Commit graph

9 commits

Author SHA1 Message Date
Paul Berry
172aec281d glsl: set explicit_location correctly in lower_named_interface_blocks.
When lower_named_interface_blocks lowers a built-in interface block
member to an ir_variable, it needs to set explicit_location in the
ir_variable.  Otherwise the linker gets confused and treats the
variable as a generic varying.

Fixes the following piglit tests, which were regressed by commit
63974c0 (glsl: Simplify the interface to
link_invalidate_variable_locations):
- clip-distance-bulk-copy
- clip-distance-in-bulk-read
- clip-distance-in-explicitly-sized
- clip-distance-in-param
- clip-distance-in-values
- core-inputs
- gs-redeclares-both-pervertex-blocks
- gs-redeclares-pervertex-in-only
- redeclare-pervertex-subset-vs-to-gs
- unsized-in-named-interface-block-gs
- unsized-in-named-interface-block-multiple
- unsized-in-unnamed-interface-block-gs
- unsized-in-unnamed-interface-block-multiple

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=70820

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2013-10-24 22:00:32 -07:00
Paul Berry
22d3ef2df1 glsl: Make accessor functions for ir_variable::interface_type.
In a future patch, this will allow us to enforce invariants when the
interface type is updated.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2013-10-09 16:49:26 -07:00
Paul Berry
378ff1dbac glsl: Keep track of location for interface block fields.
This patch adds a "location" element to struct glsl_struct_field, so
that we can keep track of the gl_varying_slot associated with each
built-in geometry shader input.

In lower_named_interface_blocks, we use this value to populate the
"location" field in the ir_variable that stores each geometry shader
input.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2013-10-08 12:44:01 -07:00
Eric Anholt
10ef949424 glsl: Hide many classes local to individual .cpp files in anon namespaces.
This gives the compiler the chance to inline and not export class symbols
even in the absence of LTO.  Saves about 60kb on disk.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@.intel.com>
2013-09-23 12:45:22 -07:00
Paul Berry
42a921fa92 glsl: don't rename variables in interface block arrays.
The linker matches up variables in interface blocks according to their
block name and variable name.  When support for interface block arrays
was added in commit d6863acb, we renamed variables appearing in
interface blocks so that their name included the array size.  For
example, in a block like this:

out foo {
   float bar
} baz[3];

The variable "bar" would get renamed to "bar[3]".

This is unnecessary, and leads to problems in supporting geometry
shaders, since geometry shaders require vertex shader outputs which
are non-arrays to be linked up to geometry shader inputs which are
arrays.

This patch makes the behaviour of interface block arrays the same as
simple non-array interface blocks; in both cases, the variables
contained within them are not renamed.

Reviewed-by: Matt Turner <mattst88@gmail.com>
2013-07-25 09:34:24 -07:00
Paul Berry
428e030210 glsl: Fix lower_named_interface_blocks to account for dereferences of consts.
In certain rare cases (such as those involving dereference of a
literal constant array of structs),
flatten_named_interface_blocks_declarations's rvalue visitor may be
invoked on an ir_dereference_record whose variable_referenced() method
returns NULL.

Check for this case to avoid a segfault.

Prevents crashes in piglit tests
{vs,fs}-deref-literal-array-of-structs.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2013-07-15 07:59:52 -07:00
Vinson Lee
f8df73f41c glsl linker: Initialize member variable interface_namespace.
Fixes "Uninitialized pointer field" defect reported by Coverity.

Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-06-06 22:55:24 -07:00
Jordan Justen
d6863acb9f glsl linker: support arrays of interface block instances
With this change we now support interface block arrays.
For example, cases like this:

out block_name {
    float f;
} block_instance[2];

This allows Mesa to pass the piglit glsl-1.50 test:
* execution/interface-blocks-complex-vs-fs.shader_test

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-05-23 09:37:12 -07:00
Jordan Justen
5ebf547312 glsl linker: remove interface block instance names
Convert interface blocks with instance names into flat
interface blocks without an instance name.

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-05-23 09:37:12 -07:00