Fixes 64-bit load/stores in task/mesh shaders.

Fixes: c36ae42e4c ("intel/compiler: Use nir_var_mem_task_payload")
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16196>
2022-06-27 14:14:41 +00:00
Marcin Ślusarz
f4386b81e6 intel: fix typos found by codespell
Acked-by: David Heidelberg <david.heidelberg@collabora.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17191>
2022-06-27 10:20:55 +00:00
Marcin Ślusarz
f871aa10a1 intel/compiler: assert that base is 0 for [load|store]_shared intrins
Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17143>
2022-06-22 10:32:13 +00:00
Marcin Ślusarz
008163f382 intel/compiler: vectorize task payload loads/stores
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17000>
2022-06-20 17:38:20 +00:00
Ian Romanick
676acfe956 intel/fs: Add missing synchronization for WaW dependency
v2: Do the synchronization in the correct place.  Noticed by Curro.

Fixes: b5fa43952a ("intel/fs: Better handle constant sources of FS_OPCODE_PACK_HALF_2x16_SPLIT")
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Tested-by: Felix DeGrood <felix.j.degrood@intel.com> [v1]
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17037>
2022-06-17 17:05:43 +00:00
Lionel Landwerlin
03e543a422 intel/validator: validate dst/src types against devinfo support
v2: deal with src3_a1/src3_a16 instruction types (Curro)

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16985>
2022-06-17 15:43:05 +00:00
Yonggang Luo
0f3064ee44 intel: using C++11 keyword thread_local
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15087>
2022-06-15 17:37:16 +00:00
Jason Ekstrand
844a70f439 intel/compiler: Use NIR_PASS(_, ...)
I don't know when this was added but it's really neat and we should use
it instead of NIR_PASS_V since NIR_DEBUG=print and a few validation
things will work better.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17014>
2022-06-13 22:31:25 +00:00
Francisco Jerez
96e7e92f0d intel/fs/xehp+: Emit scheduling fence for all NIR barriers on platforms with LSC.
Tested-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15743>
2022-06-12 12:56:47 +03:00
Tapani Pälli
47773a5d7c intel/fs: setup SEND message descriptor from nir scope
This fixes many tests in following groups on DG2:
   dEQP-VK.memory_model.*
   dEQP-VK.fragment_shader_interlock.*

v2: use memory scope and setup descriptor also
    for barriers without defined scope (Curro),
    use local scope and flush type none with
    NIR_SCOPE_NONE scope, cleanups (Lionel)

v3: use LSC_FENCE_THREADGROUP for NIR_SCOPE_WORKGROUP,
    remove default case (Curro), use eviction if scope
    was not defined, use LSC_FENCE_GPU scope for vertex
    stage

v4: use LSC_FENCE_TILE independent of stage for device
    scope (Curro)

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15743>
2022-06-12 12:29:47 +03:00
Kenneth Graunke
a8e718c7e5 intel/compiler: Fix A64 header construction with a uniform address
fs_visitor::assign_curb_setup() maps UNIFORM registers to HW regs,
and contains the following assert:

            assert(inst->src[i].stride == 0);

emit_a64_oword_block_header's striding tricks run afoul of this
restriction, by producing stride 1 values on a 64-bit UNIFORM source.

Work around this by copying the UNIFORM value to a VGRF first.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16938>
2022-06-10 02:14:57 +00:00
Emma Anholt
464b32c030 glsl: Drop the div-to-mul-rcp lowering for floats.
NIR has fdiv, and all the NIR backends have to have lower_fdiv set
appropriately already since various passes (format conversions,
tgsi_to_nir, nir_fast_normalize(), etc.) might generate one.

This causes softpipe and llvmpipe to now do actual divides, since
lower_fdiv is not set there.  Note that llvmpipe's rcp implementation is a
divide of 1.0 by x, so now we're going to be just doing div(x, y) instead
of mul(x, div(1.0, y)).

Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16823>
2022-06-07 02:38:42 +00:00
Erik Faye-Lund
2a134347cb intel/compiler: use macro for power-of-two check
This will allow the use of static_assert here instead of our
compiler-specific implementation.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16670>
2022-06-03 07:14:43 +00:00
Paulo Zanoni
72a7d7d7a8 intel/compiler: call ordered_unit() only once at update_inst_scoreboard()
Call it once instead of calling the very same function for each source
and destination. This should make those ternary operators a little
easier to read, IMHO.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15835>
2022-06-02 23:04:39 +00:00
Paulo Zanoni
2256314b08 intel/compiler: split handling of 64 bit floats and ints
In opt_algebraic(), handle TYPE_DF in a different check than TYPE_Q. We have a
separate flag for each type, use separate checks so platforms where one is true
and the other is not can work properly.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15835>
2022-06-02 23:04:39 +00:00
Paulo Zanoni
8f02e6cb19 intel/compiler: compute int64_options based on devinfo->has_64bit_int
Don't compute it based on devinfo->has_64bit_float. Othwerwise we may
end up emitting 64bit-int (Q) instructions on platforms with 64bit
floats but not 64bit integers.

