Commit graph

18581 commits

Author SHA1 Message Date
Nicolai Haehnle
e187627c1d r300: Fix depth texture in compare mode
Missed the homogenous divide of R by Q before...
2008-07-04 18:22:16 +02:00
Nicolai Haehnle
845e3f701d Enable TexGen based on InputsRead when a fragment program is active
The old behaviour depended on which texture images the fragment program
reads from, which seems to contradict the shader specifications.

Note: Piglit's general/texgen test checks for this problem.
2008-07-04 18:22:15 +02:00
Brian Paul
1f4d0748ba GLSL-related bug fixes 2008-07-04 10:05:39 -06:00
Brian Paul
e06565b103 mesa: generate GL_INVALID_OPERATION in _mesa_get_uniform_location() if program isn't linked 2008-07-04 10:04:03 -06:00
Brian Paul
b931a0c1d9 mesa: remove incorrect assertion 2008-07-04 10:04:03 -06:00
Brian Paul
9ca1c62a96 gallium: replace assertion with conditional 2008-07-04 10:02:44 -06:00
Brian Paul
ba9e633902 gallium: fix trim() function bug when count < first
If the user called glDrawArrays(GL_TRIANGLES, count=1), trim() returned a
very large integer because of the unsigned arithmetic.
2008-07-04 10:02:43 -06:00
Brian Paul
294b061256 mesa: generate GL_INVALID_OPERATION in _mesa_get_uniform_location() if program isn't linked 2008-07-04 10:02:43 -06:00
Brian Paul
c4b6941e62 mesa: move assertion 2008-07-04 10:02:43 -06:00
José Fonseca
4a18324c0b psb: Fill all texture fields when creating texture blanket. 2008-07-05 00:56:36 +09:00
José Fonseca
1942e29bf7 softpipe: Implement texture blankets. 2008-07-05 00:55:18 +09:00
José Fonseca
194cfc7a4e scons: Enable gcc SSE2 intrinsics on x86. 2008-07-04 22:28:57 +09:00
Alan Hourihane
9157b1e09a glcontextmodes.c is required remove the reference in .gitignore 2008-07-04 13:54:49 +01:00
Xiang, Haihao
0c1e96e6d3 mesa: fix polygon offset issue (bug #12061) 2008-07-04 09:53:51 +08:00
Brian Paul
dd3311aa89 mesa: added _vbo_VertexAttrib4f() 2008-07-03 17:21:23 -06:00
Brian Paul
7366f3fc54 mesa: fix incorrect array size, added assertion 2008-07-03 17:21:23 -06:00
Brian Paul
0ed3f6f575 mesa: fix array storage allocation bug 2008-07-03 17:21:23 -06:00
Brian Paul
22ac107971 mesa: regenerated file 2008-07-03 17:21:22 -06:00
Brian Paul
4d1d6ed159 mesa: additional vec4 constructor 2008-07-03 17:21:22 -06:00
Brian Paul
d4172263e5 mesa: fix various error codes 2008-07-03 17:21:22 -06:00
Brian Paul
bb18a8b2ea mesa: fix some error codes in _mesa_ShaderSourceARB() 2008-07-03 17:21:22 -06:00
Brian Paul
d015ffa6ea mesa: fix problem freeing framebuffer/renderbuffer objects
Basically, set up no-op Delete() methods for the DummyFrame/Renderbuffer obj
2008-07-03 17:21:22 -06:00
Brian Paul
51abbdd227 gallium: added a4r4g4b4_put_tile_rgba() 2008-07-03 17:21:22 -06:00
Brian Paul
78388c0e37 mesa: added case for fixed pt 2008-07-03 17:21:22 -06:00
Brian Paul
f042d662e2 gallium: increase TGSI interpreter's number of temp registers to 64
Also, clean up the definitions of the misc/extra temp regs.
A few new assertions too.
2008-07-03 17:21:22 -06:00
Brian Paul
00eb309c31 gallium: move, increase ST_MAX_SHADER_TOKENS 2008-07-03 17:21:22 -06:00
Brian Paul
3c12874857 gallium: increase TGSI_EXEC_MAX_COND_NESTING, etc 2008-07-03 17:21:21 -06:00
Brian Paul
530df581dd mesa: fix various error codes 2008-07-03 16:21:11 -06:00
Brian Paul
011185396b mesa: fix some error codes in _mesa_ShaderSourceARB() 2008-07-03 16:02:05 -06:00
Brian Paul
3dc6591a7c mesa: fix problem freeing framebuffer/renderbuffer objects
Basically, set up no-op Delete() methods for the DummyFrame/Renderbuffer objects.
2008-07-03 15:40:38 -06:00
Brian Paul
7acb7c1ac0 mesa: additional error checking, fix error codes 2008-07-03 13:49:48 -06:00
Brian Paul
d866cb3712 mesa: regenerated file 2008-07-03 13:24:28 -06:00
Brian Paul
7f4f2ac39d mesa: additional vec4 constructor 2008-07-03 13:24:19 -06:00
Brian Paul
6e46c121f9 mesa: fix array storage allocation bug 2008-07-03 13:05:28 -06:00
Brian Paul
1dc20c7916 mesa: fix incorrect array size, added assertion 2008-07-03 13:03:35 -06:00
Brian Paul
2212c214f1 gallium: fix surface memleak in bitmap code
Found w/ tunnel2.c demo.
2008-07-03 10:12:37 -06:00
José Fonseca
ade03755bc pipebuffer: Silent warnings.
Although rarely hit in normal apps, they are too noisy with test suites.
2008-07-03 21:28:56 +09:00
José Fonseca
79ca9734ea Support conversion of YUV surfaces. 2008-07-03 20:50:23 +09:00
José Fonseca
c193cc506f gallium: Don't forget to get overllaping blits working again. 2008-07-03 20:50:23 +09:00
Jakob Bornecrantz
d94c7063ec i915: EGL almost works again 2008-07-03 12:12:25 +02:00
Jakob Bornecrantz
28f3d390dd egl: Fix demodriver 2008-07-03 12:10:36 +02:00
José Fonseca
8ccab31356 gallium: Use surface_copy for 1:1 blits. 2008-07-03 15:06:24 +09:00
José Fonseca
27d8d6f44f scons: Add a env.CodeGenerate method to simplify code generation via python scripts.
env.CodeGenerate(
	target = 'my_source.c',
	script = 'my_generator.py',
	source = ['input.txt', 'another.txt'],
	command = 'python $SCRIPT $SOURCE > $TARGET'
)

