This is part of the hashing key :
==25753== Uninitialised byte(s) found during client check request
==25753== at 0x93D29AE: blob_write_bytes (blob.c:164)
==25753== by 0x93A62C6: vk_pipeline_precomp_shader_serialize (vk_pipeline.c:722)
==25753== by 0x93AC55E: vk_pipeline_cache_add_object (vk_pipeline_cache.c:433)
==25753== by 0x93A691B: vk_pipeline_precompile_shader (vk_pipeline.c:875)
==25753== by 0x93A8FB9: vk_create_graphics_pipeline (vk_pipeline.c:1715)
==25753== by 0x93A9799: vk_common_CreateGraphicsPipelines (vk_pipeline.c:1860)
==25753== Address 0xf1adf82 is 82 bytes inside a block of size 152 alloc'd
==25753== at 0x64FA858: malloc (in /usr/libexec/valgrind/vgpreload_memcheck-amd64-linux.so)
==25753== by 0x99AAC38: vk_default_alloc (vk_alloc.c:26)
==25753== by 0x93A403B: vk_alloc (vk_alloc.h:48)
==25753== by 0x93A406B: vk_zalloc (vk_alloc.h:56)
==25753== by 0x93A60A0: vk_pipeline_precomp_shader_create (vk_pipeline.c:680)
==25753== by 0x93A689D: vk_pipeline_precompile_shader (vk_pipeline.c:866)
==25753== by 0x93A8FB9: vk_create_graphics_pipeline (vk_pipeline.c:1715)
==25753== by 0x93A9799: vk_common_CreateGraphicsPipelines (vk_pipeline.c:1860)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 9308e8d90d ("vulkan: Add generic graphics and compute VkPipeline implementations")
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33792>
For setters, e.g. vk_set_physical_device_properties_struct used by venus
to fill all props, the out array storage comes from the driver, so we'd
assign directly. This change also fixes the template indent and drops an
unused arg.
Signed-off-by: Yiwei Zhang <zzyiwei@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33757>
Instead of unconditionally ignoring the HDR metadata, just attempt to create the image
description, and if it fails, fall back to creating it without HDR metadata.
Signed-off-by: Xaver Hugl <xaver.hugl@kde.org>
Reviewed-by: Sebastian Wick <sebastian.wick@redhat.com>
Acked-by: Daniel Stone <daniels@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32038>
This allows applications to use color spaces other than sRGB, if the compositor
supports them.
The color management surface is only created if a non-sRGB and non-passthrough
colorspace is set on the surface, so applications can still use the protocol
directly if they prefer.
Co-authored-by: Xaver Hugl <xaver.hugl@kde.org>
Reviewed-by: Sebastian Wick <sebastian.wick@redhat.com>
Acked-by: Daniel Stone <daniels@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32038>
Recently, Indiana Jones and The Great Circle messed up this by adding
duplicates and this was causing the game to crash at launch.
Of course, this was an application bug that VVL was also able to catch
but I think maybe Mesa should ignore those instead of failing to create
the logical device.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33705>
If we don't have a region in the X no MIT-SHM case don't go using
the damage call set region.
Fixes: bbdf7e45b1 ("wsi/x11: Hook up KHR_incremental_present")
Reviewed-by: Adam Jackson <ajax@redhat.com>
Acked-by: Michel Dänzer <mdaenzer@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33592>
From the Vulkan documentation, the queueFamilyIndex value will be
created with VkDeviceQueueCreateInfo. So let's avoid counting the
index value and just refer to the already-created value.
This will resolve crashes on some GPUs for various workloads.
v2: Needed to use GetDeviceQueue() in order to map the queueFamilyIndex
values. These values can be different when obtaining the queue used
for presentation, so we need to ensure we update the mapped
queueFamilyIndex value for the associated queue_data struct.
Signed-off-by: Casey Bowman <casey.g.bowman@intel.com>
Reviewed-by: Felix DeGrood <felix.j.degrood@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33487>
Label names are duplicated, so free them before resetting or deleting
the cmdbuffer/queue.
Fixes leaks when testing dEQP-VK.api.debug_utils.long_labels.
