ARB_gpu_shader5's textureGather*() functions which take shadow samplers
have a separate `refz` parameter rather than adding it to the
coordinate.
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Prior to ARB_gpu_shader5 / GLSL 4.0, the offset is required to be
a constant expression.
With that extension, it is relaxed to be an arbitrary expression.
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
In commit 1b4a737 (glsl: Support redeclaration of VS and GS
gl_PerVertex output), I added code to ensure that when an unnamed
gl_PerVertex interface block is redeclared, any ir_variables that
weren't included in the redeclaration are removed from the IR (and the
symbol table). This ensures that only those variables that were
explicitly redeclared may be used.
However, when I wrote this code, I neglected to match the variable
mode when finding variables to remove. This meant that redeclaring a
built-in output block might cause the built-in input gl_in to be
accidentally removed.
Fixes piglit test gs-redeclares-pervertex-out-only.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
The GLSL 4.10 rules for redeclaration of built-in interface blocks
(which we've chosen to regard as clarifications of GLSL 1.50) only
require gl_PerVertex blocks to match in shaders that actually use
those blocks. The easiest way to implement this is to detect
situations where a compiled shader doesn't refer to any elements of
gl_PerVertex, and remove all the associated ir_variables from the
shader at the end of ast-to-ir conversion.
Fixes piglit tests
linker/interstage-{pervertex,pervertex-in,pervertex-out}-redeclaration-unneeded.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Normally when a built-in array (such as gl_ClipDistance) is
redeclared, we call get_variable_being_redeclared() to do the
redeclaration, and it in turn calls check_builtin_array_max_size() to
make sure that the redeclared array size isn't too large.
However when a built-in array is redeclared as part of redeclaring
gl_in, we don't call get_variable_being_redeclared() (since the
individual built-ins aren't each represented by their own ir_variable
anymore). So we need to add an explicit call to
check_builtin_array_max_size() to make sure the new array size isn't
too large.
Note: at the moment this is redundant with a test that's done at link
time, so there's no change to piglit results. But the patch that
follows will prevent link errors from being reported if gl_PerVertex
isn't used, so in order to prevent that patch from causing
regressions, we need to add the compile check now. Besides, it's
nicer to report this error at compile time anyhow.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
When program_resource_visitor visits variables that were created by
lower_named_interface_blocks, it needs to do extra work to un-do the
effects of lower_named_interface_blocks and construct the proper API
names.
Fixes piglit test
spec/glsl-1.50/execution/interface-blocks-api-access-members.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
These variables will need to be treated specially by
program_resource_visitor, so that they can be addressed through the
API using their interface block name (and array index, for interface
block arrays).
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Later patches will use this information to do proper error checking of
interpolation qualifiers that appear inside of interface blocks.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
In future patches, we will need this in order to interpret
interpolation qualifiers that appear inside interface blocks.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Future patches will need to call this function when there isn't an
ir_varible present to refer to.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
When lower_named_interface_blocks lowers a built-in interface block
member to an ir_variable, it needs to set explicit_location in the
ir_variable. Otherwise the linker gets confused and treats the
variable as a generic varying.
Fixes the following piglit tests, which were regressed by commit
63974c0 (glsl: Simplify the interface to
link_invalidate_variable_locations):
- clip-distance-bulk-copy
- clip-distance-in-bulk-read
- clip-distance-in-explicitly-sized
- clip-distance-in-param
- clip-distance-in-values
- core-inputs
- gs-redeclares-both-pervertex-blocks
- gs-redeclares-pervertex-in-only
- redeclare-pervertex-subset-vs-to-gs
- unsized-in-named-interface-block-gs
- unsized-in-named-interface-block-multiple
- unsized-in-unnamed-interface-block-gs
- unsized-in-unnamed-interface-block-multiple
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=70820
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Since gl_ClipDistance is lowered from an array of floats to an array
of vec4's during compilation, transform feedback has special logic to
keep track of the pre-lowered array size so that attempting to perform
transform feedback on gl_ClipDistance produces a result with the
correct size.
Previously, this special logic always consulted the vertex shader's
size for gl_ClipDistance. This patch fixes it so that it uses the
geometry shader's size for gl_ClipDistance when a geometry shader is
in use.
Fixes piglit test spec/glsl-1.50/transform-feedback-type-and-size.
v2: Change the type of LastClipDistanceArraySize to "unsigned", and
clarify the comment above it.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
From the GLSL 1.50 spec, section 4.3.8.1 (Input Layout Qualifiers):
The layout qualifier identifiers for geometry shader inputs are
layout-qualifier-id
points
lines
lines_adjacency
triangles
triangles_adjacency
And from section 4.3.8.2 (Output Layout Qualifiers)
The layout qualifier identifiers for geometry shader outputs are
layout-qualifier-id
points
line_strip
triangle_strip
max_vertices = integer-constant
We were erroneously allowing line_strip and triangle_strip to be used
as input qualifiers, and we were allowing lines, lines_adjacency,
triangles, and triangles_adjacency to be used as output qualifiers.
Fixes piglit tests "glsl-1.50-gs-{input,output}-layout-qualifiers *".