Right now, the only platforms where has_64bit_int is different from
has_64bit_float are the platforms that use GFX7_FEATURES.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15835>
2022-06-02 23:04:39 +00:00
Kenneth Graunke
26bb81f3f6 intel/compiler: Fix uncompaction of signed word immediates on Tigerlake
This expression accidentally performs a 32-bit sign-extension when
processing the second half of the expression (the low 16 bits).

Consider -7W, which is represented as 0xfff9fff9 in our encoding (the
16-bit word is replicated to both halves of the 32-bit dword).

Tigerlake's compaction stores the low 11-bits of an immediate as-is,
and replicates the 12th bit.  So here, compacted_imm will be 0xff9.

   (  (int)(0xff9 << 20) >> 4) |
   ((short)(0xff9 <<  4) >> 4))

   0xfff90000 | (0xff90 >> 4)
   0xfff90000 | 0xfffffff9 ...oops...
   0xfffffff9

By casting the second line of the expression to unsigned short, we
prevent the sign-extension when it combines both parts, so we get:

   0xfff90000 | 0x0000fff9
   0xfff9fff9

Fixes: 12d3b11908 ("intel/compiler: Add instruction compaction support on Gen12")
Reviewed-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16833>
2022-06-02 13:59:38 -07:00
Jason Ekstrand
dfedeccc13 intel: Only set VectorMaskEnable when needed
For cases with lots of very small primitives, this may improve
performance because we're not executing those dead channels all the
time.

Shader-db reports no instruction or cycle-count changes.  However, by
hacking up the driver to report when this optimization triggers, it
appears to affect about 10% of shader-db.

v2 (Kenneth Graunke): Always enable VMask prior to XeHP for now,
because using VMask on those platforms allows us to perform the
eliminate_find_live_channel() optimization.  However, XeHP doesn't
seem to have packed fragment shader dispatch, so we lose that
optimization regardless, and there's no reason not to avoid vmask.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/1054>
2022-05-27 21:52:48 +00:00
Jason Ekstrand
1b9248e761 intel/fs: Copy color_outputs_valid into wm_prog_data
Fixes: 36ee2fd61c ("anv: Implement the basic form of VK_EXT_transform_feedback")
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16506>
2022-05-27 14:33:53 +00:00
Jason Ekstrand
8379993223 intel/fs: Drop fs_visitor::emit_alpha_to_coverage_workaround()
It no longer exists.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16506>
2022-05-27 14:33:53 +00:00
Lionel Landwerlin
e666089082 intel/disasm: add missing handling of <1;1,0>
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 7cd9adeb41 ("intel/compiler: In XeHP prefer <1;1,0> regions before compacting")
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16704>
2022-05-26 06:42:16 +00:00
Kenneth Graunke
9886615958 intel/compiler: Move spill/fill tracking to the register allocator
Originally, we had virtual opcodes for scratch access, and let the
generator count spills/fills separately from other sends.  Later, we
started using the generic SHADER_OPCODE_SEND for spills/fills on some
generations of hardware, and simply detected stateless messages there.

But then we started using stateless messages for other things:
- anv uses stateless messages for the buffer device address feature.
- nir_opt_large_constants generates stateless messages.
- XeHP curbe setup can generate stateless messages.

So counting stateless messages is not accurate.  Instead, we move the
spill/fill accounting to the register allocator, as it generates such
things, as well as the load/store_scratch intrinsic handling, as those
are basically spill/fills, just at a higher level.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16691>
2022-05-25 06:56:01 +00:00
Kenneth Graunke
59bfc9c6cb intel: Fix analysis invalidation in eliminate_find_live_channel
If we saw a HALT instruction, we would forget to invalidate our analysis
pass information before returning progress.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16677>
2022-05-24 22:36:39 +00:00
Timothy Arceri
d7a071a28f gallium/drivers: set force_indirect_unrolling_sampler for all required drivers
This is set to true for all drivers that have a GLSL level
of support lower than 4.00. This matches the rule for setting the
GLSL IR option EmitNoIndirectSampler.

Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16543>
2022-05-17 02:12:21 +00:00
Marcin Ślusarz
9acb30c8c4 intel/compiler: implement primitive shading rate for mesh
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16030>
2022-05-13 13:05:51 +00:00
Marcin Ślusarz
29a778fa6b intel/compiler: print name of the unhandled intrinsic
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16493>
2022-05-13 09:43:02 +00:00
Marcin Ślusarz
65ff6932dc intel/compiler: handle gl_Viewport and gl_Layer in FS URB setup
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16493>
2022-05-13 09:43:02 +00:00
Marcin Ślusarz
040062df41 intel/compiler: handle VARYING_SLOT_CULL_PRIMITIVE in mesh
It's needed for gl_MeshPerPrimitiveNV[].gl_ViewportMask

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16493>
2022-05-13 09:43:02 +00:00