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33611>
This allows drivers to inject custom functions to calculate the bounds
of instance nodes. For example, this can be used to determine instance
bounds by transforming the AABBs of all child nodes at some level in the
BVH. When instance transforms contain rotations of close to 45°, this
can yield a tighter AABB than just taking the instance's top-level AABB
and rotating it.
Reviewed-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32797>
This is really bad for compile times in lavapipe. Compiling a shader
with all loops unrolled can take 2 seconds. nir and llvm should be smart
enough to unroll thos themselves if it's beneficial.
Acked-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31426>
vk_image_can_be_aliased_to_yuv_plane() checks whether an image has a
format that is compatible with a plane of a multiplane image and can be
aliased to it.
Signed-off-by: Rebecca Mckeever <rebecca.mckeever@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33460>
Since copies happen one plane at a time, we can handle multiplanar copies
like color copies. The user gets to decide the format to use for each
plane, but the pipeline type and the optimal tile size applies to the
whole image.
Signed-off-by: Rebecca Mckeever <rebecca.mckeever@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32563>
Instead of using the default one provided by the physical device.
This will be used by RADV to store meta shaders to a separate single
cache file.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33370>
The mesa screenshot layer attempts to use VK_FORMAT_R8G8B8_UNORM by
default. Using this, we can directly & efficiently write out to a
PNG file without further modifications. However, some GPUs don't
support the given format, so for those that don't, we'll attempt to
use VK_FORMAT_R8G8B8A8_UNORM, which will require some work to ensure
the alpha values are set to opaque to make RGB comparisons easier.
If both surface formats fail, a more descriptive failure
will be shown.
Signed-off-by: Casey Bowman <casey.g.bowman@intel.com>
Reviewed-by: Felix DeGrood <felix.j.degrood@intel.com>
Reviewed-by: Karmjit Mahil <karmjit.mahil@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33295>
Most values are used for multiple object types. It also is not
necessary, because the object type is already included in the key.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32881>
This Vulkan layer allows reporting a limited VRAM size to the
application. This layer can be useful for testing applications and
games which query for the memory budget adjusting their behavior
accordingly.
They layer does not set a hard limit on the amount of VRAM thus
applications can still make allocations even though the reported
budget might indicate no memory is left, if the set limit is lower
than of actually available VRAM.
Signed-off-by: Karmjit Mahil <karmjit.mahil@igalia.com>
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30095>
We don't currently support building acceleration structures on the CPU
or indirect building in the common framework, and drivers using it don't
either, but drivers have to return non-NULL entrypoints for CPU building
functions if they claim to support VK_KHR_acceleration_structure. Add
stub entrypoints here so that drivers don't have to have this
boilerplate.
Fixes dEQP-VK.api.version_check.entry_points on turnip.
Fixes: 671e3a65a6 ("tu: Support VK_KHR_acceleration_structure")
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33153>
When a 2D_ARRAY view of a 3D image is created, the layer count of the 2D
view should be based on the depth of the 3D image. When
VK_REMAINING_ARRAY_LAYERS is used, we were incorrectly calculating them
from the layer count of the base image.
Fixes future tests: dEQP-VK.renderpass*.remaining_array_layers.*
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33075>
Another drm master may have previously set these to non-zero values, which
can change the image in undesired ways.
Signed-off-by: Xaver Hugl <xaver.hugl@kde.org>
Backport-to: 24.3
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32670>
Make sure that struct vk_bvh_geometry_data is defined before
vk_fill_geometry_data(), to fix this error:
In file included from ../src/freedreno/vulkan/tu_acceleration_structure.cc:29:
../src/vulkan/runtime/vk_acceleration_structure.h:138:1: error: 'vk_fill_geometry_data' has C-linkage specified, but returns incomplete type 'struct vk_bvh_geometry_data' which could be incompatible with C [-Werror,-Wreturn-type-c-linkage]
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28447>
flag day change to use the new infra. as-is this is a bit pointless, but it
unblocks the new bindgen work.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33067>
Moving output file creation to coincide with swapchain creation
ensures only rendering thread will create/destroy log file. This
was causing problems with non-rendering processes stomping log file.
Reviewed-by: Caleb Callaway <caleb.callaway@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32814>