It will take care generating all appropriate dependencies, including any
module imported by the generator script, and the respective .pyc file
side effects.
2008-07-03 15:06:24 +09:00
Brian Paul
1ca2306147 mesa: fix vertex array validation test for attribute 0 (vert pos)
We don't actually need vertex array[0] enabled when using a vertex
program/shader.

cherry-picked from master
2008-07-02 19:18:10 -06:00
Brian Paul
b3e1f9bd52 mesa: fix vertex array validation test for attribute 0 (vert pos)
We don't actually need vertex array[0] enabled when using a vertex
program/shader.
2008-07-02 19:17:11 -06:00
Brian Paul
98b7174ad6 gallium: replace an assertion with "if (!texobj) continue"
It's possible to call update_samplers() between the time a fragment shader
is bound and when a texture image is defined (such as glClear).  This
fixes the case where we don't have a complete texture object yet.
2008-07-02 19:11:49 -06:00
Brian Paul
dad8a7c90d gallium: fix a bug in vertex program output mapping
Need to translate VERT_RESULT_PSIZ, BFC0, BFC1 to TGSI shader output slots
after all other attributes have been handled.  This fixes a bug where
generic vertex program outputs (varying vars) could get mapped to the
same slot at point size or back-face colors.
2008-07-02 19:07:11 -06:00
Brian Paul
8fb4d602db gallium: nr_attrs was off by one, updated comments, minor code movement 2008-07-02 19:05:18 -06:00
Brian Paul
39b9b05313 mesa: additional GLSL built-in constants 2008-07-02 17:10:42 -06:00
Brian Paul
dff477a5e2 mesa: when linking a shader program, make sure all the shaders compiled OK
cherry-picked from master
2008-07-02 17:08:47 -06:00