As it was, we weren't ever using load_const in a non-SSA way. This allows
us to substantially simplify the load_const instruction. If we ever need a
non-SSA constant load, we can do a load_const and an imov.
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
We stopped generating predicates in glsl_to_nir some time ago. Right now,
it's all dead untested code that I'm not convinced always worked in the
first place. If we decide we want them back, we can revert this patch.
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
This commit renames nir_instr_as_texture to nir_instr_as_tex and renames
nir_instr_type_texture to nir_instr_type_tex to be consistent with
nir_tex_instr.
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
We used to have the number of components built into the intrinsic. This
meant that all of our load/store intrinsics had vec1, vec2, vec3, and vec4
variants. This lead to piles of switch statements to generate the correct
intrinsic names, and introspection to figure out the number of components.
We can make things much nicer by allowing "vectorized" intrinsics.
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Previously, we used a string name. It was nice for translating out of GLSL
IR (which also does that) but cumbersome the rest of the time.
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>