vn_instance_roundtrip does 2 things:
1. vn_instance_submit_roundtrip
- before: encode a cmd to write vq seqno to ring extra field
- after: encode a cmd to update vq seqno against a ring
- submit the encoded cmd via vq
2. vn_instance_wait_roundtrip
- before: wait until ring extra field has the vq seqno
- after: let renderer ring thread wait for the vq seqno
Signed-off-by: Yiwei Zhang <zzyiwei@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21716>
This has been requested as it breaks the stress and uprev tools, so
the requirement was dropped in the Valve farms. This commit mirrors
the change in Mesa.
Signed-off-by: Martin Roukala (né Peres) <martin.roukala@mupuf.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21872>
All the farms have been updated, and the `out of files` error has been
fixed, and I also believe that the vast majority of the
`file could not be opened successfully` should also be fixed with this
update.
Signed-off-by: Martin Roukala (né Peres) <martin.roukala@mupuf.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21872>
Up until now, we have been handrolling part of the init-stage2.sh in
the b2c command line. Let's stop doing that and instead use the same
script as every other HW farms.
Signed-off-by: Martin Roukala (né Peres) <martin.roukala@mupuf.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21872>
This will make it easier for the b2c jobs to use this script, as I
don't think I should extract the job folder to /.
Signed-off-by: Martin Roukala (né Peres) <martin.roukala@mupuf.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21872>
First make sure shadow mask change sets dirty state.
Second move shadow mask bit removal to unbind_samplerview which
is cleaner and correctly clears the shadow bit when binding buffer texture.
Fixes: 5193f4f712 ("zink: add a fs shader key member to indicate depth texturing mode")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21571>
usually zink_get_cmdbuf() is enough for reordering operations, but
with new technology, it becomes possible to promote even the most stubborn
buffers to the unordered cmdbuf
first, check the src buffer to ensure that there's no pending writes in
the main cmdbuf that would prohibit reordering
second, apply a TRANSFER_DST to the dst buffer using the util function
to determine whether it can be reordered
if both the src and dst can be reordered for their respective regions
and read/write usage, then the entire op can be promoted regardless of
the unordered_read/unordered_write flags
this optimizes out patterns like
upload index buffer (offset=0)
draw
upload index buffer (offset=128)
draw
upload index buffer (offset=256)
draw
...
so that the uploads and draws can be separated and batched
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21802>
I wanted to find slow pieces of code in our Anv driver using our
drm-shim stub.
The last bit of code still talking to the compositor was the WSI
swapchain code and failing because none of the submissions are taking
place (because of the stub).
This change introduces a new variable MESA_VK_WSI_HEADLESS_SWAPCHAIN
which when set turns every swapchain creation into a headless
swapchain. This swapchain does not present anything, allowing the
application to spin as many frames as possible. Thus helping to
identify slow spots in command buffer building path.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6156>
nir->info.subgroup_size can be set to an enum :
SUBGROUP_SIZE_VARYING = 0
SUBGROUP_SIZE_UNIFORM = 1
SUBGROUP_SIZE_API_CONSTANT = 2
SUBGROUP_SIZE_FULL_SUBGROUPS = 3
So compute the API subgroup size value and compare it to the dispatch
size to determine whether we need some bound checking.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 9ac192d79d ("intel/fs: bound subgroup invocation read to dispatch size")
Reviewed-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21856>
I'm not planning to stand mesa-swrast back up until we get Kata set up, so
turn the testing back on at a reduced fraction on so that
venus/llvmpipe/etc. dev can still get some coverage.
I haven't turned lavapipe back on, because it is now unstable in memory
model / atomics tests.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21880>
For instance, to load uniform data with the LSC we usually rely on
tranpose messages which have to execute in SIMD1. Those end up being
considered as partial writes so within loops their life span spread to
the whole loop, increasing register pressure.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21867>
on pipeline bind with dynamic state, depth_clip_near needs to either be set by
* applying the dynamic state
* using the pipeline state
the previous code always used the pipeline state
fixes:
dEQP-VK.pipeline.*.extended_dynamic_state.between_pipelines.depth_clamp_enable
Fixes: 650880105e ("vulkan,lavapipe: Use a tri-state enum for depth clip enable")
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21814>
-iN, --idle-time=N
Set the idle timeout to N seconds. The default timeout is
300 seconds. When there has not been any user input for the idle
timeout, Weston enters an inactive mode. The screen fades to black,
monitors may switch off, and the shell may lock the session.
A value of 0 effectively disables the timeout.
We don't want the session to get locked and monitors to switch off while tests
are running, as many of them depend on swapping buffers.
Cc: mesa-stable
Signed-off-by: Eric Engestrom <eric@igalia.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21877>
if it's known that a renderpass is active and the driver wants to do
renderpass optimizing, help out by not forcing a sync and instead doing
what the driver would do: create a staging buffer and copy it to the
image
this requires that the driver already handles buffer -> image copies
with resource_copy_region
Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21801>
It is legal to pass in nullptr as an instance into
vkGetInstanceProcAddr when resolving any global addresses, this
wasn't handled correctly and an illegal access to a member of
a null struct was made.
Signed-off-by: Mark Collins <mark@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21827>
This commit rewrites the KGSL backend to utilize vk common wherever
possible to bring the codebase in line with DRM while implicitly
fixing minor API bugs that may have occurred as a result of manually
implementing VK functions.
As a part of moving to vk common, KGSL sync is now implemented
atop vk common sync and vastly expanded in terms of functionality
such as:
* Import/Export of sync FDs - A required capability for properly
supporting the Android WSI and as these functions were stubbed
when a presentation operation used semaphores, it would cause a
leak of FDs that were imported due to the expectation that the
driver would close them. As well as causing UB around due to
ignoring the imported FD or not exporting a valid FD.
* Supporting pre-signalled fences - Vulkan allows fences to be
created in a signalled state which was stubbed prior and can
lead to UB.
* Timeline semaphore support - As a result of utilizing vk common
as the backbone for synchronization, its timeline semaphore
emulation has been utilized to provide support for them without
needing kernel support. (Note: On newer versions of KGSL,
timeline semaphores can be implemented natively rather than
using emulation as they support wait-before-signal)
Fixes freezes due to semaphore usage with presentation on:
* Genshin Impact
* Skyline Emulator
Signed-off-by: Mark Collins <mark@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21651>