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
The unit tests added in the previous commits prove some things about the
state of some internal data structures. The most important of these is
that all built-in input and output variables have explicit_location
set. This means that link_invalidate_variable_locations doesn't need to
know the range of non-generic shader inputs or outputs. It can simply
reset location state depending on whether explicit_location is set.
There are two additional assumptions that were already implicit in the
code that comments now document.
- ir_variable::is_unmatched_generic_inout is only used by the linker
when connecting outputs from one shader stage to inputs of another
shader stage.
- Any varying that has explicit_location set must be a built-in. This
will be true until GL_ARB_separate_shader_objects is supported.
As a result, the input_base and output_base parameters to
link_invalidate_variable_locations are no longer necessary, and the code
for resetting locations and setting is_unmatched_generic_inout can be
simplified.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Validates:
- ir_variable::explicit_location should not be modified.
- If ir_variable::explicit_location is not set, ir_variable::location,
ir_variable::location_frac, and
ir_variable::is_unmatched_generic_inout must be reset to 0.
- If ir_variable::explicit_location is set, ir_variable::location
should not be modified. ir_variable::location_frac, and
ir_variable::is_unmatched_generic_inout must be reset to 0.
Previous unit tests have shown that all non-generic inputs / outputs
have explicit_location set.
v2: Split the link_invalidate_variable_locations interface change out to
a separate patch. Remove the vertex_in_builtin_without_explicit and
vertex_out_builtin_without_explicit tests. There was a lot of good
discussion about this on the mailing list to which I refer the
interested reader. Both changes suggested by Paul.
http://lists.freedesktop.org/archives/mesa-dev/2013-October/046652.html
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
This will make it easier to unit test this function in successive
patches. Also, correct the prototype in linker.h. It was... wrong.
v2: Split the interface change from adding the unit tests. Suggested by
Paul.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Checks that the variables generated meet certain criteria.
- Geometry shader inputs have an explicit location.
- Geometry shader outputs have an explicit location.
- Fragment shader-only varying locations are not used.
- Geometry shader uniforms and system values don't have an explicit
location.
- Geometry shader constants don't have an explicit location and are
read-only.
- No other kinds of geometry variables exist.
It does not verify that an specific variables exist.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Checks that the variables generated meet certain criteria.
- Fragment shader inputs have an explicit location.
- Fragment shader outputs have an explicit location.
- Vertex / geometry shader-only varying locations are not used.
- Fragment shader uniforms and system values don't have an explicit
location.
- Fragment shader constants don't have an explicit location and are
read-only.
- No other kinds of fragment variables exist.
It does not verify that an specific variables exist.
v2: Use _mesa_varying_slot_in_fs in
fragment_builtin.inputs_have_explicit_location. Suggested by Paul.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Checks that the variables generated meet certain criteria.
- Vertex shader inputs have an explicit location.
- Vertex shader outputs have an explicit location.
- Fragment shader-only varying locations are not used.
- Vertex shader uniforms and system values don't have an explicit
location.
- Vertex shader constants don't have an explicit location and are
read-only.
- No other kinds of vertex variables exist.
It does not verify that an specific variables exist.
v2: Fix memory management mistakes in
common_builtin::string_starts_with_prefix. Clean up error message
reporting in common_builtin::no_invalid_variable_modes. Both suggested
by Paul.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Ever since the addition of interface blocks with instance names, we have
had an implicit invariant:
var->type->is_interface() ==
(var->type == var->interface_type)
The odd use of == here is intentional because !var->type->is_interface()
implies var->type != var->interface_type.
Further, if var->type->is_array() is true, we have a related implicit
invariant:
var->type->fields.array->is_interface() ==
(var->type->fields.array == var->interface_type)
However, the ir_variable constructor doesn't maintain either invariant.
That seems kind of silly... and I tripped over it while writing some
other code. This patch makes the constructor do the right thing, and it
introduces some tests to verify that behavior.
v2: Add general-ir-test to .gitignore. Update the description of the
ir_variable invariant for arrays in the commit message. Both suggested
by Paul.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Previously, Mesa followed the linkage rules outlined in the GLSL
1.20-1.40 specs, which (collectively) said that GLSL versions 1.10 and
1.20 could be linked together, but no other versions could be linked.
In GLSL 4.30, the linkage rules were relaxed so that any two desktop
GLSL versions can be linked together. This change was made because it
reflected the behaviour of nearly all existing implementations (see
Khronos bug 8463). Mesa was one of the few (perhaps the only)
exceptions to prohibit cross-linking of some GLSL versions.
Since the GLSL linkage rules were deliberately relaxed in order to
match the behaviour of existing implementations, it seems appropriate
to relax the rules in Mesa too (even though Mesa doesn't support GLSL
4.30 yet).
Note that linking ES and desktop shaders is still prohibited, as is
linking ES shaders having different GLSL versions.
Fixes piglit tests "shaders/version-mixing {interstage,intrastage}".
