This is the program data for the fragment shader. Nobody even knows
what the windowizer/masker unit is or does anymore. Even on Gen4-6,
"fs" is still clearer. This makes the codebase easier to read.
This is only about 15 years overdue.
Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39748>
This is done by grep ALIGN( to align(
docs,*.xml,blake3 is excluded
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38365>
This keeps the directory structure a bit more organized:
- brw specific code
- elk specific code
- common NIR passes that could be used in both places
It also means that you can now 'git grep' in the brw directory without
finding a bunch of elk code, or having to "grep thing b*".
Reviewed-by: Dylan Baker <dylan.c.baker@intel.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37755>
2025-10-09 07:01:47 +00:00
Renamed from src/intel/compiler/brw_lower.cpp (Browse further)