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
In commit f878d20 (glsl: Update ir_variable::max_ifc_array_access
properly), I accidentally used the wrong kind of check to determine
whether the variable being accessed was an interface instance (I used
var->get_interface_type() != NULL when I should have used
var->is_interface_instance()). As a result, if an unnamed interface
block contained a struct which contained an array,
update_max_array_access() would mistakenly interpret the struct as a
named interface block and try to dereference a null
var->max_ifc_array_access.
This patch corrects the check, fixing the null dereference.
Fixes piglit test interface-block-struct-nesting.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=70368
Reviewed-by: Matt Turner <mattst88@gmail.com>
In desktop GLSL, location qualifiers are case-insensitive. In GLSL
ES, they are case-sensitive. This patch handles the difference by
using a new function to match layout qualifiers,
match_layout_qualifier(), which calls either strcmp() or strcasecmp()
as appropriate.
Fixes piglit tests:
- layout-not-case-sensitive-in.geom
- layout-not-case-sensitive-max-vert.geom
- layout-not-case-sensitive-out.geom
- layout-not-case-sensitive.frag
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Two extra instructions in some heroesofnewerth shaders, but a win for
everything else.
total instructions in shared programs: 1531352 -> 1530815 (-0.04%)
instructions in affected programs: 121898 -> 121361 (-0.44%)
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This patch populates the following built-in GLSL 1.50 variables based
on constants stored in ctx->Const:
- gl_MaxVertexOutputComponents
- gl_MaxGeometryInputComponents
- gl_MaxGeometryOutputComponents
- gl_MaxFragmentInputComponents
- gl_MaxGeometryTextureImageUnits
- gl_MaxGeometryOutputVertices
- gl_MaxGeometryTotalOutputComponents
- gl_MaxGeometryUniformComponents
- gl_MaxGeometryVaryingComponents
On i965/gen7, fixes all Piglit tests in "spec/glsl-1.50/built-in
constants/*" except for gl_MaxCombinedTextureImageUnits and
gl_MaxGeometryUniformComponents.
Reviewed-by: Matt Turner <mattst88@gmail.com>
This was overriding the top-level .dir-locals.el causing some settings
(like forcing spaces instead of tabs!) to be lost.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
From section 4.1.9 (Arrays) of the GLSL 4.40 spec (as of revision 7):
However, unless noted otherwise, blocks cannot be redeclared;
an unsized array in a user-declared block cannot be sized
through redeclaration.
The only place where the spec notes that interface blocks can be
redeclared is to allow for redeclaration of built-in interface blocks
such as gl_PerVertex. Therefore, user-defined interface blocks can
never be redeclared. This is a clarification of previous intent (see
Khronos bug 10659).
We were already preventing interface block redeclaration using the
same block name at compile time, but we weren't preventing interface
block redeclaration using the same instance name (and different block
names) at compile time. And we weren't preventing an instance name
from conflicting with a previously-declared ordinary variable.
In practice the problem would be caught at link time, but only because
of a coincidence: since ast_interface_block::hir() wasn't doing any
checking to see if the instance name already existed in the shader, it
was creating a second ir_variable in the shader having the same name
but a different type. Coincidentally, when the linker checked for
intrastage consistency of global variable declarations, it treated the
two declarations from the same shader as a conflict, so it reported a
link error.
But it seems dangerous to rely on that linker behaviour to catch
illegal redeclarations that really ought to be detected at compile
time.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
This patch verifies that:
- The gl_PerVertex input interface block may only be redeclared in a
geometry shader, and that it may only be redeclared as gl_in[].
- The gl_PerVertex output interface block may only be redeclared in a
vertex or geometry shader, and that it may only be redeclared as a
non-array without an interface name.
- gl_PerVertex may not be redeclared as any other type of interface
block (i.e. as a uniform interface block).
As a side-effect, the code now keeps track of what the previous
declaration of gl_PerVertex was--this will be needed in future
patches.
Fixes piglit tests:
- spec/glsl-1.50/compiler/gs-redeclares-pervertex-in-with-incorrect-name.geom
- spec/glsl-1.50/compiler/gs-redeclares-pervertex-out-as-array.geom
- spec/glsl-1.50/compiler/gs-redeclares-pervertex-out-with-instance-name.geom
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
In later patches, we'll use this in order to implement the required
behaviour that after the gl_PerVertex interface block has been
redeclared, only members of the redeclared interface block may be
used.
v2: Update the function name and comment to clarify that we aren't
actually removing the variable from the symbol table, just disabling
it.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
This will be used by future patches to change an ir_variable's
interface type when the gl_PerVertex built-in interface block is
redeclared.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
This patch modifies the get_variable_being_redeclared() function so
that it no longer relies on the ast_declaration for the variable being
redeclared. In future patches, this will allow
get_variable_being_redeclared() to be used for processing
redeclarations of the built-in gl_PerVertex interface block.
v2: Also make get_variable_being_redeclared() static.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Note: we need to make an exception for the gl_PerVertex interface
block, since in geometry shaders it is allowed to be redeclared with
the instance name gl_in. Future patches will make redeclaration of
gl_PerVertex work properly.
Fixes piglit test
spec/glsl-1.50/compiler/interface-block-instance-name-uses-gl-prefix.vert.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>